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Ouch. Yeah, I don't really enjoy GT:S anymore because the physics are so far off from reality.
Nice, another Mazda! :D
I think a 4.5 for physics would be fair. It's not a 5, because wet track surfaces don't seem to dry up more quickly when cars drive over them. I...
It seems very feasible to me that Polyphony Digital could release a Gran Turismo product very early on in the PlayStation 5's life-cycle, or even...
Basically exactly what @Racetee said. The user interface is atrocious; I have never in my life seen such a badly designed UI in a commercial game...
PCars2 is still really buggy. Multiplayer is unplayable and SMS have made absolutely no effort to make the UI/process for finding multiplayer...
I'd consider leaving the DRI at the default setting. DRI affects how quickly the wheel returns to neutral (straight) position while driving. I...
I haven't noticed any of those really odd vibration issues in the last few patches. I'm using the standard configurations on the wheel itself; not...
I noticed another big change that's related to the new tire model: 180° spins from a stand-still are now possible with high-powered RWD cars!...
I did some more MX-5 testing with my Fanatec wheel this morning. This car feels really good now! :) It's much more controllable than before. As...
I only had a few minutes to play yesterday, and I only played with a controller, rather than my wheel. The Mazda MX-5 around Tsubuka without...
Unfortunately, I don't enjoy the AI in PCars2. There are always parts of the track where they seem to have super-human abilities, and I just don't...
You said it. SMS really need a good game designer on their team, especially one who can design multiplayer systems. GTS already shows that it's...
8/15 :boggled:
There shouldn't be an option for a different physics implementation: there should be just 1 proper implemention. Also, reverting to the model of...
Yes. It was no fun at all. People who want to spend hours of tuning and testing of every car, on every track, in every weather condition, then...
Brands Hatch T1 is one of the hardest corners on any race track, I think. T4 is low-risk but is also really hard to get right.
I'd vote Interlagos. I think it has a lot of complex corners that require a well-balanced set of skills, both in time-trial and actual races....
I gave up on multiplayer in PCars2 long ago. It's been incredibly unstable and buggy since the beginning, and the game design is very flawed as...
Blizzard publishes fully detailed patch notes weeks in advance, as soon as the patches hit their public test servers. They've been doing this for...