Difficult Car - MR2 G-Limited SC '86

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XS

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Last night I was fairly convinced that we would be tuning the Mustang GT this month, but this morning I logged in to find the MR2 had come from behind to take the poll! As usual, I was going to lookup some interesting information about the little sports car, but 90% of the Google search results led right back to this site lol! I'm actually very excited for this month's difficult car! I can't wait to dive in and try her out myself, as well as review the tunes. A joy to drive in GT4, decent in GT5, so let's see what we can do with it in GT6!
 
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Found an very interesting MR2 suspension setup guide. Maybe useful. ;)

http://club4ag.com/faq_and_tech_pages/aw11_mr2_tuning_guide.htm
Thanks for the link 👍, real nice bit of info, I will definitely try and see how this will apply to GT6. I've just started researching how the real world cars are tuned and then trying to tune them in the game, and then of course try to make a better (faster) version. Very appreciated that you share this with us, I just hope that we don't all end up with the same setup :lol: , :cheers:.
 
I'm not going to start a camber arguing war here, but I took this thing for a spin, without the camber it comes with by default, and it was 3 seconds a lap faster around the Red Bull Ring at 450pp. In fact, if you remove camber all together, this car is a blast to drive all the way up to 450pp. After that the oversteer becomes exponentially more pronounced the closer you get to max tune.
 
@TurnLeft: I tried to apply the setup given in the link, but unfortunately it doesn't work like that in the game with a full tuned MR 2. But there are a lot of informations beside the numbers, i thought it could be useful. :)

Like XS said, "the oversteer becomes exponentially more pronounced the closer you get to max tune". That is also my finding and it seems that the guide is for a car in stock form.
 
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I've been having a little play with this car recently, it's not bad but not as good as it was in previous titles. It'll be interesting to see how you guys tackle this MR2, I get the feeling there is the potential for this to put up some nice laps times.

If I get a chance to finish mine up soon, I'll throw it into the pot too.

P.S. Nice info @KING OF SKULLS. Thanks for sharing!:cheers:
 
I just posted this on my garage, enjoy 👍

AMR Engineering/Cusco Toyota MR2 1600 G Limited Supercharger '86
Real World Setup - TRD Street Alignment

Tuned to replicate Cusco/AMR Engineering MR2 AW11 G-LTD SC
Stock GT6 Power and JDM Power + Dry/Base Weight and Curb Weight
Comfort Hard




CAR : Toyota MR2 1600 G Limited Supercharger '86
Tire : Comfort Hard

Specs ( Curb Weight ) + Stock GT6 Power

Horsepower: 140 HP at 6500 RPM
Torque: 137.4 ft-lb at 4500 RPM
Power Limiter at : 100%
Weight: 1182 kg - curb weight
Ballast : 112 kg
Ballast Position : 12
Weight Distribution : 45 / 55 as in real life ( 44.5%/55.5% ) replicated via ballast position.
Performance Points: 364


Specs ( Dry / Base Weight ) + Stock GT6 Power
Horsepower: 140 HP at 6500 RPM
Torque: 137.4 ft-lb at 4500 RPM
Power Limiter at : 100%
Weight: 1070 kg - dry/base weight
Ballast : 75 kg
Ballast Position : 17
Weight Distribution : 45 / 55 as in real life ( 44.5%/55.5% ) replicated via ballast position.
Performance Points: 371

Specs ( Dry / Base Weight ) + JDM Power
Horsepower: 143 HP / 145 PS at 6400 RPM
Torque: 140.1 ft-lb at 4700 RPM
Power Limiter at : 98.2%
Weight: 1070 kg - dry/base weight
Ballast : 75 kg
Ballast Position : 17
Weight Distribution : 45 / 55 as in real life ( 44.5%/55.5% ) replicated via ballast position.
Performance Points: 375

Specs ( Curb Weight ) + JDM Power
Horsepower: 143 HP / 145 PS at 6400 RPM
Torque: 140.1 ft-lb at 4700 RPM
Power Limiter at : 98.2%
Weight: 1182 kg - curb weight
Ballast : 112 kg
Ballast Position : 12
Weight Distribution : 45 / 55 as in real life ( 44.5%/55.5% ) replicated via ballast position.
Performance Points: 368



GT AUTO
NO Oil change
Improve Body Rigidity ( NOT INSTALLED in this build )
Wheels : +1 Inch Up BBS-RS painted in Gold / Saddle Tan
Car Paint : Classic Red

Tuning Parts Installed :
Suspension Fully Customizable Kit
Adjustable LSD
Weight Reduction Stage 1 - For Dry weight figure.
Catalytic Converter Sports - For JDM Power Only



Suspension - AMR Engineering Coilover with Swift Springs 400/450 + Street TRD Specs Alignment
Front, Rear

Ride Height: 120 120
Spring Rate: 7.14 8.04
Dampers (Compression): 6 6
Dampers (Extension): 7 4
Anti-Roll Bars: 3 1
Camber Angle: 1.0 1.0
Toe Angle: 0.15 0.31


LSD - 2 Way Cusco RS LSD
Initial Torque : 22
Acceleration Sensitivity: 30
Braking Sensitivity: 30







Brake Balance:
5/5 ( personal BB) or for ABS 0 wheel : 4/4, for ABS 1 5/5 or feel free to use your preferred brake balance.

Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/5 brake balance as starting point.



Notes :

This is one of the MR car that I really like to drive. I have built this replica since release day, but only decided to post it now as it has comfort hard tire :D

The car is roughly based on an real MR2 AW11 that my mate used to own back in my college days. An old worn out MR2 MK1 with over 200,000km in red :lol: It was modified with AMR Engineering custom coilover utilizing swift springs and Cusco 2 way LSD to help with traction, the owner was learner licensed driver so no power mods allowed by his parents :lol:

For this build, I focused on stiffer springs to help the car stays more planted during high G cornering load. Springs are also chosen to balance the rear heavy car following similar approach in real life, closer rear rate to the front. Some AutoX / track MR2 MK1 even uses same rate or lower rear, depending on the rear sway bar usage and tires fitted.

Springs are 400 / 450 for the MR2, stiff but not bouncy. With damper setup for street/track and ARB to reduce oversteer on mid corner. Toe and camber alignment uses TRD street recommended range for their line of sports springs ( lowering and race ).

LSD uses 2 way, with high preload and medium lock to keep the little MR2 from dancing around too much :lol:

For power and weight, I have provided a multitude of choices, from GT6 stock power to JDM spec power and combination of dry/base weight + curb weight figures. For those wanted more realistic drive, use the curb weight figure and JDM spec power.

I mainly tested the car at Tsukuba and Bathurst :D It can easily run 1:15s at Tsukuba on comfort hard and curb weight spec :eek: Not bad for 140+ponies little car.


ENJOY :cheers:
 
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Toyota MR2 1600 G Limited Super Charger '86

Sorry no picture for this car but the tune is here. I made this car to have fun driving not just be all serious and be meant to put down lap after lap but stick out its 🤬 and still put a good lap time in. So the priority of this car is to have fun.

Toyota MR2 1600 G-Limited Super Charger '86.jpg
 
Here is my attempt at the MR2 1600 G-Limited Super Charger '86

It was tuned with TCS 1 and ABS 1 on Sports Soft tyres but I have tested this car with Sports Hard tyres and it works okay on them as well. Throttle control is needed on Sports Hard more than on Sports Soft tyres but its still a pleasant drive.

Tune here

MR2SC86Img1.jpg
 
Here is my tune...

Toyota MR2 1600 G-Limited SC '86

Spec :
450PP, 246BHP, 1070KG, 46:54 weight distribution.

Parts : Comfort soft tyres, Custom suspension, Custom transmission, LSD, Triple plate clutch, Stage 1 engine tune, Sport computer, Sport exhaust, Isometric exhaust manifold, Sport cat, Intake tune, Supercharger.

Settings :

RH : 105 / 105
SR : 6.00 / 3.50
Comp : 4 / 4
Ext : 4 / 4
ARB : 4 / 4
Camber : 0 / 0
Toe : 0 / 0.75
Brakes : 8 / 8
LSD : 15 / 5 / 30
Power : 98.5%

Transmission : Final to 5.400, speed to 112mph, then

First : 2.635
Second : 1.955
Third : 1.570
Fourth : 1.315
Fifth : 1.130
Sixth : 1.000
Final : 3.400

Notes : This tune works on Comfort Hard, Sports Hard, etc. This MR2 is one of very few MR cars with equal tyre size on front and rear, hence the oversteer. This is the best I can achieve at standard weight distribution and a big improvement over PD default settings. Any further improvements would come from use of ballast, which would probably effect a complete fix for this car, imo.
 
I gotta say, this little gem is a fun car to tune and test. It's also pretty photogenic for a standard car!
 
AMR Engineering/Cusco Toyota MR2 1600 G Limited Supercharger '86
Real World Setup - TRD Track/Auto Cross/Road Race Alignment 420PP and 450PP

Special Build of Cusco/AMR Engineering MR2 AW11 G-LTD SC
420PP and 450PP
Comfort Soft to Sports Medium




CAR : Toyota MR2 1600 G Limited Supercharger '86
Tire : Comfort Soft to Sports Medium

Specs 420PP - 45/55 distribution

Horsepower: 195 HP / 198 PS at 7300 RPM
Torque: 175.0 ft-lb at 5200 RPM
Power Limiter at : 98.8%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 15
Weight Distribution : 45 / 55 as in real life stock ( 44.5%/55.5% ) replicated via ballast position.
Performance Points: 420

