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In the recent games, GT5 and GT6, one of the usual complaints is the opponent AI. A few people alikened the recent AI to "moving pylons." That's a way to explain them, haha. Other than the speed of their car, the AI travels very slowly, literally brakes in the middle of straights, and follows a bland, inefficient line.
Compare this to earlier games. While the first two games AI weren't great, GT3 and GT4 were definitely impressive. In the two games, the AI cars do not follow an established line (usually) and try to speed around corners as fast as they can. While in GT4, the AI was known to ram you out of the way, the AI drivers in GT3 drove efficiently, with finesse, and try to swerve their way around slower cars. As well, they speed up after you overtake them. While GT4's AI did follow a driving line, it wasn't too inefficient and the opponent racers didn't brake every two seconds.
Other than in B-Spec, GT5's AI was pathetic all through the game, but in GT6, by the time you reach the International B license, AI gets a little more aggressive. It's characterized by beginning to not follow an established driving line, and applying full acceleration more often. Earlier, cars usually let go of acceleration and start braking until they reach 10mph; when there's no need to slow down! Sadly, the AI in Seasonals doesn't get any more aggressive, and every race feels like an overtake challenge. Comparing to DIRT also gives good examples. In all DIRT games, opponents drive "naturally" as if you were playing online, overtaking when possible and only slowing down when necessary.
Good AI isn't completely characterized by how fast and efficiently AI drivers drive; driving errors like running off course also plays a role in making it feel like you're racing against people. In this case, I turn to Forza for comparison. While the AI in Forza drives slowly and in a boring fashion as well, in the fourth installment of the game AI drivers are known to crash into other AI drivers, skid out of control and run off course. If AI has these qualities as well, it makes for realistic, competitive driving.
tl;dr GT3 has the best AI ever
In your opinion, what makes a good opponent AI? Let's brainstorm some ideas.
Compare this to earlier games. While the first two games AI weren't great, GT3 and GT4 were definitely impressive. In the two games, the AI cars do not follow an established line (usually) and try to speed around corners as fast as they can. While in GT4, the AI was known to ram you out of the way, the AI drivers in GT3 drove efficiently, with finesse, and try to swerve their way around slower cars. As well, they speed up after you overtake them. While GT4's AI did follow a driving line, it wasn't too inefficient and the opponent racers didn't brake every two seconds.
Other than in B-Spec, GT5's AI was pathetic all through the game, but in GT6, by the time you reach the International B license, AI gets a little more aggressive. It's characterized by beginning to not follow an established driving line, and applying full acceleration more often. Earlier, cars usually let go of acceleration and start braking until they reach 10mph; when there's no need to slow down! Sadly, the AI in Seasonals doesn't get any more aggressive, and every race feels like an overtake challenge. Comparing to DIRT also gives good examples. In all DIRT games, opponents drive "naturally" as if you were playing online, overtaking when possible and only slowing down when necessary.
Good AI isn't completely characterized by how fast and efficiently AI drivers drive; driving errors like running off course also plays a role in making it feel like you're racing against people. In this case, I turn to Forza for comparison. While the AI in Forza drives slowly and in a boring fashion as well, in the fourth installment of the game AI drivers are known to crash into other AI drivers, skid out of control and run off course. If AI has these qualities as well, it makes for realistic, competitive driving.
tl;dr GT3 has the best AI ever
In your opinion, what makes a good opponent AI? Let's brainstorm some ideas.
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