Feel fast when going fast; better sense of speed

745
Canada
Canada
We've all noticed by now that driving at 200mph in GT6 still feels the same as driving at 70mph, apart from how the engine sounds. In Forza however, the screen shakes, you hear wind, and the camera slowly moves away from the car in exterior view. We need a serious overhaul so we feel fast when going fast.
 
.............Doesn't the camera shake more the faster you go, in cockpit view?? Or you mean all the other views included? A dash of motion blur, maybe?
 
We've all noticed by now that driving at 200mph in GT6 still feels the same as driving at 70mph, apart from how the engine sounds. In Forza however, the screen shakes, you hear wind, and the camera slowly moves away from the car in exterior view. We need a serious overhaul so we feel fast when going fast.
I didn't realize how much these things affect immersion until I tried Assetto Corsa. It's dramatic to say the least. Audio is part of it as well, you can hear the cabin shake, rattle and squeak over bumps, brake squeal factors into it etc. Other games have even more options but this will do for a start (motion blur is on a separate menu and it's adjustable):

upload_2014-12-26_11-34-17.png


In this video, go to around 0:55 and you can hear the cockpit rattle when going over three curbs in a row. It's an amazing feeling to hear that, feel it through the wheel, and see the car move around on screen. Really heightens the immersion. GT needs this! Looks like camera shake is off on this video by the way.
 
Last edited:
I would definitely like a greater sense of speed in GT7 along with a field of view slider. To me, there isn't much immersion at the moment without those things.
 
Hehe, you're missing the point here. He said "every single racing game." I'm pretty sure not every single racing game out there has better physics than GT.
At this point, both Forza and GT are debatably neck and neck for best physics on console. Relative to PC sims they are a long ways away. And the console crown will be switching hands on March 17, if all goes according to plan:sly:
 
Assetto Corsa. Project Cars primary focus is on racing and race cars.
That's all fine and dandy unless you lack a decent PC... :( But yeah, i figured as much about PCars. I do admire that trait, but personally i prefer production models. I will definitely still buy the game though.
 
If you wanna feel fast, you must have a three monitor setup.
What makes you feel fast is that fast trees on the left and right side of your vision, not that center area of the screen.
If you don't believe, just try pressing left or right while driving in GT, even a 60mph would look so fast.



Look at that left and right monitor, and compare to the center that barely feels racing..
 
You want this?



I like the FOV in GT, a lot of other games, i think including forza have this terrible FOV thing going on to give the impression of speed but it does wierd things to the perspective of the whole image and gives the other cars a big fat ass.
 
You want this?



I like the FOV in GT, a lot of other games, i think including forza have this terrible FOV thing going on to give the impression of speed but it does wierd things to the perspective of the whole image and gives the other cars a big fat ass.

The FOV in GT is farcically unrealistic. The ideal of course is to have an adjustable FOV (something that was possible in GT5 it was just in a hidden menu) and other effects that affect your perception of speed like motion blur and camera shake. These things are standard issue in PC sims, no reason they can't bring this to the PS4 to bring GT7 into the 21st century for a change. ProjectCars will have these things and more and I hope PD takes notice.
 
I think PD have got it pretty good, unlike the fisheye effect in some games like this:



Maybe it's user settable in that though, I dunno, but I don't see the real world like that.
 
This is what I want:



Have an onboard of Long Beach in an IndyCar with street course specialist Simon Pagenaud.


I have a distinct feeling that this is fast forwarded...

Anywho, a better sense of speed would be great. Driveclub so far has the best sense of speed I have seen in a racing game to date. 200km/h feels like 200km/h. I think with the higher power of the PS4 , GT should be able to pull something off, higher data rate could mean that you can improve that factor.
 
I have a distinct feeling that this is fast forwarded...

Anywho, a better sense of speed would be great. Driveclub so far has the best sense of speed I have seen in a racing game to date. 200km/h feels like 200km/h. I think with the higher power of the PS4 , GT should be able to pull something off, higher data rate could mean that you can improve that factor.
I started a thread in the PCars Forum about FOV which is partly where the sense of speed can come from. The problem with high FOV's like you find in GT is that while it gives a sense of moving at greater speed, it distorts your actual view from what you'd really see if your view was limited to the size of your tv screen and IMO it ruins the immersion and actually makes you slower on average, again IMO. The reason it makes you slower is because everything is moving at you unrealistically fast and your ability to react and respond is affected by how fast everything appears to move towards you and makes it much more difficult to consistently hit your marks. This is why sims have fully adjustable FOV's and players tend towards realistic FOV's in sim racing.
Hopefully GT7 has fully adjustable FOV and seating positions so we can all play the way we want to play.
 