Specs 420PP 42/58 distribution
Horsepower: 194 HP / 197 PS at 6700 RPM
Torque: 175.0 ft-lb at 5200 RPM
Power Limiter at : 98.7%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 50
Weight Distribution : 42 / 58 as in real life for track built MR2
Performance Points: 420

Specs 450PP 45/55 distribution
Horsepower: 243 HP / 246.3 PS at 7400 RPM
Torque: 207.4 ft-lb at 5500 RPM
Power Limiter at : 99.9%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 15
Weight Distribution : 45 / 55 as in real life stock ( 44.5%/55.5% ) replicated via ballast position.
Performance Points: 450

Specs 450PP 42/58 distribution
Horsepower: 243 HP / 246.3 PS at 7400 RPM
Torque: 207.4 ft-lb at 5500 RPM
Power Limiter at : 99.8%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 50
Weight Distribution : 42 / 58 as in real life for track built MR2
Performance Points: 450



GT AUTO
Oil change
Improve Body Rigidity ( NOT INSTALLED in this build )
Wheels : +1 Inch Up BBS-RS painted in Gold / Saddle Tan
Car Paint : Classic Red


Tuning Parts Installed :
Engine Tuning Stage 3 -ONLY FOR 450PP - remove for 420PP
Sports Computer
Racing Exhaust
Isometric Exhaust Manifold -ONLY FOR 450PP - remove for 420PP
Catalytic Converter Sports
Intake Tuning
Suspension Fully Customizable Kit
Adjustable LSD
Twin Plate Clutch
Weight Reduction Stage 3
Carbon Hood ( Body Color )
Window Weight Reduction



Suspension - AMR Engineering Coilover with Swift Springs 400/250 +
Track/Auto X/Road Race TRD Specs Alignment

Front, Rear

Ride Height: 120 120
Spring Rate: 7.14 4.47
Dampers (Compression): 6 8
Dampers (Extension): 7 5
Anti-Roll Bars: 3 1
Camber Angle: 2.0 1.5
Toe Angle: 0.14 0.28

ALTERNATIVE Suspension for 42/58, may also work for 45/55 distribution - Rear Damper Extension and ARB Tweaks
Suspension - AMR Engineering Coilover with Swift Springs 400/250 +
Track/Auto X/Road Race TRD Specs Alignment - SPECIAL Tweak for 42/58 distribution

Front, Rear

Ride Height: 120 120
Spring Rate: 7.14 4.47
Dampers (Compression): 6 8
Dampers (Extension): 7 4
Anti-Roll Bars: 4 2
Camber Angle: 2.0 1.5
Toe Angle: 0.14 0.28


LSD - 1.5 Way Cusco RS LSD
Initial Torque : 20
Acceleration Sensitivity: 30
Braking Sensitivity: 17

[/B]

Brake Balance:
5/6 ( personal BB) or for ABS 0 wheel : 4/5, for ABS 1 5/6 or feel free to use your preferred brake balance.

Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/6 brake balance as starting point.



Notes :

This is one of the MR car that I really like to drive. I have built this replica since release day, but only decided to post it now as it has comfort hard tire :D

The car is roughly based on an real MR2 AW11 that my mate used to own back in my college days. An old worn out MR2 MK1 with over 200,000km in red :lol: It was modified with AMR Engineering custom coilover utilizing swift springs and Cusco 2 way LSD to help with traction, the owner was learner licensed driver so no power mods allowed by his parents :lol: For this version, I decided to give the little MR2 some more grunt and less fat, built for racing and track day, a what if version :P

For this build, I focused on stiffer springs to help the car stays more planted during high G cornering load. Springs are also chosen to balance the rear heavy car following similar approach in real life, closer rear rate to the front. Some AutoX / track MR2 MK1 even uses same rate or lower rear, depending on the rear sway bar usage and tires fitted. I chose to use lower rear, taking from my past experience and real life practice from MR2 AW11 owner who do Auto X and track racing. The plan is to use high spring rate, but the targeted value is not available in GT6, so I have to use lower range rate, while still maintaining proven spring ratio ( front to rear ) in real life.

Springs are 400 / 250 for the MR2, softer rear following a setup used in real life for track/Auto X AW11. With damper setup for track and ARB to reduce oversteer on mid corner. Toe and camber alignment uses TRD track/auto x/road race recommended range for their line of sports springs ( lowering and race ).

LSD uses 1.5 way, with high preload and medium lock to focus on agility while still keeping the little MR2 from dancing around too much and good traction from mid corner :D

For power and weight distribution, I have provided a multitude of choices, from 420PP to 450PP, each has 2 version of weight distribution. The official stock distribution is at 44.5/55.5 replicated via ballast position, while the 42/58 is from reports of MR2 AW11 owner who tracked the car and sporting extensive modification and weight savings. Try all of them and pick which one suits you best. For 450PP, engine tuning stage 3 and isometric exhaust manifold will have to be installed.

