- 2,451
- Spuds725
Note: I pretty much got all my info on how to do the VC and GTA3 Super Jumps from this site-- http://www.mygtastuff.pwp.blueyonder.co.uk/sjmain.htm
I think I did a better job of explaining how to do them but you can thank the people who discovered superjumps on spreading the word.
Here are clips of each of the Superjumps I've sucessfully done:
San Andreas Superjumps
Crop Duster
SA_SJ1.wmv (about 800 kb vid clip)
Distance: 43 ft, Height: 3 ft, Flips: 4, Rotation: 3,971 degrees
SA_SJ2.wmv (about 1800 kb vid clip)
Distance: 93 ft, Height: 99 ft, Flips: 12, Rotation: 2,535 degrees
Vice City Superjumps
A Mediocre Phils Place Superjump 900 KB and about 22 seconds
A HIGH Phils Place Superjump 4 MB and 30 seconds
One of my few (sucessful) Lighthouse Superjumps 705 KB and about 15 seconds
A Packer Superjump 1.3 MB and 30 seconds
San Andreas Superjumps
At this time I am only including superjumps I can do/have done-- Seymour619 has apparently gotten an impressive jump of Mt. Chilliad (27,000+ degrees, with 203 flips) but I don't believe anyone else has been able to repeat it (I've tried to get it for 4-5 hours without success)
Go to this post to read about it and followup discussion for a page or so after that post.
Ok, first of all. I did not discover this superjump but I did figure out how you can get stats for it.
I superjump as a hobby and have successfully done 3 of the 4 VC superjumps as well as the GTA3 superjump. I've been looking unsuccessfully for a good spot in San Andreas.
1gamer26 at gamefaqs.com discovered this (as far as I know)-- Here is a link to his post.
This is a teleport superjump as far as I can tell-- you are teleported various distances from the start point--sometimes flipping and spinning wildly--sometimes not spinng at all.
Directly south of the SF airport there is a hill with a crop duster airplane on it. Next to the plane is a small barn and there should be a sanchez parked next to it.
Get on the sanchez and try to drive under the engine of the plane-- we've found its easiest if you drive along the wing toward the engine and sort of try to drive under it-- I've had more luck from the right side of the plane. Anyway, if nothing happens back up and repeat--
Anyway eventually you will get a jump--and be instantly teleported most times spinning rapidly--
You can do this normally and still be teleported but I don't know if anyone has managed to stay on the bike so far and get stats for their jump.
I was browsing the forums last night and found edisoncarter's thread about button cheats he has been discovering http://www.gtaforums.com/index.php?showtopic=172825.
This cheat has a side benefit of not letting CJ fall off the bike--
Full Weapon Aiming While Driving
UP, UP, SQUARE, L2, RIGHT, X, R1, DOWN, R2, CIRCLE
This is so cool! You can aim and shoot anywhere with the right stick while you're driving, just like your homies do when you're doing a gang drive-by. CJ even hangs out the window to shoot over the roof. Use L2 and R2 to drive slowly. As a bonus, if you drive a motorcycle, you can't fall off!
I tried it this morning with the cheat on and got about 15-20 jumps with stats--most were pretty lame but these were two of my best ones.
SA_SJ1.wmv (about 800 kb vid clip)
Distance: 43 ft, Height: 3 ft, Flips: 4, Rotation: 3,971 degrees
SA_SJ2.wmv (about 1800 kb vid clip)
Distance: 93 ft, Height: 99 ft, Flips: 12, Rotation: 2,535 degrees
Mirror site links for the above vids-- if you have difficulty with the above links, click below-- thanks to IntegraGS-R for hosting these for me.
SA_SJ1.WMV
SA_SJ2.WMV
I'd like to apologize for the slow downloads from freewebs (its a free account), if someone would like to host these for me, please feel free to upload them to another host. Just PM me to update/add links-- Spuds
Here is another video link--
Mxyzptlk's (from GTAforums) Superjump video
Anyway, thats about it--
I'd like to thank IntegraGS-R for messing around with this unmorphed and telling me how he got it-- he went to bed before I found that cheat, so I got the first one (with stats) instead of him.
I'd also like to thank Edisoncarter at GTAforums for finding that cheat--can't be done successfully without it.
Finally I want to thank 1gamer26 at gamefaqs.com for discovering this.
Happy (super) jumping..
Spuds
Vice City Superjumps
Phil's Place Superjump
Phils place--getting in position 4.3 MB and 30 seconds
Phils place superjump video clip
Sorry about the pics showing the location the view gets kind of close to him after you flip so you can't see to well where the bike is positioned--you sort of get a feel for it.
Best way I can describe it
Drive behind the gate and into the corner formed by the gate and the wall-- initially you will be pointed north
pull back and flip the bike over--
you try to get his head in the wall (not the gate)-- he is now facing south.
