- 7,982
- GTP_Royalton
PCARS is coming out soon and like many sims all the cars are available from the start. There is no need to earn credits to buy them.
Some are saying GT7 should be the same. That starting with a slow car is dated, people should be able to jump right into whatever racing series they want.
Whats so bad about starting in slow cars? Thats the core of the GT career, to start as a small time driver in slow cars before eventually earning the fast racecars. At least thats the way I've always seen it.
For me personally, there is fun to be had in not owning every car. It adds extra worth to every car. Theres just a level of satisfaction knowing not everyone can just jump into the 5m credit McLaren your driving. Or most people dont care to own that 1983 Audi you have. Also by making people buy cars you open up possible fun things like online auctions, scrapyards, and car trading.
Making every car available from the start makes credits obsolete. I know some will complain about grinding. But thats a design issue. Cant say that I agree with the modern thinking that all and any grinding is inherently bad. If Im having fun while grinding whats the big deal? Thats the simple key, people should have fun earning credits in GT, there should be alot of events so theres no real reason to do one twice, and they should all pay good credits.
If someone does the same race over and over in a 'grind', then solid AI, physics, engine sounds etc should make that race enjoyable. Also an event creator should pay out credits based on difficulty and length, so you can grind however you'd like.
Some are saying GT7 should be the same. That starting with a slow car is dated, people should be able to jump right into whatever racing series they want.
Whats so bad about starting in slow cars? Thats the core of the GT career, to start as a small time driver in slow cars before eventually earning the fast racecars. At least thats the way I've always seen it.
For me personally, there is fun to be had in not owning every car. It adds extra worth to every car. Theres just a level of satisfaction knowing not everyone can just jump into the 5m credit McLaren your driving. Or most people dont care to own that 1983 Audi you have. Also by making people buy cars you open up possible fun things like online auctions, scrapyards, and car trading.
Making every car available from the start makes credits obsolete. I know some will complain about grinding. But thats a design issue. Cant say that I agree with the modern thinking that all and any grinding is inherently bad. If Im having fun while grinding whats the big deal? Thats the simple key, people should have fun earning credits in GT, there should be alot of events so theres no real reason to do one twice, and they should all pay good credits.
If someone does the same race over and over in a 'grind', then solid AI, physics, engine sounds etc should make that race enjoyable. Also an event creator should pay out credits based on difficulty and length, so you can grind however you'd like.