I mainly tested the car at Tsukuba and Bathurst :D It can easily run 1:07s at Tsukuba on comfort soft on 420PP + 45/55 distribution.


Based on feedback from @danbojte, I have mode further tweaks and added another suspension setup for the 42/58 distribution, tested on 420PP + CS tire, easy flat 1:08s or lower at Tsukuba


ENJOY :cheers:
 
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14750789186_94fb8dc8fd_c.jpg


Toyota MR2 1600 G-Limted Super Charger '86 - 21,000

Oil Change - 250
Improve Body Rigidity - 17,500
Tires: Sports Soft - 9,000
Height-Adjustable, Fully Customizable Suspension - 17,500
Racing Brakes - 7,000
Fully Customizable Dog-Clutch Transmission - 18,000
Twin-Plate Clutch Kit - 3,000
Fully Customizable Mechanical Limited Slip Differential - 7,000
Engine: Stage 1 - 4,500
Sports Computer - 1,500
Intake Tuning - 4,300
Semi-Racing Exhaust - 7,000
Isometric Exhaust Manifold - 3,000
Catalytic Converter: Sports - 1,000
Supercharger - 18,000
Weight Reduction: Stage 1 - 4,500

Total Investment - 123,050


PP: 468
270 HP @ 6,200 RPM
259 LB-FT @ 5,200 RPM
995 KG
3.68 KG/HP
Weight Distribution: 46/54


Quick Tune Settings (v4.3):

Suspension Level: 3
Corner Entry Balance: -2
Corner Exit Balance: -3
Base Camber Angle: 1.0
LSD Strength: 2
Spread: 100.0%
Scale: 100.0%


Ride Height: 90 / 111
Spring Rate: 5.25 / 5.92
Dampers (Compression): 7 / 7
Dampers (Extension): 6 / 8
Anti-Roll Bars: 5 / 3
Camber Angle: 0.7 / 1.3
Toe Angle: 0.10 / 0.52
Brake Balance: 8 / 2


Transmission Instructions:

Set Final Gear to 3.181
Set Max Speed to 217 MPH (350 KPH)

1st Gear: 3.500
2nd Gear: 2.236
3rd Gear: 1.705
4th Gear: 1.290
5th Gear: 1.000
6th Gear: 0.790
Final Gear: 3.800


Initial Torque: - / 15
Acceleration Sensitivity: - / 24
Braking Sensitivity: - / 21


ABS 1, all other aids off.
 
This was posted on my garage, I made the update on the post above as well.

Specs 420PP 45/55 distribution

Specs 420PP 42/58 distribution

CS, ABS 1
- A-Spec Seasonal 500PP - Brands Hatch Indy Circuit, 5 Laps, Winner! :)
- The first version of weight distribution preferred.


Specs 450PP 45/55 distribution


Specs 450PP 42/58 distribution

SS, ABS 1
- A-Spec Seasonal 600PP - Nurburgring GP/F, 5 Laps, Winner! OMG, yes! :D
- The first version of weight distribution preferred.

At last, a great tune for this car. 👍

Awesome winning !! So happy the MR2 can drive great and win races :D I have made some update for suspension on the 42/58 distribution, it allows better stability and better traction from mid corner to exit.

ALTERNATIVE Suspension for 42/58, may also work for 45/55 distribution - Rear Damper Extension and ARB Tweaks
Suspension - AMR Engineering Coilover with Swift Springs 400/250 +
Track/Auto X/Road Race TRD Specs Alignment - SPECIAL Tweak for 42/58 distribution

Front, Rear

Ride Height: 120 120
Spring Rate: 7.14 4.47
Dampers (Compression): 6 8
Dampers (Extension): 7 4
Anti-Roll Bars: 4 2
Camber Angle: 2.0 1.5
Toe Angle: 0.14 0.28





AMR Engineering/Cusco Toyota MR2 1600 G Limited Supercharger '86
Real World Setup - TRD Track/Auto Cross/Road Race Alignment 420PP and 450PP

Special Build of Cusco/AMR Engineering MR2 AW11 G-LTD SC
420PP and 450PP
Comfort Soft to Sports Medium




CAR : Toyota MR2 1600 G Limited Supercharger '86
Tire : Comfort Soft to Sports Medium

Specs 420PP - 45/55 distribution

Horsepower: 195 HP / 198 PS at 7300 RPM
Torque: 175.0 ft-lb at 5200 RPM
Power Limiter at : 98.8%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 15
Weight Distribution : 45 / 55 as in real life stock ( 45.5%/55.5% ) replicated via ballast position.
Performance Points: 420

Specs 420PP 42/58 distribution
Horsepower: 194 HP / 197 PS at 6700 RPM
Torque: 175.0 ft-lb at 5200 RPM
Power Limiter at : 98.7%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 50
Weight Distribution : 42 / 58 as in real life for track built MR2
Performance Points: 420