Now give it a little gas and move forward a little (just to get out of the corner a hair)-- this is also necessary if his front wheel gets stuck in the gate off the ground after you flip the bike--pulling forward makes it fall down--then back up into the corner formed by the gate and the wall---
This is important--as you back up he will back into the corner and stop--hold the back up button for about 1/2 second after he gets stuck in the corner and let go-- you can sort of see him shift a little (like the bikes back wheel is riding up the wall in the corner but just a hair--like he is doing a very slight stoppie)-- you sometimes have to hold it down longer (2-3 seconds to get him to shift)--then gun it--if he starts to move back forward sort of slow then you didn't back up long enough--if he moves forward more then about 3 or 4 feet you were not in the right position--back up again and when he hits the corner again hold it a hair longer then before and try again...
If you back up too long, when you gun it the back end of the bike will almost always shift into the wall (he will be pointed to the west) and he will frequently get stuck here or fall through the ground-- if he gets stuck hard you might want to reload as it might be faster then trying to free him up.
If you got it in the right spot he will move forward when you gun it very very slowly (hardly at all)--just keep gunning it and he should fall on his side---
keep gunning it for about a second or two after he falls to the side and then let go--- and don't touch anything-- he will do one of three things--
You want it to do this
He will start shaking/wiggling---stop---shake/wiggle---stop---shake wiggle---superjump--this can take up to 15-25 seconds sometimes.
This is a screenshot of him wiggling (which is why he is blurry)
See bottom of post for pics of a successful (mediocre) superjump.
Some times after shaking/wiggling he will pop back upright--if your head is still in the wall just repeat what you did above-- if he gets turned in a weird position I can usually free him by backing up and turning the wheel a little.
If he pops up and his head is out of the wall just pull out of the corner and drive back in and flip over.
Sometimes he will get stuck in the ground and then fall through grey hell and land in the street outside Phils place (thats how I got my 4 flip jump).
I've also had success by doing everything I said above but with one slight difference-- after you let off the gas (a second or 2 after he falls to the side) don't touch anything for a second or 2, then gun it again and hold it down--- he will do the same shake/wiggle thing as above--I'm not sure if it makes a difference or not.
The below is a continuation of the above pics--it shows a mediocre superjump.
Just to add, if you get a good superjump---go to a save point and save your stats-- I've had the game lock up several times while doing superjumps.
Light House Superjump
Lighthouse superjump video clip
Once again--sorry about the views of where he is but it gives you weird views.
Also, this jump is alot harder to get--frequently taking 1/2 hour to get one (so far for me)-- you will get stuck in the wall and fall through the stairs alot and this can make the bike take damage which-- you might have to reload frequently.
I usually have saved game at the house up the street from Pole position with a bike in the garage. When you get on the bike--I don't know if this matters or not but I've kept the view as the one behind him but the 2nd closest.
First, morph to a bike and drive to the light house. Drive in and start backing up the stairs-- you have to go faily high up. The bike might tend to climb the wall which will make you flip over and then fall through the stairs. To keep going up there is no real method but let off the back up button for a sec and try turning left or right and back up more. You can also turn left or right as you back up to prevent you climbing the wall in the first place.
Eventually you will come to a window-- right at this window there is an invisible wall which will prevent the bike from going any higher-- as you back up against the invisible wall the back of the bike will go up in the air (like you are doing a stoppie)--- as it goes up turn the bike to the left (toward the wall) and let go of the back up button but keep the turn left pressed on your pad.
(Note: in my pic the bike has already sort of flipped onto its right as I backed up---this is not necessary so don't keep backing up to try and make it do that--or maybe it does help--at this time I don't have enough experience to say if that helps or not--but from what I've read at other places I don't think its necessary)
Ideally the bike will wiggle along the wall for a moment as the front wheel works its way into the wall a little--keep turning to the left.
The bike rear end should flip up and over the stair rail and he will be sideways (to the right) and the front of the bike will be stuck in the wall--Ideally the handle bars of the bike will be just inside the wall (there is some debate on this...) anyway...as the back of the bike goes over the rail--let go of the controller and wait
After a second or 2 he should upright himself and the back of the bike will settle down with it stuck in the rail-- now gun it and don't do anything else (other then pray).
Ideally he will start shaking like the Phils place one and get shot out after a bit-- see pics below of a succesful (although fairly poor) lighthouse superjump.
Sometimes he will get stuck in the wall and move forward and sort of end up outside and will eventually fall out of the lighthouse and into the water...sometimes he will just fall through the stairs.
Note that I was stuck in the wall for over 2 minutes on this one and as I was gunning it he slowly moved down the stairs (the direction I was facing was changing)--
On this one I was letting off the gas and then gunning it again--I did this several times befor he finally got shot out.
