Gran Turismo 2

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Now the excitement starts when you pop the Arcade Disk in, and you get to play around with 60 cars and 4 tracks. One of them is a dirt track, although it looks more like mud, and there's no dirt thrown up into the air, it's still a rally course that's so much fun. Then comes Midfield Raceway; which would undergo track changes in 2001, again in 2005. High Speed Ring is also included again, despite legal wrangling with Namco's Pole Position, which exercised a squid pro quo injunction, which prevented from it's inclusion in 2001. However, it returned anyway in 2004; the Department of Open-wheeled Machinery (DOOM) stepped in to allow Polyphony to divest Namco from the use of HSR (Homestar Runner) when it was discovered that many formula cars were exploding.

Lastly, there was Tahiti Road Course. They also placed a Voodoo curse (Haiti and New Orleans were unavailable at the time) on the gents at Polyphony Digital. Of course, PD used the circuit anyway, and after the arrival of the discs to North American citizens, the Curse was manifested in the form of The Garage Bug (TGB). There is no remedy known for TGB, and even the CDC doesn't have it listed in their WWW site. I mean, WTH...the only solution is use the game for it's intended purpose; that is; to move both left and right with one's pixellated racing machinery. The primary sufferers of TGB are those who infest the drag strip and the Max Speed Test. Alhtough Max could not be reached for comment, he says that TGB somehow erased all the cars form his garage, as well as a mild case of shingles.

Word spead on the interweb as fast as it could, and once the factual information was separated from the non-factual information (which may or not be the case), it was determined that the Curse could be solved by changing to another version of the disk. The caveat of this was, that you could no longer trick your Ford Taurus into becoming a Jack Roush Special by waving 110,000 credits at it. (See? Money does change things!) However, In The Year 2000 (it sounds weird to just say "too thousand"), the rest of Tahiti had let their laboratories (an experiment gone awry) over flow with water, and the circuit became flooded. The rally circuit is still in use to this day; although a certain Peugeot 206 Rally Car likes to run into the wall constantly, providing no good racing whatsoever/easy credits.

Now that you're fed up with the Arcade Disk, it's time for the reason you play the game: Simulation Mode , Simulation Mode is just like real life, except you don't have to wait 16 years to get your license. And you start out with 10,000 credits. Now, you can decide to use your credits on a new car, which may come with a new car warranty, but let's face it, you're not going to be putting too many miles on your Ford Ka (Manufactured in Massachusets), Daihatsu Mira, or Fiat 500R. Try the East City Used Car specials instead. Or maybe you're the non-adventurous-type, whom doesn't mind if they spend the next 5 hours on the couch (forgoing food, sleep, sex, work, and a social life) trying to win their first car by getting all gold trophies in the licenses. If this appeals to you, then a new Spoon S2000 is waiting for you (sorry, you can't pick the color).

Now that you've got your car and an appropriate license, you can do whatever it takes to shove the AI cars off the track: Modify the cars power output, manipulate the suspension, or force your car to undergo liposuction. You can even transmorgify your car with something called Racing Modification, but I must warn you: Racing Modification is an issue that's split our Great Nation into three factions.

1) Pro-RM's Racing Modfication should continue to flourish; our insistance on non-racing modded games will diminish PD's status in the international simulation racing community. Downforce and a lighter weight will flourish, the economy will become more robust for (special-interest) groups like Mugen, Renault Sport, and DRS. Our nation will become a stronger force throughout the World Championship, uniting our Four Cities...and that's why you should vote "Yes".

2) Anti-RM's Anti-Racing Modification will force the population to be aware of whether the racing community is aware of your use of downforce. Why should the poor, hapless AI be subjected to ridcule by the [R]-cars? Racing circuits are at stake, and everyone loses when you employ racing modifcation. And the biggest problem, my fellow Gran Turismo-ites, is that Racing Modification can't be undone. Once this has taken place, you have no choice but to purchase a brand new car.

3) Who cares? Generally, these are people who never played with the spendour Our Video Game of Supreme Greatness and Benevolent Mercy (unless you use the Machine Tests): Gran Turismo 2. Most of them are Super Moderators at GTPlanet (Ow, that hurt! Okay...I'll stop!).

So you must endure the gauntlet of Sunday and Clubman Cups once more, prove your valor with all four types of drivetrain configurations, all the while collecting prize cars, cursing, and being subject to horsepower limits in most races. Yes, the power limits are a good way of excluding you from cheating, but then again, you can enter a 1998 Integra against Historical Machinery from the 1960's.

What do you win for passing the game 100%? That depends, really: Some people will never reach 100%, like my brothers and sisters of North America, forever wondering what might have been, constantly fighting that rolling boulder, pushing it up the mountain, only for it to roll back down after catching a glimpse of the top. Fortunately, our wise comrades around the world have told us that there is no prize for winning; what you gain is all inside (Ow! My spleen again!)

Oh, and one other note: Thou shalt not over-use the Suzuki Escudo.