- 2,143
- The Track
- youngun_great
Come on, you can't seriously use online as a reason to be against transfer. How could you possibly gain an advantage there? Seasonals don't matter. They are either regulated like online or they are the player's own business.
Not even close. Cheating is a horribly abused word.
The game doesn't need to be played that way, and this has not a thing to do with difficulty.
Tons, including past GT games. Not that it matters though.
Halfway through what?
Ok, i see where you coming from but the game is all about earning, learning and acquiring. If you need a car for another series, you work your way towards it. If its a rare car, work harder, if its a prize then you win it. Not just go in to your garage a pick the fastest.
Suits and helmets i would like to transfer unless you can just buy them in a GT-Store ingame.
Kaz said in the last interview that most not all standard have been changed and upgraded so not as easy as one to another, especially with the new code added to each car for livery and custom wheels, plus new parts and aero.
I only collected everycar when the game was over 80% as UCD kept repeating cars, i only had 200 through most of the game, even then was because of my chrome lines. And the Lambo and M3 felt like cheating so after the first couple series, i stuck to buy-able cars.
For Arcade mode, i see it as no problem but if the A-Spec is better laid out then starting from the bottom (as Drake said) would be better, for a gaming. If it was that easy, the game wouldn't of last 2 years.