Specs 450PP 45/55 distribution
Horsepower: 243 HP / 246.3 PS at 7400 RPM
Torque: 207.4 ft-lb at 5500 RPM
Power Limiter at : 99.9%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 15
Weight Distribution : 45 / 55 as in real life stock ( 45.5%/55.5% ) replicated via ballast position.
Performance Points: 450

Specs 450PP 42/58 distribution
Horsepower: 243 HP / 246.3 PS at 7400 RPM
Torque: 207.4 ft-lb at 5500 RPM
Power Limiter at : 99.8%
Weight: 980 kg
Ballast : 86 kg
Ballast Position : 50
Weight Distribution : 42 / 58 as in real life for track built MR2
Performance Points: 450



GT AUTO
Oil change
Improve Body Rigidity ( NOT INSTALLED in this build )
Wheels : +1 Inch Up BBS-RS painted in Gold / Saddle Tan
Car Paint : Classic Red


Tuning Parts Installed :
Engine Tuning Stage 3 -ONLY FOR 450PP - remove for 420PP
Sports Computer
Racing Exhaust
Isometric Exhaust Manifold -ONLY FOR 450PP - remove for 420PP
Catalytic Converter Sports
Intake Tuning
Suspension Fully Customizable Kit
Adjustable LSD
Twin Plate Clutch
Weight Reduction Stage 3
Carbon Hood ( Body Color )
Window Weight Reduction



Suspension - AMR Engineering Coilover with Swift Springs 400/250 +
Track/Auto X/Road Race TRD Specs Alignment

Front, Rear

Ride Height: 120 120
Spring Rate: 7.14 4.47
Dampers (Compression): 6 8
Dampers (Extension): 7 5
Anti-Roll Bars: 3 1
Camber Angle: 2.0 1.5
Toe Angle: 0.14 0.28

ALTERNATIVE Suspension for 42/58, may also work for 45/55 distribution - Rear Damper Extension and ARB Tweaks
Suspension - AMR Engineering Coilover with Swift Springs 400/250 +
Track/Auto X/Road Race TRD Specs Alignment - SPECIAL Tweak for 42/58 distribution

Front, Rear

Ride Height: 120 120
Spring Rate: 7.14 4.47
Dampers (Compression): 6 8
Dampers (Extension): 7 4
Anti-Roll Bars: 4 2
Camber Angle: 2.0 1.5
Toe Angle: 0.14 0.28


LSD - 1.5 Way Cusco RS LSD
Initial Torque : 20
Acceleration Sensitivity: 30
Braking Sensitivity: 17

[/B]

Brake Balance:
5/6 ( personal BB) or for ABS 0 wheel : 4/5, for ABS 1 5/6 or feel free to use your preferred brake balance.

Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 5/6 brake balance as starting point.



Notes :

This is one of the MR car that I really like to drive. I have built this replica since release day, but only decided to post it now as it has comfort hard tire :D

The car is roughly based on an real MR2 AW11 that my mate used to own back in my college days. An old worn out MR2 MK1 with over 200,000km in red :lol: It was modified with AMR Engineering custom coilover utilizing swift springs and Cusco 2 way LSD to help with traction, the owner was learner licensed driver so no power mods allowed by his parents :lol: For this version, I decided to give the little MR2 some more grunt and less fat, built for racing and track day, a what if version :P

For this build, I focused on stiffer springs to help the car stays more planted during high G cornering load. Springs are also chosen to balance the rear heavy car following similar approach in real life, closer rear rate to the front. Some AutoX / track MR2 MK1 even uses same rate or lower rear, depending on the rear sway bar usage and tires fitted. I chose to use lower rear, taking from my past experience and real life practice from MR2 AW11 owner who do Auto X and track racing. The plan is to use high spring rate, but the targeted value is not available in GT6, so I have to use lower range rate, while still maintaining proven spring ratio ( front to rear ) in real life.

Springs are 400 / 250 for the MR2, softer rear following a setup used in real life for track/Auto X AW11. With damper setup for track and ARB to reduce oversteer on mid corner. Toe and camber alignment uses TRD track/auto x/road race recommended range for their line of sports springs ( lowering and race ).

LSD uses 1.5 way, with high preload and medium lock to focus on agility while still keeping the little MR2 from dancing around too much and good traction from mid corner :D

For power and weight distribution, I have provided a multitude of choices, from 420PP to 450PP, each has 2 version of weight distribution. The official stock distribution is at 45.5/55.5 replicated via ballast position, while the 42/58 is from reports of MR2 AW11 owner who tracked the car and sporting extensive modification and weight savings. Try all of them and pick which one suits you best. For 450PP, engine tuning stage 3 and isometric exhaust manifold will have to be installed.

