ColouredBadger
(Banned)
- 396
- England
- ColouredBadger
I'm not sure if this has been mentioned before somewhere and I apologise if it has.
After I seen the "Pleasantly Surprised By GT Physics IRL" thread it got me thinking about how PD try to replicate the real life physics in-game for single player (offline) modes and how accurate they might be. This in turn got me thinking about how the physics and grip levels massively change when playing online compared to offline. I have done some testing at Silverstone and compared my lap times to the real life 2014 Toyota TS040's qualifying time to try and find the most realistic setting for online racing. The setting I am talking about is of course the 'Grip Reduction on Wet Track/Track Edge'.
Firstly I had to try and match the Real Life time in a Single Player Free Run to see how close the times would be. My Toyota TS030 was set to 530 Bhp and 915Kg weight, these are the real life specs of the TS030. I drove with Race Medium Tyres as I feel these are the most realistic of the tyre compounds. Here are my comparison times.
Real Life Time: 1:42.774
Offline in GT6: 1:43.546
I think if I was a slightly better driver and had some slipstream from other classes on track then I would be able to match the 1:42.774. I know a couple of people in my racing group that could equal that time as a standalone lap though so I was satisfied with the results and the 0.8 second deficit.
This then made me think about which was the most realistic Grip Setting when you go to race online, and which you should choose when setting up a lobby for friends or public. I found some interesting results.
Online REAL Grip Reduction: 1:44.202
Online LOW Grip Reduction: 1:43.508
The REAL setting was very slippy and lacked much of the feeling through my wheel and I struggled to get the car to break a 1:44 lap time. This was nearly 2 seconds slower than real life so I wasn't convinced this was the best setting to use. But as you can see, my times when on the LOW setting are almost identical to my offline times. The overall grip is much better and the car handled better and turned more smoothly without excess 'skidding', granting a more authentic feeling and matching the Offline physics.
This has made me come to the conclusion that when racing online you should use the LOW Grip Reduction settings and not the REAL settings as these best replicates PD's hard work with single player physics.
I wanted to share my findings with GT Planet for anyone who might host lobbies themselves or people that struggle with the transition between Offline and Online as I have lost members from my casual racing group who couldn't get used to the weird transition between single player and multiplayer physics.
I know this is all down to personal preference when hosting lobbies. I just hope this might sway some judgement or at least spark a debate about this topic to which you think is best. I do however recommend trying this out for yourself before saying which is better.
After I seen the "Pleasantly Surprised By GT Physics IRL" thread it got me thinking about how PD try to replicate the real life physics in-game for single player (offline) modes and how accurate they might be. This in turn got me thinking about how the physics and grip levels massively change when playing online compared to offline. I have done some testing at Silverstone and compared my lap times to the real life 2014 Toyota TS040's qualifying time to try and find the most realistic setting for online racing. The setting I am talking about is of course the 'Grip Reduction on Wet Track/Track Edge'.
Firstly I had to try and match the Real Life time in a Single Player Free Run to see how close the times would be. My Toyota TS030 was set to 530 Bhp and 915Kg weight, these are the real life specs of the TS030. I drove with Race Medium Tyres as I feel these are the most realistic of the tyre compounds. Here are my comparison times.
Real Life Time: 1:42.774
Offline in GT6: 1:43.546
I think if I was a slightly better driver and had some slipstream from other classes on track then I would be able to match the 1:42.774. I know a couple of people in my racing group that could equal that time as a standalone lap though so I was satisfied with the results and the 0.8 second deficit.
This then made me think about which was the most realistic Grip Setting when you go to race online, and which you should choose when setting up a lobby for friends or public. I found some interesting results.
Online REAL Grip Reduction: 1:44.202
Online LOW Grip Reduction: 1:43.508
The REAL setting was very slippy and lacked much of the feeling through my wheel and I struggled to get the car to break a 1:44 lap time. This was nearly 2 seconds slower than real life so I wasn't convinced this was the best setting to use. But as you can see, my times when on the LOW setting are almost identical to my offline times. The overall grip is much better and the car handled better and turned more smoothly without excess 'skidding', granting a more authentic feeling and matching the Offline physics.
This has made me come to the conclusion that when racing online you should use the LOW Grip Reduction settings and not the REAL settings as these best replicates PD's hard work with single player physics.
I wanted to share my findings with GT Planet for anyone who might host lobbies themselves or people that struggle with the transition between Offline and Online as I have lost members from my casual racing group who couldn't get used to the weird transition between single player and multiplayer physics.
I know this is all down to personal preference when hosting lobbies. I just hope this might sway some judgement or at least spark a debate about this topic to which you think is best. I do however recommend trying this out for yourself before saying which is better.