Brno Remaster
This is the track I worked on for AC before completely switching efforts to rF2.
Didn't really get to finish it completely, but it's basically all there.(One crucial thing that's missing is working AI, the rest is pretty much done)
So, what's been done...
Added moto pit road, new 3d curbs, Several sausage curbs, green concrete runoffs, drains, pit building, glass, "Grid"hotel, a lot of oltimey low poly objects replaced with their modern counterparts, new terrain material, new road material, gravel edge blending... There is even an animated kart track just for kicks
GrassFX are there, but the trees here are the old X/Y things (they do sway in the wind though).
We used it in a league championship where AI does not matter, so it never bothered us, but i get people wanting to race offline.Well, sorry. There was just not enough time.
Edit: If there's need for the .ai bit, i'd gladly create it ad-hoc.
Another edit: Here's working ai, just place the files into the track ai folder.
(\content\tracks\brno_remaster\brno_auto\ai)
It turned out the ai from another version (reworked) of the track actually works perfectly.
This is the track I worked on for AC before completely switching efforts to rF2.
Didn't really get to finish it completely, but it's basically all there.
So, what's been done...
Added moto pit road, new 3d curbs, Several sausage curbs, green concrete runoffs, drains, pit building, glass, "Grid"hotel, a lot of oltimey low poly objects replaced with their modern counterparts, new terrain material, new road material, gravel edge blending... There is even an animated kart track just for kicks
GrassFX are there, but the trees here are the old X/Y things (they do sway in the wind though).
We used it in a league championship where AI does not matter, so it never bothered us, but i get people wanting to race offline.
Edit: If there's need for the .ai bit, i'd gladly create it ad-hoc.
Another edit: Here's working ai, just place the files into the track ai folder.
(\content\tracks\brno_remaster\brno_auto\ai)
It turned out the ai from another version (reworked) of the track actually works perfectly.