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Phillip Island Grand Prix Circuit 20/04/2016

Very fast track with almost perfect elevation changes (turns 9 and 10 are really close to the real). 4 stars only because in my opinion turn 11 ruins it all, coming on a hilltop you suddenly find you have no grip and it's pretty easy to lose control up there.
excellent for drifting ))
GT6champNK_69
GT6champNK_69
Thank you mate. Glad to know my track works for drifting. Bammm, thanks for 5 stars rating. :)
Great replica of Phillip Island which captures the original feeling quite well. The elevation may be a bit too intense here and there but overall it's really good. Especially my favourite part of the original track - T 9 to T 12 - feels damn right in your version. Great work mate!
GT6champNK_69
GT6champNK_69
Thank you so much Patrick, I'm proud that you like it. I think with the tool I have, it's my best in terms of getting the right elevation changes. Yeah those turns actually was the ones that surprised me the most when I test drove it. Thank you mate
Awesome mate, love it. I thought my version was pretty good but yours is better. Nailed the undulations, the track has a great feel and flow and most realistic I've driven on. Top job another brilliant track from yourself cheers.
GT6champNK_69
GT6champNK_69
Thanks a lot mate. ✌on behave of your wonderful review, I am honored that you like it, it makes me much happy. I think it's the first time I come across a review on some of the tracks from TPE, being claimed 'realistic'!!!. Thanks mate
What a fabulous track! I can't comment on the realism, but this is a real high-speed rollercoaster, with long sweeping turns that somehow require a very precise line to get the best exit, despite the relatively wide track. The corners have a great flow one into the next, and there always seems to be a little crest or tightening to challenge the driver.

The track is also very scenic, unraveling ahead through your windscreen, believably integrated into the surrounding landscape with some great views and plenty of scenery, making each corner feel distinct, easy to learn, and with a real sense of place.

I've been running a 512BB with CS tyres, giving some fantastic battles with the AI; I'm sure it would be great online too.
GT6champNK_69
GT6champNK_69
Thank you so much for this uplifting review, and of your high rating of my track; "wow"!!!.
I'm overwhelmed and overjoyed that others like myself like my created tracks.
Again thank you very much, it's much appreciated.
This was great fun. Used the Single Player mode (Arcade Mode in early GT games) and did a Single Race of 5 laps. Used the Greaves Motorsport P2 thing, tuned to 600pp on RH tyres. Huge fun.

Watched quite a few motorbike races around here. The elevation changes you've achieved are impressive. You can't get them exactly right in GT6, naturally, this does make the recognisable though.

Good use of scenery to mark the turns and make each one feel different. Could you use the thin metal gantry across the GT6 sector timing lines, even if that's less authentic?
GT6champNK_69
GT6champNK_69
Thank you for your kind and uplifting review. I'm totally with you on the elevation changes, actually I got very surprised, this final version was my third attempt, and I used a video of the actual Phillip Island as reference, and I think I came as close as possible on the use of the Track Path Editor's ability. Great choice of car, I'm glad that it was fun and that you are fund of my track, it's much appreciated. Hope you will try more of my tracks. Thank you mate. Good review
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