No character feels really overpowered to me.
There don't seem to be any as powerful as last time's Meta Knight (who's been nerfed badly, of course). However I think some are touting Rosaluma as top tier for her space control. Naturally, I can't do a thing with her.Ah I'll bet there will be at least one or two in 6 month's time. Once people figure out stuff, then we'll know for sure.
Rosalina Infinity
Zero Suit Infinity
You know, I've actually turned the item rate to Low in this game, and I find myself using and appreciating the Omega stages more than I expected. I've always used items throughout the series, and I am far removed from the stereotypical serious competitive Smash player, but the stage hazards and items can be brutal.Didn't really get to experience fighting with items or the special smash thing. They never turned that stuff on so maybe some other time.
I like Dedede. His Gordos are rather effective but if you're not careful they can be used against you by a good villager player or any character that can reflect large-ish projectiles. At close range I'm not a fan of his speed against faster characters, but his down smash is really good.I've been having a mid smash crisis having realized Little Mac is just too volatile.
Currently trying King Dedede and I like his power, although his maneuverability leaves something to be desired.
I haven't seen any in game action but everything is done in training. Make note that those were found within days of the first wave. If they made a patch already, its probably been dealt with correctlyI'm guessing those are "infinites" under the circumstance the opposing player doesn't do anything.
For Rosalina's move. I think you can DI out of it given you hit the buttons at the right time. As for ZSS, if you can't roll to get up, then I'm sure you can already have your shield up immediately after the wake up frames. A meaty attack shouldn't have higher priority over blocking.
But FG techy stuff aside, it'd be awesome if you guys who already have the game post some matches with each other. Do it enough and we can probably arrange a small competition among GTP.
Well played! I'm still working my way through the challenges(done 65 so far), so I haven't tried Classic at full difficulty yet. I will get there eventually however.Has anyone beaten Classic on 9.0 without customs on the Wii U version? I managed to do it last night with Luigi. Frustration was setting in, since I went from losing at the Master Core battle to losing fights against the other characters prior. However, I decided to use my frustration to play more aggressively and I oddly started doing better once I began actively hunting down my opponents. That, along with memorizing Master Core's attacks after being defeated by it many times in the past was enough to get me to the end. Anger was a good thing in this situation.
One day, I'll attempt 9.0 without dying, but man, I need a break from Classic Mode after what I went through.
@Wolfe: I used to think Master Fortress was really unfair because of the areas that can instantly kill you at 100% or higher but now I find it the easiest part of the Master Core battle.
The most important thing to do is to kill any enemies that get in your way. They are what make the Master Fortress seem tough.The Stalfos (enemies with swords and shields) can be grabbed, so just throw them out of the way, or even better, into the acid to get rid of them. There are also floating purple orbs that can shoot swords at you, so watch out for them. The most dangerous enemies though are the flower-like creatures that shoot lasers. If you see one, kill it ASAP because once they're out of the way, Master Fortress becomes significantly less threatening since they won't be able to bounce you around like a pinball. And keep in mind that when attacking the second and fourth hearts, enemies can respawn. But if you're quick enough, the respawning enemies won't be able to do much before you finally destroy the hearts.
Good luck!
@Master Weasel -- I haven't made it to Master Fortress yet, so I appreciate the pointers! I made it to Master Edges on 8.0 once, but I'd never faced Master Giant before, so not only were his attacks totally unfamiliar but he also used up one of my -0.5 continues. I had also wasted my other -0.5 continue in an earlier round (I began at 9.0), so I ought to have a better shot if I try again.