I mainly tested the car at Tsukuba and Bathurst :D It can easily run 1:07s at Tsukuba on comfort soft on 420PP + 45/55 distribution.


Based on feedback from @danbojte, I have mode further tweaks and added another suspension setup for the 42/58 distribution, tested on 420PP + CS tire, easy flat 1:08s or lower at Tsukuba


ENJOY :cheers:
 
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I know there weren't really any physics changes for 1.10 but has anybody noticed anything? I was about to write up Ridox's reviews but I wanted to brush up on what I remember from testing so I took the car out again, however I just can't keep up with my ghost. Am I just bad tonight or has anybody else noticed anything different with 1.10, particularly with this car?
 
That'd be most welcome! The car feels essentially the same, just slower. It's bizarre...
 
Mmm, I can't test on 1.10, but @danbojte was having a blast with the MR2 on 1.10, maybe he can tell us if he noticed anything different on any car compared to 1.09 ?
My feelings are that, after 1.10 update, the camber counts for most of the cars and it's highly dependent of the tires compound and suspension settings(there's nothing new here about that dependency ;)).

If you have camber, you can lean the car(a little), and take the curves, if not, you have to slow down more to do that and to not slide sideways from the apex.

Another personal opinion is that the game is improving constantly with every update. :cool:
Also, you can say that it could be just me. :D :P 👍

P.S.: Oh, and come on guys, keep up the pace with the updates. :P The Internet is everywhere. :mischievous: :lol:
P.S. 2: I love this game(?!)-simulator and I enjoy every second what I can spend to play it. ;)
 
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My feelings are that, after 1.10 update, the camber counts for most of the cars and it's highly dependent of the tires compound and suspension settings(there's nothing new here about that dependency ;)).

If you have camber, you can lean the car(a little), and take the curves, if not, you have to slow down more to do that and to not slide sideways from the apex.

Another personal opinion is that the game is improving constantly with every update. :cool:
Also, you can say that it could be just me. :D :P 👍

P.S.: Oh, and come on guys, keep up the pace with the updates. :P The Internet is everywhere. :mischievous: :lol:
P.S. 2: I love this game(?!)-simulator and I enjoy every second what I can spend to play it. ;)

And it's still mind boggling for me that my work on 1.08 can be driven well on 1.10 :lol: :eek: I can't update to 1.10, my internet keep having time out error during download - xxxxx36 error code ( wired connection to my laptop ) :( I will eventually get updated, just have to be patience, and in the mean time I having a good time building more replicas in 1.08 - expect more tuning company themed build soon.
 
@Ridox2JZGTE I am still testing your tunes. I can't quite put my finger on why things feel different after 1.10 (maybe tire compound has a larger affect?) so I'm not sure if I should review how the car feels on 1.10 or 1.09. I guess it's up to you. Cheers!


@Jakedog23
1986_toyota_mr2-pic-28388.jpeg


Jakedog Review

Low Speed Corners
Entry - the car feels responsive and direct. You can feel the camber, somehow, when entering low speed corners, maybe more so than toe. I'm not sure how to describe it, but it's just a feel the car has - and since we went without camber for so long it's a welcome change! Anyway, the car feels natural and as ease upon low speed corner entry.
Mid - ease through the corner with a little throttle to keep the car settled - try not to lift suddenly or give too much throttle. This is the fastest way to transition through the low speed corner. This is not because the car feels unsafe, it's just the quickest. Mid corner the car feels planted and neutral. If you're a bit too fast and loose it's possible to oversteer, or if you like, drift through the corner.
Exit - throttle-up, follow through your line...... and that's it! Nice and easy, but also playful if you feel like being a little crazy. Not much else really to report here. Just good fun!

Mid Speed Corners
Entry - if you try and hit it too fast the car will understeer then oversteer into the corner, trying to kill you. Luckily the sweet spot you need to hit to enter the corner quickly is actually quite large. First impressions are of trickiness, but by the third lap you know exactly how fast you need to go to hit the corner entry fast and clean. Easy and predictable (after a lap or two), fun and playful.
Mid - once again be mindful of the throttle here and use it to your advantage. At 450pp the car feels just right through the apex. It doesn't feel like it has too much power and you're not constantly fighting to keep the pace up because there's not enough power. Also once again, if you feel like playing it loose and fun, you can do so quite easily. Fairly predictable and usually neutral.
Exit - mid speed corner exits are a little difficult to predict with is tune. Especially on technical tracks it can be hard to determine how early you can throttle up and where the ragged edge is. I found myself pushing it harder and harder every lap because to was driving too cautious on corner exits. Once you get the feel of the car, however, it starts to feel natural. As before, you can also have a lot of crazy fun by playing it fast and loose on the exit. It will cost you lap times however, so be cognizant of how playful you are if you're trying to win a race lol.

