GT6 Update 1.09 (Undocumented Changes in OP) >Lock<

  • Thread starter TheProRacer
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Are you happy with the content in this update?


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Camber has a greater effect on high-speed turns (in real life) as it compresses the suspension more causing more of the tyre surface to come in to contact with the ground.

If you go round a corner slowly then it won't compress the suspension and thus you wouldn't really know. As such I'd say quite the opposite from what you are saying.

The only difference is the long straights as, again in real life, the car should accelerate quicker with 0 camber as the tyres will be fully in contact with the tarmac (excluding the lumps and bumps on the track)
I agree with the end part, not sure about the rest.

Negative camber is necessary because when a car turn into a corner, it experiences chassis roll, which increases the tires' camber angle. Also, because most rubber tires are quite flexible, they get a little deformed in the direction of the center of the corner. If the car doesn't have any negative camber, only the tires' outer edge and sidewall would touch the ground, which isn't beneficial for traction. A tire's coefficient of traction (grip) increases as it's contact surface increases, so the ideal situation would be that the tire would stay perpendicular to the ground at all times, and that it wouldn't deform under heavy side load. Unfortunately, this isn't the case; most of the time you have to find the best compromise. The problem is that if you want maximum forward traction, you have to set the camber to 0°, and if you want maximum cornering action you have to set it to a few degrees negative, depending on the softness of the suspension and tire carcass. So you can't have both, but you can try to make the best possible compromise. The easiest way is to set camber so the tires wear evenly across their surface, that way you can be sure every part of the surface is used to the maximum of it's potential. Keep in mind that a car with very soft suspension settings and very little camber change will need more negative camber than a car with a very stiff suspension and In very bumpy offroad conditions however, it can be beneficial to use more camber than would be needed for uniform wear across the surface. The excess camber stabilizes the car in large bumps and reduces the risk of catching a rut and flipping over.

So:

-when running 0 camber, the outside wheels on turns will have positive camber. Negative camber is used to offset this effect, and have more of the tire in contact with the track.

-in NASCAR, they run more camber on slower tracks/turns. On superspeedways (tracks 2 miles or longer where you barely brake), they almost don't run any camber.

To me, the less pronounced the turn (=the faster it is), the less camber you need, because the (outside) wheel will be on a lesser positive camber angle, and you need to "correct" it less.

I could be wrong, maybe Bhowe will test with slow turns and report, or a tune specialist will step in here?

Most of my focus was on the sweeping right hander on pit straight, tetre rouge (I believe that's what it's called) and the Porsche™ curves
Tertre Rouge (literally mound red in French)

Look instead at Mulsanne and Arnage http://en.wikipedia.org/wiki/Circui...iewer/File:Circuit_de_la_Sarthe_track_map.svg

or another track altogether...
 
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I agree with the end part, not sure about the rest.

Negative camber is necessary because when a car turn into a corner, it experiences chassis roll, which increases the tires' camber angle. Also, because most rubber tires are quite flexible, they get a little deformed in the direction of the center of the corner. If the car doesn't have any negative camber, only the tires' outer edge and sidewall would touch the ground, which isn't beneficial for traction. A tire's coefficient of traction (grip) increases as it's contact surface increases, so the ideal situation would be that the tire would stay perpendicular to the ground at all times, and that it wouldn't deform under heavy side load. Unfortunately, this isn't the case; most of the time you have to find the best compromise. The problem is that if you want maximum forward traction, you have to set the camber to 0°, and if you want maximum cornering action you have to set it to a few degrees negative, depending on the softness of the suspension and tire carcass. So you can't have both, but you can try to make the best possible compromise. The easiest way is to set camber so the tires wear evenly across their surface, that way you can be sure every part of the surface is used to the maximum of it's potential. Keep in mind that a car with very soft suspension settings and very little camber change will need more negative camber than a car with a very stiff suspension and In very bumpy offroad conditions however, it can be beneficial to use more camber than would be needed for uniform wear across the surface. The excess camber stabilizes the car in large bumps and reduces the risk of catching a rut and flipping over.

So:

-when running 0 camber, the outside wheels on turns will have positive camber. Negative camber is used to offset this effect, and have more of the tire in contact with the track.

-in NASCAR, they run more camber on slower tracks/turns. On superspeedways (tracks 2 miles or longer where you barely brake), they almost don't run any camber.

To me, the less pronounced the turn (=the faster it is), the less camber you need, because the (outside) wheel will be on a lesser positive camber angle, and you need to "correct" it less.

I could be wrong, maybe Bhowe will test with slow turns and report, or a tune specialist will step in here?


Tertre Rouge (literally mound red in french)

Look instead at Mulsanne and Arnage http://en.wikipedia.org/wiki/Circui...iewer/File:Circuit_de_la_Sarthe_track_map.svg

or another track altogether...
I'm starting to believe it's just Let Mans, in the Spa seasonal on both my high and low down force tunes i'm getting a noticable increase in lap times with camber. Haven't tested it in data analysis since you can't save best lap data, but the car feels better and is carrying more speed through the high speed sections, while sacrificing the low speed turns and rear grip under hard acceleration.
 
I'm not sure if this has already been mentioned but the BMW M4's engine is now partially upgradeable. I've got 508bhp after an oil change.
 
I'm not sure if this has already been mentioned but the BMW M4's engine is now partially upgradeable. I've got 508bhp after an oil change.
Still can't paint it, which sucks. :(
Anything else you can do to it?
 
