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- GTP_Sa11yz-Rage
Game physics PDF's
I'm not sure if this has been posted here before, but I found it interesting in my quest to try and get a better understanding of what exactly goes into coding this stuff.
A while ago I read a thread on a programming forum by a programmer who was commenting on one of the new racing games, he didn't actually say which one. What was interesting and what started me searching for this stuff again, was that he stated that, and I'm paraphrasing here, 'once again they've got it wrong. When are these guys gonna get it through their heads that cars don't turn on a pole inserted through the roof.' Then he said something like, ' yes but they are not translating the weight transfer as it applies to the four points of adhesion and the tires.'
This wasn't on a gaming forum, it was an animation forum so it wasn't about gaming.
There are times when it does indeed seem like your car is not turning so much as it is 'rotating' in the corner.
I'm not sure if this has been posted here before, but I found it interesting in my quest to try and get a better understanding of what exactly goes into coding this stuff.
A while ago I read a thread on a programming forum by a programmer who was commenting on one of the new racing games, he didn't actually say which one. What was interesting and what started me searching for this stuff again, was that he stated that, and I'm paraphrasing here, 'once again they've got it wrong. When are these guys gonna get it through their heads that cars don't turn on a pole inserted through the roof.' Then he said something like, ' yes but they are not translating the weight transfer as it applies to the four points of adhesion and the tires.'
This wasn't on a gaming forum, it was an animation forum so it wasn't about gaming.
There are times when it does indeed seem like your car is not turning so much as it is 'rotating' in the corner.