High Speed Corners
Entry - entering a high speed corner in general with the MR2 can require finesse to get it just right. With this tune, high speed corner entry feels normal with nothing odd to report. The car can actually be driven quite fast into a high speed corner. Be confident, look at your line, and dive it in. On sweepers try to keep a little throttle engaged to help keep the car settled and stable.
Mid - make sure to hold to your line and avoid lifting the throttle. It's an MR2 after all - at high speed oversteer becomes markedly more pronounced. Jakedog did work some magic however and bought the driver a few extra mph/kph through the apex.
Exit - if you've made it through the entry and apex nice and clean, well just put the foot down and exit! Seriously, high speed exits don't even require thought with this car. Neutral and easy here. Not really enough power to attemp epic drifts. Not really much else to report.

Comments
No offense to Jakedog (I think we both tuned this car along the same thoughts), but this tune is exactly what I expected. It's fairly easy yet, like Jakedog pointed out, it's also fun and playful. He also mentioned the tune isn't really for setting blistering TT times, but I will say that due to this tune's predictable nature, it is easy to spend thirty minutes lapping faster and faster and faster. The more you drive this tune the faster you become. Awkward feeling at first, but it's soon apparent that this tune just wants to be your friend. This car is fairly forgiving if you push it really hard, yet I found my best (and most fun) lap times came from just driving clean and quick and not trying to fight the car around the track. Overall a keeper for sure with potential for both competition and playful fun; I easily recommend this tune to anybody who fancies giving this 80's icon a second glance!
 
XS
@Ridox2JZGTE I am still testing your tunes. I can't quite put my finger on why things feel different after 1.10 (maybe tire compound has a larger affect?) so I'm not sure if I should review how the car feels on 1.10 or 1.09. I guess it's up to you. Cheers!


@Jakedog23
1986_toyota_mr2-pic-28388.jpeg


Jakedog Review

Low Speed Corners
Entry - the car feels responsive and direct. You can feel the camber, somehow, when entering low speed corners, maybe more so than toe. I'm not sure how to describe it, but it's just a feel the car has - and since we went without camber for so long it's a welcome change! Anyway, the car feels natural and as ease upon low speed corner entry.
Mid - ease through the corner with a little throttle to keep the car settled - try not to lift suddenly or give too much throttle. This is the fastest way to transition through the low speed corner. This is not because the car feels unsafe, it's just the quickest. Mid corner the car feels planted and neutral. If you're a bit too fast and loose it's possible to oversteer, or if you like, drift through the corner.
Exit - throttle-up, follow through your line...... and that's it! Nice and easy, but also playful if you feel like being a little crazy. Not much else really to report here. Just good fun!

Mid Speed Corners
Entry - if you try and hit it too fast the car will understeer then oversteer into the corner, trying to kill you. Luckily the sweet spot you need to hit to enter the corner quickly is actually quite large. First impressions are of trickiness, but by the third lap you know exactly how fast you need to go to hit the corner entry fast and clean. Easy and predictable (after a lap or two), fun and playful.
Mid - once again be mindful of the throttle here and use it to your advantage. At 450pp the car feels just right through the apex. It doesn't feel like it has too much power and you're not constantly fighting to keep the pace up because there's not enough power. Also once again, if you feel like playing it loose and fun, you can do so quite easily. Fairly predictable and usually neutral.
Exit - mid speed corner exits are a little difficult to predict with is tune. Especially on technical tracks it can be hard to determine how early you can throttle up and where the ragged edge is. I found myself pushing it harder and harder every lap because to was driving too cautious on corner exits. Once you get the feel of the car, however, it starts to feel natural. As before, you can also have a lot of crazy fun by playing it fast and loose on the exit. It will cost you lap times however, so be cognizant of how playful you are if you're trying to win a race lol.

High Speed Corners
Entry - entering a high speed corner in general with the MR2 can require finesse to get it just right. With this tune, high speed corner entry feels normal with nothing odd to report. The car can actually be driven quite fast into a high speed corner. Be confident, look at your line, and dive it in. On sweepers try to keep a little throttle engaged to help keep the car settled and stable.
Mid - make sure to hold to your line and avoid lifting the throttle. It's an MR2 after all - at high speed oversteer becomes markedly more pronounced. Jakedog did work some magic however and bought the driver a few extra mph/kph through the apex.
Exit - if you've made it through the entry and apex nice and clean, well just put the foot down and exit! Seriously, high speed exits don't even require thought with this car. Neutral and easy here. Not really enough power to attemp epic drifts. Not really much else to report.