Packer Superjump
Under construction
Diving Board Superjump
Under Construction
GTA:III Superjump
Under construction
I think I did a better job of explaining how to do them but you can thank the people who discovered superjumps on spreading the word.
Here are clips of each of the Superjumps I've sucessfully done:
San Andreas Superjumps
Crop Duster
SA_SJ1.wmv (about 800 kb vid clip)
Distance: 43 ft, Height: 3 ft, Flips: 4, Rotation: 3,971 degrees
SA_SJ2.wmv (about 1800 kb vid clip)
Distance: 93 ft, Height: 99 ft, Flips: 12, Rotation: 2,535 degrees
Vice City Superjumps
A Mediocre Phils Place Superjump 900 KB and about 22 seconds
A HIGH Phils Place Superjump 4 MB and 30 seconds
One of my few (sucessful) Lighthouse Superjumps 705 KB and about 15 seconds
A Packer Superjump 1.3 MB and 30 seconds
San Andreas Superjumps
At this time I am only including superjumps I can do/have done-- Seymour619 has apparently gotten an impressive jump of Mt. Chilliad (27,000+ degrees, with 203 flips) but I don't believe anyone else has been able to repeat it (I've tried to get it for 4-5 hours without success)
Go to this post to read about it and followup discussion for a page or so after that post.
Ok, first of all. I did not discover this superjump but I did figure out how you can get stats for it.
I superjump as a hobby and have successfully done 3 of the 4 VC superjumps as well as the GTA3 superjump. I've been looking unsuccessfully for a good spot in San Andreas.
1gamer26 at gamefaqs.com discovered this (as far as I know)-- Here is a link to his post.
This is a teleport superjump as far as I can tell-- you are teleported various distances from the start point--sometimes flipping and spinning wildly--sometimes not spinng at all.
Directly south of the SF airport there is a hill with a crop duster airplane on it. Next to the plane is a small barn and there should be a sanchez parked next to it.
Get on the sanchez and try to drive under the engine of the plane-- we've found its easiest if you drive along the wing toward the engine and sort of try to drive under it-- I've had more luck from the right side of the plane. Anyway, if nothing happens back up and repeat--
Anyway eventually you will get a jump--and be instantly teleported most times spinning rapidly--
You can do this normally and still be teleported but I don't know if anyone has managed to stay on the bike so far and get stats for their jump.
I was browsing the forums last night and found edisoncarter's thread about button cheats he has been discovering http://www.gtaforums.com/index.php?showtopic=172825.
This cheat has a side benefit of not letting CJ fall off the bike--
Full Weapon Aiming While Driving
UP, UP, SQUARE, L2, RIGHT, X, R1, DOWN, R2, CIRCLE
This is so cool! You can aim and shoot anywhere with the right stick while you're driving, just like your homies do when you're doing a gang drive-by. CJ even hangs out the window to shoot over the roof. Use L2 and R2 to drive slowly. As a bonus, if you drive a motorcycle, you can't fall off!
I tried it this morning with the cheat on and got about 15-20 jumps with stats--most were pretty lame but these were two of my best ones.
SA_SJ1.wmv (about 800 kb vid clip)
Distance: 43 ft, Height: 3 ft, Flips: 4, Rotation: 3,971 degrees
SA_SJ2.wmv (about 1800 kb vid clip)
Distance: 93 ft, Height: 99 ft, Flips: 12, Rotation: 2,535 degrees
Mirror site links for the above vids-- if you have difficulty with the above links, click below-- thanks to IntegraGS-R for hosting these for me.
SA_SJ1.WMV
SA_SJ2.WMV
I'd like to apologize for the slow downloads from freewebs (its a free account), if someone would like to host these for me, please feel free to upload them to another host. Just PM me to update/add links-- Spuds
Here is another video link--
Mxyzptlk's (from GTAforums) Superjump video
Anyway, thats about it--
I'd like to thank IntegraGS-R for messing around with this unmorphed and telling me how he got it-- he went to bed before I found that cheat, so I got the first one (with stats) instead of him.
I'd also like to thank Edisoncarter at GTAforums for finding that cheat--can't be done successfully without it.
Finally I want to thank 1gamer26 at gamefaqs.com for discovering this.
Happy (super) jumping..
Spuds
Vice City Superjumps
Phil's Place Superjump
Phils place--getting in position 4.3 MB and 30 seconds
Phils place superjump video clip
Sorry about the pics showing the location the view gets kind of close to him after you flip so you can't see to well where the bike is positioned--you sort of get a feel for it.
Best way I can describe it
Drive behind the gate and into the corner formed by the gate and the wall-- initially you will be pointed north
pull back and flip the bike over--
you try to get his head in the wall (not the gate)-- he is now facing south.
