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To get at these files, you'll need a program called jpsxdec. This can look at various music file formats, including the STREAM.DAT and MUSIC.DAT...
You're welcome! I've made a small error in the Sample Settings area, and this has now been fixed to be more accurate. I really should proof read...
Hey guys, here's a tutorial to guide you through making a custom sound file for cars. This tutorial will only cover replacing sounds, not adding...
I mostly cracked the sound format a few days ago. GT1, GT2 and GT3 can use the exact same files from one another, and it'd work 100%. Might have...
Yet another early menu graphics lot for you guys. This one is from the Go Race menu, with some intruiging stuff inside.
Hey guys. Here's some more older graphics found in GT3. This stuff was found in the Japanese version. gt_mode.101.pmb: This is the main GT Mode...
So I figured out how to decompress images from various files in the GT3 demos, and final game. Here's a look at what assets were available in the...
[MEDIA] Another port. Surprising this actually works. Now to look into the Mustang.
Oh, the body is easily able to be ported, definitely. The issue is also porting the different parts, like engine, chassis, etc. The OPS2M demo...
This may be a little tricky, because of differing data whenever this car shows up. In the OPS2M demo, it's meant to be replaced by the SVT Cobra...
I think there's a corruption somewhere in the physics. The AI car sometimes goes at incredible speeds without even touching the accelerator. At...
Just curious, what happens if you change the code from 30 to 80? D00950B8 0017 800950B8 00xx Try that one, placing the track value where the...
10CC is the edited value, so 1000 is the default amount the game normally applies. In decimal this is 4096. And yes, FF is the highest grip...
If memory serves me right... 80046F64 10CC <- Global AI catch up boost value. Default is 1000 801DEB30 00FF <-| 801DEB31 00FF <-| Front/Rear tire...
I'm thinking, because of the buttons graphics, it would possibly be an audio description of the car selected. Similar thing in GT5 in the...
I should note that if anyone has codes made by me, they can be freely shared. I don't require any permission whatsoever for anything to be released.
[MEDIA] (The resolution has been doubled here. It's originally 64x64.)
Modding GT2 further is definitely not out of the question. We'd need to figure out how everything is handled, including file offsets in the game,...
I used to have that No.53 demo disk, not sure if I still have it now. I'll have a look around tomorrow.
Here's some more maps for you guys. tahiti_test_short [MEDIA] L_test1 [MEDIA] Judging from the tahiti_test_short map, it's probably a safe bet...