The search for MORE PS2 Tracks Continues PS2 to PSP Track Project


Post Reply
 
Thread Tools
Nov 04 2009, 9:58 AM #1
SiNiST3R Banned
Well as you may already know there are some tracks from the PS2 Copy of GT4 that have made there way into GT PSP under the radar. They are at this point only accessible through CFW and a HEX code engine (CWCheat or other PSP HeX engines) I have posted some videos of the tracks so you can see I'm not talking crap.

To date we have 3 PS2 tracks running. 2 run perfectly fine (Tahit8i Dirt R3, & Gymkhana) while the other runs with a few bugs (Smokey Mountain North)

WE ARE ON THE SEARCH FOR MORE TRACKS

With the codes for the new found tracks inside his system, our good member "hardtofind" started messing with the .dec value of the working track codes and uncovered the possibility for more tracks.

Last night the 2 of us went on a code search looking for more tracks, and what we have found seams to be quite promising.

While we haven't got any new tracks working, we HAVE found more PS2 tracks hidden in the game.
Im going to tell you know what we are doing and how we are doing it, so you can potentially help out.

The codes apear as so...

0x2080F440 0x0000003F

These are hex values that represent dec values. We have been messing with the second string shown in bold.

Changing the Dec value number (1, 2, 3, 4, 5 etc) & imputing the HEX value for the number changes the track. As the .Dec numbers progress the PSP track list gets cycled.

In this thread we are going to Post up all the track codes we can find. We will post all the Already available tracks (PSP only and PS2) And the codes to our New found PS2 tracks. We are looking for as many new track codes as possible and old track codes that already work, so we can eliminate them from the search.

The next step will be figuring out whats needed to get these new track up & running, if possible.

This will be an on going project that doesn't promise anything but we will be working hard to get these new tracks working ANY HELP is greatly appreciated.

PS2 Tracks Found But Not working yet
14-Hon Kong
23-Route 5
50-Rome
52-Route 11
59-Paris rally
62-Complex string
142-Red Rock Valley

Working Hidden PS2 Tracks

48-SMNorth
63-Tahiti Dirt R3
135-Gymkhana

Default Tracks

9-Tokyo
10-Costa forward
45-Fuji
46-Tahiti Maze
47-Swiss Alps
49-Cita Di Area F
51-Trial Mountain
54-Beginners course
147-Grand valley east
148-Twin ring east
149-Twin ring west
150-Cathedral rocks
151-Sarthe old
152-Suzuka east
153-Suzuka west
157-Autumn ring
158 amalfi reverse
167 chamonix
180 midfield
Last edited by SiNiST3R; Nov 09 2009 at 9:51 AM.
 
Nov 04 2009, 10:05 AM #2
Mr. Apex GTP Enthusiast
Unbelieveable … and they said it was problematic to squeeze the game onto an UMD?! They even forgot to delete all these tracks???

Polyphony really didn't invest too much work into GT PSP
 
Nov 04 2009, 10:12 AM #3
SiNiST3R Banned
Mr. Apex View Post
Unbelieveable … and they said it was problematic to squeeze the game onto an UMD?! They even forgot to delete all these tracks???

Polyphony really didn't invest too much work into GT PSP
What? The game is HOT, 5 years in development while developing other games. Its not as easy to Port a game to a new platform as it may appear, and any assumptions as to why they are in the game but not available are just that assumptions. Lets not get ahead of ourselves they could have legit reasons why they are there, we are ALL speculating here. Speculating based on assumptions is never a good idea...

Who know WHY they are in there, but who cares if they work.
 
Nov 04 2009, 10:57 AM #4
jimftr Junior Member
SiNiST3R View Post
What? The game is HOT, 5 years in development while developing other games. Its not as easy to Port a game to a new platform as it may appear, and any assumptions as to why they are in the game but not available are just that assumptions. Lets not get ahead of ourselves they could have legit reasons why they are there, we are ALL speculating here. Speculating based on assumptions is never a good idea...

Who know WHY they are in there, but who cares if they work.
Awesome work sinister! You ARE the best, i love complex string and route 11 and hong kong as well. Well done sir. Can't wait for more info!
 