Comments
No offense to Jakedog (I think we both tuned this car along the same thoughts), but this tune is exactly what I expected. It's fairly easy yet, like Jakedog pointed out, it's also fun and playful. He also mentioned the tune isn't really for setting blistering TT times, but I will say that due to this tune's predictable nature, it is easy to spend thirty minutes lapping faster and faster and faster. The more you drive this tune the faster you become. Awkward feeling at first, but it's soon apparent that this tune just wants to be your friend. This car is fairly forgiving if you push it really hard, yet I found my best (and most fun) lap times came from just driving clean and quick and not trying to fight the car around the track. Overall a keeper for sure with potential for both competition and playful fun; I easily recommend this tune to anybody who fancies giving this 80's icon a second glance!
Thank you for the great review as you always have been nice to me. I appreciate the feedback and it feels good that someone appreciates my work.
Thank you a lot for it.
 
Yeah man, no problem at all. Some cars you have drive exactly how I'd tune them and some aren't. But the ones that are I just chuckle because the lap times are nearly identical to my tune lol!
 
XS
Yeah man, no problem at all. Some cars you have drive exactly how I'd tune them and some aren't. But the ones that are I just chuckle because the lap times are nearly identical to my tune lol!
Yep I try to do my best.
 
XS
Also, the ones that are different from how I'd tune them are usually playful and fun, like the Subie!
Yep that Subaru is a good car for me. I toned it down but I might just need to take off the limiter and have fun with it.
 
1989_toyota_mr2-pic-32245.jpeg


@Ridox2JZGTE

Toyota MR2 Review

Car Info:
Tires: SH-SM
PP: 450
Weight Dist.: 45/55

Low Speed Corners
Entry: Entry is easy, and almost intuitive. You don't have to plan ahead, just turn-in! The car will stay planted on SM tires and even on SH tires. No drama, no oversteer, no understeer, and not much else to report here (which is good).
Mid: Once again, hitting low speed apex's and following through your line doesn't take much effort or thought. The car simply transitions through the corner. Very good rotation. The car teases you to start accelerating early but don't! You'll see why next ;).
Exit: In order to exit smoothly you must gently ease on the throttle. If you just nail the throttle you will spin the car. This seems like common sense (duh XS this is an MR2 after all), but weirdly the car fills you will confidence all the way up until the corner exit, so you think you can throttle up quickly, and be just fine. Corner exit isn't actually that hard, you just gradually increase the throttle on exit. It does make lap times a little unpredictable.

Mid Speed Corners
Entry: About 80% of the time corner entry into mid-speed corners is easy and intuitive (just like low speed corners). Now here's the odd bit. Before I updated to v1.10 this was the case 100% of the time. After the recent update, on the same track (Red Bull Ring), with the same setup, and only 20% of the time, I encounter a bizarre and completely unpredictable understeer while entering mid-speed corners. Then as you struggle to save the car in the corner it switches to snap oversteer. It really is an odd behavior and the more I read about v1.10 the more I see people describing the same unpredictability in the game physics for a variety of cars. I hope PD remedies this, because it didn't exist, certainly with this car, before v1.10. Other than that, handling is mostly neutral and user friendly!
Mid: If you push the car too hard it will snap oversteer fairly easily. Drive it predictably and with intention and it sticks to the road nicely. You can start to ease on the throttle here. Overall mid corner the car feels natural and at home with itself. It just wants you to drive it, not abuse it.
Exit: Exit with confidence and purpose. You do not want to be caught sleeping as you exit here. But that's not to say it's difficult! Just be smart about it! The car is capable of some seriously fast exists when you do the right, which like I said, isn't difficult!

High Speed Corners
Entry: Corner entry is fairly easy at speed. You can induce oversteer if you're a little too fast, however there is no understeer to report and the car behaves natural and neutral when driven properly. Tire compound does not seem to matter here as the car always feels confidently planted. Obviously the overall speed is related to tire compound however. Little drama, and the car feels light on its feet.
Mid: It can be difficult to transition through the corner while maintaining a lot of speed as there is a fine line before oversteer hits. This is an MR2 after all. However, with this tune it's also possible to hit some incredible speeds while diving in to the apex. As a matter of fact, this is where this car eats away at lap times! Drive the car sensibly and it's neutral and composed!
Exit: Not much to report here. High speed exits are surprisingly easy in this car. Literally just roll on the throttle and follow your line out! Neutral and natural!

Comments:
I'm always amazed when I drive a replica, that the car I'm driving is a simulated twin to an actual real life car with similar if not exact handling characteristics. This car is no different! I just love Ridox's replicas. He goes above and beyond to make the car feel real to the rest of us! Each replica has a personality that he gives it. It's truly a unique talent to give a simulated car so much character that it feels like you're literally driving the real thing. On to the MR2. The tune is good and is capable of serious lap times. I'll admit it's not quite my cup of tea as the car feels serious, the tune feels serious, in a car that should be playful and fun. That said, I'll probably keep the tune just because it's seriously competitive! And when you're competing you want a serious tune - one that punishes you when you've been stupid, and one that rewards you when you get it just right. Rewarding indeed, this tune is.
 
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