I started a thread in the PCars Forum about FOV which is partly where the sense of speed can come from. The problem with high FOV's like you find in GT is that while it gives a sense of moving at greater speed, it distorts your actual view from what you'd really see if your view was limited to the size of your tv screen and IMO it ruins the immersion and actually makes you slower on average, again IMO. The reason it makes you slower is because everything is moving at you unrealistically fast and your ability to react and respond is affected by how fast everything appears to move towards you and makes it much more difficult to consistently hit your marks. This is why sims have fully adjustable FOV's and players tend towards realistic FOV's in sim racing.
Hopefully GT7 has fully adjustable FOV and seating positions so we can all play the way we want to play.

(GT7 First Time Tutorial)

"Please adjust your seat accordingly. It will help with the experience" :lol:

Seriously though. When you mean High FOV do you mean like the chase cam, interior view or both?

EDIT: Nevermind, got the meaning. So by adjusting my interior FOV to narrowest should make a difference then? I have adjusted it in the past but the sense of speed remained the same to me.

That's why I mentioned Driveclub because no matter what view you're in (There's one where it's just above the instrument dash), you will feel the speed.
 
Last edited:
The problem with considering your tv as a window in that way is that not only is a tv screen typically smaller than a car windshield and in a car you also use the side windows but also that when gaming in a typical living room environment then you are usually further away from the screen than you would from your car windshield which will narrow the angles even more and when driving a car it's possible and often required to shift your head position to improve your view. As pointed out, larger screens and multiscreen setups could help with some of these issues and there is a type of headtracking which could help with the last issue too. Imagine trying to drive when you can only see through a tv sized hole 2 meters in front of you, that is what you'll have to put up with if you set the perspective correctly for a typical living room gaming setup which obviously isnt going to be any good so compromises have to be made. I agree that it should be possible to change the settings to suit different size screens and for distance but you're always going to have to make some compromise and I think GT does it quite well, especially compared to the games with the wierd fish eye effect like i posted before which is something that seems to be done to give more impression of speed and that i really cant stand as everything really does get distorted.
 
(GT7 First Time Tutorial)

"Please adjust your seat accordingly. It will help with the experience" :lol:

Seriously though. When you mean High FOV do you mean like the chase cam, interior view or both?

EDIT: Nevermind, got the meaning. So by adjusting my interior FOV to narrowest should make a difference then? I have adjusted it in the past but the sense of speed remained the same to me.

That's why I mentioned Driveclub because no matter what view you're in (There's one where it's just above the instrument dash), you will feel the speed.

Depends on what you mean by "make a difference". In the PCars forum thread I referenced above, there is a link to a great video by EmptyBox, a Youtube simracing legend (my description) and he does a great job of explaining the pros and cons of a proper FOV. It's really an individual choice and for me it was a difficult adjustment to go to a "proper" FOV after 15 years of GT. The closer to your "proper" FOV the less sense of speed you have, but the more precise your inputs will be, the more consistent you will be and the more "realistic" and immersive the game will be. IMO opinion of course. If immersion and realism doesn't float your boat but a sense of speed does, then you'll prefer a much larger FOV relative to the "proper" FOV. Ultimately you choose your own path to enjoyment, but there are advantages and disadvantages to both ends of the spectrum.
 
GT feels plenty fast when trying to pass another GT3 or LM car on Nurburgring 24H, Mount Panorama and Spa. Even when on Trial Mountain and Fuji Speedway. I feel NFS Shift 1 and Grid AS, since you don't pass cars like you're going 50 mph quicker than the AI, adds to the feeling of speed. Plus, the sounds in Shift 1 and I remember Forza 3 engine and gear whine and wind noise in the Panoz GT2 made me feel the sense of speed. That and every car doesn't have to top out at 200 mph.
 
Interesting, I popped in GT4 the other day to have a nostalgic go. I used the 99 Impreza WRX STI and Initial D AE86. Both unmodified

I went around on a few tracks, at different views and I have to say this. GT4 actually has a pretty decent sense of speed compared to GT6. 150kmh feels quick and like it should plus acceleration feels nice.

Honestly I think this FOV adjustment jazz is just the tip of the mountain. I think most of it comes down to Physics and how it processes speed.
 
Interesting, I popped in GT4 the other day to have a nostalgic go. I used the 99 Impreza WRX STI and Initial D AE86. Both unmodified

I went around on a few tracks, at different views and I have to say this. GT4 actually has a pretty decent sense of speed compared to GT6. 150kmh feels quick and like it should plus acceleration feels nice.

Honestly I think this FOV adjustment jazz is just the tip of the mountain. I think most of it comes down to Physics and how it processes speed.
FOV is a part of it of course, the higher and more unrealistic it is, the more of a sense of motion you get. A realistic FOV seems awfully slow at first, but after you adjust it seems "right". Motion blur can also add to the sense of speed and can be made adjustable.
 
FOV is a part of it of course, the higher and more unrealistic it is, the more of a sense of motion you get. A realistic FOV seems awfully slow at first, but after you adjust it seems "right". Motion blur can also add to the sense of speed and can be made adjustable.

Hence why I tried different views and all of them felt quick in GT4. Whereas in GT6 everything feels bogged down. FOV is part of it but I don't think its the full story
 
Back