- Number Of Turns:
- Length (Unit):
For this track I returned to the 1.0.0 version of the Track Path Editor, to allow for a bumpier road. There are several small bumps and three big jumps (see the chart above: the labels in red indicate jumps). The road is narrow, but relatively straight (similar to real roads) and the speed is high throughout most of the track, my Lancia Delta averages over 150 km/h on comfort soft tyres.
Two things to consider when driving this track for the first time:
- After three kilometers there is a sharp turn to the left followed by a sudden drop. Don't go too fast through the corner, it's important that the car is steady and pointing straight forward when you go over the crest.
- When approaching the last corner of the track, there is a jump right in the middle of the braking zone - make sure you brake hard before the crest, as it may take some time to regain traction after you have landed.
The track is well suited for cars at about 400 to 450 performance points, although it's fun with slower cars as well. Faster cars can be a bit terrifying, I'd recommend using gripper tyres for those and not going full speed over the biggest jumps.
The track was inspired by a drive on rural roads during the Easter holidays, although those roads were only 4 meters wide and rather than dry and grippy tarmac it was gravel, mud, snow and ice. The corner radii, bank angle, length of the straights and bumps and jumps are pretty accurate though.