Why GT5?
this simulator, in contrast to the FIA F1 games
Why GT5?
I bought a new PC today and I downloaded the demo.Another sim you really really (really) need to give a try is Game Stock car Extreme- with the right settings it's the best sim for 2 seaters
I do not have GT5, but I need a video - as Ferrari F1 stops with 300 kilometers per hour. (186 miles per hour) to compare with Forza 5.
In Forza 5 - Lotus F1 stops with 186 mils per hour for 50-60 meters !!! While in reality - not less than 100 meters.
I need gt5 video to check, please.
P.S. Ignore the sound) I did this video to friends, so there is Russian language
I bought a new PC today and I downloaded the demo.
But if I have to be honest I do not like it.
I can not feel when rear end starts to slide through the force feedback.
And the slide is strange,because it is very difficult to hold the slide.
As far as sliding, if the majority of your racing experience is with Gran Turismo then you're going to find it hard to catch slides. I'm sorry, but Gran Turismo lets you get away with a lot compared with more advanced sims.
Thank you very much Imari!Welcome to real simulations.
As far as the FFB(I can feel the exact moment and how much the car slides)and I can hold the slide without a problem in Live for Speed.You may need to do some work to adjust the FFB settings to suit your wheel. Once it's right it feels good.
As far as sliding, if the majority of your racing experience is with Gran Turismo then you're going to find it hard to catch slides. I'm sorry, but Gran Turismo lets you get away with a lot compared with more advanced sims.
The main thing I would suggest is sticking with one car, and being very careful to keep in mind the effects of weight transfer, and how the position of your throttle and brakes affects the car. Start slow on a short track, and work your speed up a little bit at a time. You'll find it much easier to adapt to how the car feels and where and how it starts to lose grip with slow entry/fast exit, than if you're coming into the corners too fast.
Once you're comfortable manipulating the attitude of the car mid-corner, you'll be able to catch most slides no problem. And that's why GT doesn't help, because it offers very limited ability to manipulate the car mid-corner, so it's an entirely new skill to most GT players.
If you're still having trouble and would like any advice then feel free to PM me. I'm not the greatest driver in the world, but I'm good enough that I'll be able to help you make the car behave as you want it to at least.
Trust me I know the best way to manipulate GT cars in mid-corner.And that's why GT doesn't help, because it offers very limited ability to manipulate the car mid-corner, so it's an entirely new skill to most GT players.
Welcome to the darkside.I bought a new PC today and I downloaded the demo.
But if I have to be honest I do not like it.
I can not feel when rear end starts to slide through the force feedback.
And the slide is strange,because it is very difficult to hold the slide.
Thank you very much JohnnyWelcome to the darkside.
Even if they were, stock suspensions of PD are completely broken. You may use or create replicas in order to have the same driving as RL.Stock suspesion settings?
Yup... but I do recall Jeremy Clarkson doing a review of the new Golf and throwback to the original of how it could go one up (unfortunately I cannot find the video of such)..Even if they were, stock suspensions of PD are completely broken. You may use or create replicas in order to have the same driving as RL.
Game released in 2013 with game released in 2013? Yep.
I'm not sure how this comparison really works. Are they similar products? Yes, they are both sims. Did they release around the same time? Yes. But the platforms they are on are massively different. And whether or not people like to admit it, hardware makes a massive difference on what can be done with software.Game released in 2013 with game released in 2013? Yep.
Take one thing and compare it to another. The point of comparisons often is to point out strengths and weaknesses.I'm not sure how this comparison really works.
Which begs the question, why would a dev release a game for weak hardware? Whatever the answer is, that does not make any short comings to next gen competition go away.And whether or not people like to admit it, hardware makes a massive difference on what can be done with software.
Because neither game exists in a vacuum. GT6 didn't come out in 2012, or even early 2013 when it might have been more impressive when it's closest direct competition would have been Forza Horizon or something. PD (or Sony) chose to release their latest entry in their tentpole franchise on an outdated system over a month after its direct market competitor released as a launch title. If we operate on the assumption that all of GT6's shortcomings compared to Forza 5 as it pertains to the video in the OP are due to being released on 7 year old hardware after its successor system already launched, that simply raises the question of why is that an excuse for those shortcomings?I'm not sure how this comparison really works.
It is completely relevant. It's relevant to the comparison of GT and Forza. And it's relevant when comparing GT games to other GT games.Because neither game exists in a vacuum. GT6 didn't come out in 2012, or even early 2013 when it might have been more impressive when it's closest direct competition would have been Forza Horizon or something. PD (or Sony) chose to release their latest entry in their tentpole franchise on an outdated system over a month after its direct market competitor released as a launch title. If we operate on the assumption that all of GT6's shortcomings compared to Forza 5 as it pertains to the video in the OP are due to being released on 7 year old hardware after its successor system already launched, that simply raises the question of why is that an excuse for those shortcomings?
The developer that used to sell systems based on what were essentially tech demos they put together to showcase next gen power (first GT2000 in relation to the just-released GT2, later GT HD in relation to the just-released GT4) should be the very last one to fall back on "we didn't have the hardware to match them" when they made the choice to handicap themselves in the first place and they were intimate enough with the new hardware in question to talk it up before they even released said game. And that's already assuming that system limitations are the reason behind the things in the video in the OP.
Games will always be compared, despite their said hardware or their release date. Hardware can be a factor, but it can't be used as an excuse for everything. PD couldn't hit stable 60fps, because they used an higher resolution as many games for ps3 and their sounds aren't bad, because the hardware was to weak in my opinion. As for the physics, i still think both games can be compared to some extend, because physics rely more on the developers than hardware in my opinion.last gen game with new gen game? oh ok lol.
Resolution doesn't make much difference on frame rates. Fill-rate and actual rendering of all the different buffers is mostly GPU dependent. Yes, a CPU is in charge of vertices. And reducing resolution would reduce the number of vertices to be drawn but draw calls (a schedule of things to be rendered) takes the most CPU time per frame, by far.Games will always be compared, despite their release date or the hardware they are running on. Some shortcomings are because of the hardware, but some aren't. The best developers try to do find the best balance between gameplay and graphics on said hardware. They could have used 720p and make the graphics slightly worse to achieve 60fps in my opinion.
No problem. There is one thing I love more than game development, and it's game technology. =PGames will always be compared, despite their said hardware or their release date. Hardware can be a factor, but it can't be used as an excuse for everything. PD couldn't hit 60fps, because they used an higher resolution as many games for ps3 and their sounds aren't bad, because the hardware was to weak in my opinion. As for the physics, i still think both games can be compared to some extend, because physics rely more on the developers than hardware in my opinion.
Edit:
@ phosphor112
Thanks for the insight.
Pointing out that GT runs on lesser hardware is not ignoring hardware, it's the opposite. Everything is being taken into account. GT6 is inferior to Forza 5 in some aspects and some of that is down to hardware. Why/how would you even ignore the hardware difference?But you CAN'T ignore hardware
If you're saying that then I don't understand what it is you don't agree with.EDIT: TL;DR: All variables matter when it comes to comparisons.