[BASIC]
SUPPORTS_WIND = 1
IGNORE_OTHER_CONFIGS = 0

[LIGHTING]
LIT_MULT = 1.0
CAR_LIGHTS_LIT_MULT = 1.0
SPECULAR_MULT = 1.0

[INCLUDE]
INCLUDE = common\conditions.ini, common\materials_base.ini, common\materials_track.ini, common\custom_emissive.ini, common\grass_fx.ini



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; new grass

[GRASS_FX]
GRASS_MATERIALS = grass?, gras?, rdax?, rdta?, roada?, grvl?, 
GRASS_MESHES =  
OCCLUDING_MESHES_ALPHA = 1WALL1_s0_SUB2, 1ROAD0_s70_SUB0, 1ROAD0_s69_SUB0, 1WALL2_s0_SUB1, 1ROAD1_s0_SUB0, 1WALL12_s0, 1WALL24_s0_SUB1, 1ROAD3_s0_SUB0, 1WALL23_s0_SUB2, 1ROAD1_s56_SUB0, 1ROAD4_s0_SUB0, 1ROAD1_s70_SUB0, 1WALL36_s1, 
HEIGHT_MULT = 0.3
EDGE_MULT = 1

SHAPE_SIZE = 3.5, 3.5
SHAPE_TIDY=0
SHAPE_CUT=0
TRIM_PERIOD = 
 
[GRASS_FX_AREA_...]
CENTER = 363, -2170
SIZE = 1500
CORNER_RADIUS = 1000
MODE = ADD
HEIGHT_MULT = 0.20, 0.8
TYPE_OFFSET = 0.25
EDGE_MULT = 2
COLOR_FACTOR = 0
 
[MATERIAL_ADJUSTMENT_1]
ACTIVE = 1
DESCRIPTION = GRASS brighter , (e.d.z)
MATERIALS = 
KEY_0 = ksDiffuse
VALUE_0 = 0.20
KEY_1 = ksAmbient
VALUE_1 = 0.20

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; new rain

[RAIN_FX]
PUDDLES_MATERIALS = roada?, ROADA?, rdax?, rdta?, rdcp?, 
SOAKING_MATERIALS = roada?, ROADA?, grvl?, rdax?, rdta?, 369, rdcp?, 
SMOOTH_MATERIALS = 
ROUGH_MATERIALS = grass?, gras?,
LINES_MATERIALS = 

;HUT
STREAM_EDGE_... = 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; track brightness adjust

[SOL]
HORIZON_OFFSET=0.0
DOME_SIZE=24000
SUN_DAWN=1
SUN_DUSK=1
FOG_LEVEL=0.85
FOG_BLEND=1.1
FOG_DISTANCE=1.0
SMOG_MORNING=0.2
SMOG_NOON=0.3
SMOG_EVENING=0.4
EXPOSURE_FIX= 0.8  ; change to taste

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; hide track objects


[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES =   ; this will work to hide a collideable mesh
IS_RENDERABLE = 0

