Installation: Extract the "Eifel-Ardennes_Ring" folder into your "AssettoCorsa/content/tracks" folder.
Deinstallation: Delete the "Eifel-Ardennes_Ring" folder in your "AssettoCorsa/content/tracks" folder.



The Eifel-Ardennes Ring is a fictional racetrack that combines a motorway and country roads to a 7.782 km/4.836 mi long circuit.
It's embedded in the hilly countryside of the German Eifel (where the Nürburgring is) and the Belgian Ardennes (where Spa-Francorchamps is).
36 pit+grid spots
CSP is not required but recommended for 3D grass and reflections on the lake.


For 18 years I've been researching and testing to design a racing circuit that has all kinds of driving challenges and no unnecessary sections or annoying things like track limits discussion.
Now I'm publishing the best layout so far in the hope that you'll enjoy it and maybe give me some feedback:
Are there sections that you find boring or overly risky instead?
You can see the names of the sections on the track map that is in the track folder or while driving if you activate the app 'Track Description'.
Do you think that the mix of corners is too focused on some types of corners?
Are there any other things that you don't like?
Are there things that you like on other tracks that are missing here?
Do you have any other ideas for improvements?

At this stage the graphical design is just to show how the track is embedded in the landscape, which I think is important for a good track.
A lot of graphic improvements are planned, once the track layout has been finalized.

Please send your feedback to CKCircuits@aol.com or to my RaceDepartment.com account: ChrisKoh-Circuits



Changelog
V1.01	deceleration on the grass significantly reduced (DAMPING=0.25>0.08)



Eifel-Ardennes Ring is Freeware. You are allowed to use and distribute it for non-profit purposes, provided that this "ReadMe"-file is included.

The track was built by me from scratch. The textures and objects are partly from various btb/rtb-XPacks and partly made by myself.
I would like to thank everyone who has contributed to sim racing in any way and thus made this project possible. (There are so many that it would be difficult to name them all.)

I encourage you to generate conversions to other simulations and improvements, but I would appreciate to be contacted beforehand to avoid that I or others do the same work.

ChrisKoh-Circuits
e-mail: CKCircuits@aol.com
