OK, I'll give it a quick shot.
Toe OUT is when the wheels of the car are pointing away from each other as they roll forward. This is NEGATIVE toe. The degrees referenced in GT3 indicate the total angle by which the wheels are not parallel. In other words, at zero toe, the centerlines of the wheels are exactly parallel with each other and the centerline of the car. At -0.5 degrees of toe, each wheel is pointed -0.25" (away) from the centerline of the car, for a total of 0.5 degrees.
Toe IN is, therefore, positive. The wheels are pointed slightly toward each other as the car rolls forward.
Now, to get a handle on what toe does, consider what happens as the car turns. As the car settles into a turn, obviously weight transfers to the outside wheels, as we all know. That means, since those tires are handling the brunt of the cornering duties, we want their alignment to best fit the desired path of the car. If the front wheels are toed OUT and the rear wheels are toed IN, the car looks like this:
As you can see, either way the car turns, left or right, the outside wheels are going to be biased slightly
against that turn. Now if you reverse that, and put positive toe IN at the front and negative toe OUT at the back, you get the configuration you're looking for:
Too much toe, however, adds friction on the straights, because the tires are continually crabbing slightly. So you don't want to run more toe than necessary to get good handling in the turns. As I said, rear toe OUT is more effective than front toe IN due to locations of the forces involved. Consider this example: Push a grocery cart forward, with the steering casters at the front, and make a turn. Feels like a normal car, with the back end following the front around. Then, push the cart backwards and make a turn. The end you're pushing will oversteer like crazy, because the rear wheels are steering to the outside. It's not precisely the same effect as a car, but it illustrates the point. The effect of the cornering force acts through the center of the front wheels, so adjusting toe there has a smaller effect than it does at the rear, where the effect is amplified by the distance from the rear wheels to the front.
The Ackerman toe that I mentioned above applies only to the front wheels. Suspension geometry is designed so that toe out increases as steering input increases. In other words, the farther you turn the steering wheel, the more the front tires toe out. This designed in to accomodate the fact that the inside wheel must take a tighter-radius surve than the outer wheel. Without it, the inside tire would have to crab in order to accomodate the outside wheel following its true path. So if you set too much toe OUT statically (meaning when the car is at rest), then you get too much dynamic toe out when the car corners (due to motion of the suspension).
Any help?