Nov 04 2009, 10:59 AM #5
lo2 New Member
What kind of track is complex string? It sounds cool to me!
 
Nov 04 2009, 11:07 AM #6
SiNiST3R Banned
jimftr View Post
Awesome work sinister! You ARE the best, i love complex string and route 11 and hong kong as well. Well done sir. Can't wait for more info!
Thanks!!

Dont forget hardtofind who took it a step further and began the search beyond the already working PS2 tracks.

We are Sniffing out the PS2 tracks
 
Nov 04 2009, 11:09 AM #7
jimftr Junior Member
SiNiST3R View Post
Thanks!!

Dont forget hardtofind who took it a step further and began the search beyond the already working PS2 tracks.

We are Sniffing out the PS2 tracks
Of course hardtofind aswell he is a cool dude. But i just noticed red rock valley. Good times...
Also could you give me the code for complex string i might give a go at trying to get it working.
 
Nov 04 2009, 11:19 AM #8
SiNiST3R Banned
jimftr View Post
Of course hardtofind aswell he is a cool dude. But i just noticed red rock valley. Good times...
Also could you give me the code for complex string i might give a go at trying to get it working.
All the codes are next to the track name in DEC format

142-Red Rock Valley

142 = Dec code

142 put in hex format = 0x0000008E

Code then becomes

_C redrockvalley_ps2
_L 0x2080F440 0x0000008E
 
Nov 04 2009, 11:24 AM #9
lo2 New Member
what happens if you try to load the tracks? If you enter

_C redrockvalley_ps2
_L 0x2080F440 0x0000008E

in cwcheat, does the game freeze?
 
Nov 04 2009, 11:26 AM #10
jimftr Junior Member
SiNiST3R View Post
All the codes are next to the track name in DEC format

142-Red Rock Valley

142 = Dec code

142 put in hex format = 0x0000008E

Code then becomes

_C redrockvalley_ps2
_L 0x2080F440 0x0000008E
Hmm, dosen't load data, if only there was a way you could force the data to load, this way you could play the track. Just an idea anyway.
 
Nov 04 2009, 11:37 AM #11
jimftr Junior Member
lo2 View Post
what happens if you try to load the tracks? If you enter

_C redrockvalley_ps2
_L 0x2080F440 0x0000008E

in cwcheat, does the game freeze?
It says "loading data" forever.
 
Nov 04 2009, 11:40 AM #12
SiNiST3R Banned
Yup it hangs loading on some where others load but crash the psp.


Still working on it.
 
Nov 04 2009, 11:57 AM #13
jimftr Junior Member
SiNiST3R View Post
Yup it hangs loading on some where others load but crash the psp.


Still working on it.
Take your time dude.
 
Nov 04 2009, 1:33 PM #14
Silver-Sylph Senior Member
If you would like i could re-format your codes to others HEX devices as not everyone here uses CWCheat.
 
Nov 04 2009, 2:40 PM #15
crooky369 GTP Addict

PS2 Tracks Found But Not working yet
14-Hon Kong
23-Route 5
50-Rome
52-Route 11
59-Paris rally
62-Complex string
142-Red Rock Valley
I believe what your saying but this doesn't add up red rock valley was only on PS1.

Anyway keep up the amazing work this is the most exciting news ever about GTPSP
 
Nov 04 2009, 2:57 PM #16
Silver-Sylph Senior Member
Is it by any chance possible to get Tracks from GT2? And not just GT3 and GT4. I was hoping for a Grindelwald.
 
Nov 04 2009, 3:51 PM #17
JToipa Active Member
Please, DO NOT FIND COMPLEX STRING CODE! D:
 
Nov 04 2009, 3:52 PM #18
lbsf1 GTP Fanatic
why
 
Nov 04 2009, 3:58 PM #19
Silver-Sylph Senior Member
Its probably a joke personnaly i didn't like that track to much either.
 
Nov 04 2009, 4:03 PM #20
lbsf1 GTP Fanatic
i was joking!!!!




the complex string was one of my favourite tracks in gt3 it tests everything.
 
Post Reply

Thread Tools

Forum Jump