Now give it a little gas and move forward a little (just to get out of the corner a hair)-- this is also necessary if his front wheel gets stuck in the gate off the ground after you flip the bike--pulling forward makes it fall down--then back up into the corner formed by the gate and the wall---
This is important--as you back up he will back into the corner and stop--hold the back up button for about 1/2 second after he gets stuck in the corner and let go-- you can sort of see him shift a little (like the bikes back wheel is riding up the wall in the corner but just a hair--like he is doing a very slight stoppie)-- you sometimes have to hold it down longer (2-3 seconds to get him to shift)--then gun it--if he starts to move back forward sort of slow then you didn't back up long enough--if he moves forward more then about 3 or 4 feet you were not in the right position--back up again and when he hits the corner again hold it a hair longer then before and try again...
If you back up too long, when you gun it the back end of the bike will almost always shift into the wall (he will be pointed to the west) and he will frequently get stuck here or fall through the ground-- if he gets stuck hard you might want to reload as it might be faster then trying to free him up.
If you got it in the right spot he will move forward when you gun it very very slowly (hardly at all)--just keep gunning it and he should fall on his side---
keep gunning it for about a second or two after he falls to the side and then let go--- and don't touch anything-- he will do one of three things--
You want it to do this
He will start shaking/wiggling---stop---shake/wiggle---stop---shake wiggle---superjump--this can take up to 15-25 seconds sometimes.
This is a screenshot of him wiggling (which is why he is blurry)
See bottom of post for pics of a successful (mediocre) superjump.
Some times after shaking/wiggling he will pop back upright--if your head is still in the wall just repeat what you did above-- if he gets turned in a weird position I can usually free him by backing up and turning the wheel a little.
If he pops up and his head is out of the wall just pull out of the corner and drive back in and flip over.
Sometimes he will get stuck in the ground and then fall through grey hell and land in the street outside Phils place (thats how I got my 4 flip jump).
I've also had success by doing everything I said above but with one slight difference-- after you let off the gas (a second or 2 after he falls to the side) don't touch anything for a second or 2, then gun it again and hold it down--- he will do the same shake/wiggle thing as above--I'm not sure if it makes a difference or not.
The below is a continuation of the above pics--it shows a mediocre superjump.
Just to add, if you get a good superjump---go to a save point and save your stats-- I've had the game lock up several times while doing superjumps.
Light House Superjump
Lighthouse superjump video clip
Once again--sorry about the views of where he is but it gives you weird views.
Also, this jump is alot harder to get--frequently taking 1/2 hour to get one (so far for me)-- you will get stuck in the wall and fall through the stairs alot and this can make the bike take damage which-- you might have to reload frequently.
I usually have saved game at the house up the street from Pole position with a bike in the garage. When you get on the bike--I don't know if this matters or not but I've kept the view as the one behind him but the 2nd closest.
First, morph to a bike and drive to the light house. Drive in and start backing up the stairs-- you have to go faily high up. The bike might tend to climb the wall which will make you flip over and then fall through the stairs. To keep going up there is no real method but let off the back up button for a sec and try turning left or right and back up more. You can also turn left or right as you back up to prevent you climbing the wall in the first place.
Eventually you will come to a window-- right at this window there is an invisible wall which will prevent the bike from going any higher-- as you back up against the invisible wall the back of the bike will go up in the air (like you are doing a stoppie)--- as it goes up turn the bike to the left (toward the wall) and let go of the back up button but keep the turn left pressed on your pad.
(Note: in my pic the bike has already sort of flipped onto its right as I backed up---this is not necessary so don't keep backing up to try and make it do that--or maybe it does help--at this time I don't have enough experience to say if that helps or not--but from what I've read at other places I don't think its necessary)
Ideally the bike will wiggle along the wall for a moment as the front wheel works its way into the wall a little--keep turning to the left.
The bike rear end should flip up and over the stair rail and he will be sideways (to the right) and the front of the bike will be stuck in the wall--Ideally the handle bars of the bike will be just inside the wall (there is some debate on this...) anyway...as the back of the bike goes over the rail--let go of the controller and wait
After a second or 2 he should upright himself and the back of the bike will settle down with it stuck in the rail-- now gun it and don't do anything else (other then pray).
Ideally he will start shaking like the Phils place one and get shot out after a bit-- see pics below of a succesful (although fairly poor) lighthouse superjump.
Sometimes he will get stuck in the wall and move forward and sort of end up outside and will eventually fall out of the lighthouse and into the water...sometimes he will just fall through the stairs.
Note that I was stuck in the wall for over 2 minutes on this one and as I was gunning it he slowly moved down the stairs (the direction I was facing was changing)--
On this one I was letting off the gas and then gunning it again--I did this several times befor he finally got shot out.
Packer Superjump
Under construction
Diving Board Superjump
Under Construction
GTA:III Superjump
Under construction