Nope. I wish they'd at least let you adjust the ride height.
Agreed. The M4 corners ok, but it could be even better if it could be tuned.
They should just enable tuning for it. The production M4 is out in full force, so it's time for the in-game M4 to come out of it's prototype shell.
I also hope for PD to enable full customization for the Renault R8 Gordini (can't paint, change wheels, aero kits).
 
Why is the changes to the T500RS FFB being classified as "minor"? It is a quite noticeable change if you own one.

And I checked, the personal BGM being played online was in fact in a lobby that had no voice chat. I guess I'm too used to being in lobbies with voice chat that I forgot about that.
 
Agreed. The M4 corners ok, but it could be even better if it could be tuned.
They should just enable tuning for it. The production M4 is out in full force, so it's time for the in-game M4 to come out of it's prototype shell.
I also hope for PD to enable full customization for the Renault R8 Gordini (can't paint, change wheels, aero kits).

It is very odd that the Gordini is unpaintable but cars like the Ferrari 250 GTO and Alfa TZ2 are.
 
Because some cars shouldn't be open to have their paint and wheels changed, quite frankly.
Thanks for your opinion, but we all know what opinions are like. And yeah, if people started painting their cars and changing their wheels and individualizing their vehicles, before you know it, they'll start thinking for themselves and there will be chaos in the streets, and we can't have that! You must assimilate! Be One with The Borg!:lol:
 
Thanks for your opinion, but we all know what opinions are like. And yeah, if people started painting their cars and changing their wheels and individualizing their vehicles, before you know it, they'll start thinking for themselves and there will be chaos in the streets, and we can't have that! You must assimilate! Be One with The Borg!:lol:

Fair enough, but I can't imagine you'd find that many people who advocate the repainting of historic race cars. A gold chrome TZ2 or 250 GTO with Motegi wheels shouldn't be allowed to happen :lol:
 
Fair enough, but I can't imagine you'd find that many people who advocate the repainting of historic race cars. A gold chrome TZ2 or 250 GTO with Motegi wheels shouldn't be allowed to happen :lol:
Could you imagine the absolute anarchy that would happen if the 97T was paintable?
 
Fair enough, but I can't imagine you'd find that many people who advocate the repainting of historic race cars. A gold chrome TZ2 or 250 GTO with Motegi wheels shouldn't be allowed to happen :lol:
Would you advocate a livery editor in GT7 being used to create liveries for classic cars?
 
Would you advocate a livery editor in GT7 being used to create liveries for classic cars?

Sort of. I wouldn't advocate the repainting of one of a kind cars like the Lotus 97T, which everyone knows only ever existed in JPS livery, but for cars like the 250 GTO and the TZ2, which came in different colours and liveries every now and then, absolutely.
 
Sort of. I wouldn't advocate the repainting of one of a kind cars like the Lotus 97T, which everyone knows only ever existed in JPS livery, but for cars like the 250 GTO and the TZ2, which came in different colours and liveries every now and then, absolutely.
Unfortunately there won't be a "sort of" option for a livery editor, a car is either in or out. Isn't part of the purpose of a livery editor to create fantasy liveries on any car in the game? To bring forth creativity and add life to the game? If I wanted to turn my 97T into a Williams or a Toleman or a Tyrrell wouldn't that be a good thing?
 
Unfortunately there won't be a "sort of" option for a livery editor, a car is either in or out. Isn't part of the purpose of a livery editor to create fantasy liveries on any car in the game? To bring forth creativity and add life to the game? If I wanted to turn my 97T into a Williams or a Toleman or a Tyrrell wouldn't that be a good thing?

It would also be quite detrimental to the realism of the game. I think having 99% of cars open to livery editing would be a fair compromise, personally I'd hate to see Lotus 97Ts with Ferrari or Mercedes stickers on the side. And putting the wrong livery on a virtually one of a kind F1 car is hardly creativity.
 
It would also be quite detrimental to the realism of the game. I think having 99% of cars open to livery editing would be a fair compromise, personally I'd hate to see Lotus 97Ts with Ferrari or Mercedes stickers on the side. And putting the wrong livery on a virtually one of a kind F1 car is hardly creativity.
I could be wrong, but don't games with livery editors usually include an option that you don't have to see them if you're racing online? If that's the case, it would increase the creativity and enjoyment of the game for those that want to use it, and not impact you at all because you can just deactivate them and return to the standard JPS livery the car came with, when racing online. Sounds like a win/win, with no downside.
 
I could be wrong, but don't games with livery editors usually include an option that you don't have to see them if you're racing online? If that's the case, it would increase the creativity and enjoyment of the game for those that want to use it, and not impact you at all because you can just deactivate them and return to the standard JPS livery the car came with, when racing online. Sounds like a win/win, with no downside.

If it's implemented in that way then of course, I'd have no reason to protest. I wasn't aware of any livery-hiding option for online play.
 
Well, true, but maybe I want a stealth TZ3 Stradale or a Pearl White M4 Coupe.

I didn't realise the TZ3 stradale wasn't paintable, and I wouldn't object to it being paintable, but I'd like to refer you to the definition of stealth:

Stealth (n)

1. The act of moving, proceeding, or acting in a covert way.


The antonym of stealth is 8.4l V10, the very same engine found in the TZ3 stradale as it happens.
 
I didn't realise the TZ3 stradale wasn't paintable, and I wouldn't object to it being paintable, but I'd like to refer you to the definition of stealth:

Stealth (n)

1. The act of moving, proceeding, or acting in a covert way.


The antonym of stealth is 8.4l V10, the very same engine found in the TZ3 stradale as it happens.

Ok, then matte black body and rims.
 
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