◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
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The button press sound effect I was talking about was when you're navigating the menus and you press X to enter a function on the main menu, or O to back out. You get a sound effect, kind of like 'boing'. Every race last night, the first time I went to brake I could hear it. Hopefully that makes sense :crazy:
Yeah I know what you're talking about now the boing. But I can't say I noticed that. I'll be listening tomorrow though!
We raced last week and everyone was out of order on the grid, totally messed up. Had it set to fastest first and people were all mixed up. Not sure if that's what you're talking about.
No... I mean the first race of the lobby I set up... I wind up way way way back on the grid.
2013-12-31-makeshiftshufflesarthe00.jpg

That's me, in the foreground, on the starting grid. :crazy: I'm in position #16 I guess. Except there's only 7 cars altogether on the grid, so why?
After this happened a couple of times, started doing the reset races.
Because like there was no way I was catching up before Mulsanne... so I only gained a couple of positions in the race because 5 of 6 cars went off together into the sand at the end of the straight. :lol: (Can't count on that every first race. :lol:)

In the "reset race" at Madrid Mini (Tuesday)... There were 4 cars in the race I think... I wound up at position 16 - I could barely see the only car that was up at the front of the grid, it was so far away!! And 2 other cars were back around the last corner of the track in back of me & I was in position #16 :boggled:... I didn't save the replay to take pics... but who knows if it would've loaded anyway if I did. :rolleyes:

Maybe it's this, last night at Laguna Seca it didn't appear everyone was lined up in the start positions properly. You know how it has the lines for starting position, everyone was not in sync with it. Everyone was line up nicely in a grid order, just not matching what was on the pavement
Oh no I haven't seen that.

But yeah there's definitely something going on kooky with the grid set up.
I know the Zero Cup does manual line-ups... maybe to bypass the problems altogether.
I'm thinking about shifting MMSHuffle starting grid settings somehow... maybe doing very short qualifiers or something - because there's always grievances with the grids or confusion or something that isn't right.

Last night we had a couple of big 'lag bombs' (good description) I think it was @goofytyler that 'exploded'.
I cannot take credit.
@KingKlingeling is the one that came off with that Tues. before the Daytona SS race. :lol:
It just seems that in the past couple of weeks, we've had lag bombs on the oval races (SSR7, Indy) . And so before the race he said, "Wonder who's going to drop the lag bomb today". :lol:

(Of course I think it's funny because I'm thinking of a stink bomb - as in pooting. :lol::lol: - sorry I know that's not very ladylike or mature. :odd: :lol: :guilty: :lol:)
 
DTC ran fine Tuesday night with everyone on 1.04. Only racefan had his college connection issues and everything else seemed just like 1.03.
 
Yeah I know what you're talking about now the boing. But I can't say I noticed that. I'll be listening tomorrow though!

No... I mean the first race of the lobby I set up... I wind up way way way back on the grid.
View attachment 108281
That's me, in the foreground, on the starting grid. :crazy: I'm in position #16 I guess. Except there's only 7 cars altogether on the grid, so why?
After this happened a couple of times, started doing the reset races.
Because like there was no way I was catching up before Mulsanne... so I only gained a couple of positions in the race because 5 of 6 cars went off together into the sand at the end of the straight. :lol: (Can't count on that every first race. :lol:)

In the "reset race" at Madrid Mini (Tuesday)... There were 4 cars in the race I think... I wound up at position 16 - I could barely see the only car that was up at the front of the grid, it was so far away!! And 2 other cars were back around the last corner of the track in back of me & I was in position #16 :boggled:... I didn't save the replay to take pics... but who knows if it would've loaded anyway if I did. :rolleyes:
I remember a car being totally sideways facing the was to start that race.

Oh no I haven't seen that.

But yeah there's definitely something going on kooky with the grid set up.
I know the Zero Cup does manual line-ups... maybe to bypass the problems altogether.
I'm thinking about shifting MMSHuffle starting grid settings somehow... maybe doing very short qualifiers or something - because there's always grievances with the grids or confusion or something that isn't right.


I cannot take credit.
@KingKlingeling is the one that came off with that Tues. before the Daytona SS race. :lol:
It just seems that in the past couple of weeks, we've had lag bombs on the oval races (SSR7, Indy) . And so before the race he said, "Wonder who's going to drop the lag bomb today". :lol:

(Of course I think it's funny because I'm thinking of a stink bomb - as in pooting. :lol::lol: - sorry I know that's not very ladylike or mature. :odd: :lol: :guilty: :lol:)
More like log bomb:P
 




Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!

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From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)


Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!
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From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill


Click the logo below for details on the Allen Berg Racing Schools Challenge!!



Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The tie-breaking vote if the elimination vote results in a tie

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league settings are default unless noted below:
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 2-5. (Penalties OFF for D1 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-4. (ABS, TCS, and Driving Line are allowed in Division 5 only)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of division you're are assigned. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List
 
I have time for racing and would like to find fast but clean drivers to race with. really interested in wendesday endurance races sign me up! was a member but had no time busy schedule but now I have the time. get back to me and let me know thank you very much
 
I was reading a post that says thete's some glitch that puts the host way back on the grid... I know im far from being the fastest guy in this league but this thought came to my mind several times.... since im hosting D3 my results dropped down immensly and i often qualify in dead last place. I tend to accept it as a fact that im slower than everybody else but now I cant stop wondering... Am i being a victim of a glitch? I really hope not.
 
The glitch referred to in that post indicates a start placement that skips grid spots. This doesn't mean you are not being affected by some other, as yet unidentified, "slow down" glitch.

1 down, 2 to go. Now, maybe they can focus on that tire/pit bug thing and triples support.
 
I was reading a post that says thete's some glitch that puts the host way back on the grid... I know im far from being the fastest guy in this league but this thought came to my mind several times.... since im hosting D3 my results dropped down immensly and i often qualify in dead last place. I tend to accept it as a fact that im slower than everybody else but now I cant stop wondering... Am i being a victim of a glitch? I really hope not.
I don't know what happens when it's in the qualifier. There may or may not be a glitch in qualifying for the host. If so, I haven't experienced it in the VCRC, as you can see here, I'm not last in the qualifier. (And I sometimes qualify in last place legitimately.)

What I'm talking about is when the room settings NEVER put on for a race qualifier session.
It's set to "practice/race"... and RGO - right from the get go.
We don't have (as of right now) any qualifying at all, not even in free run practice.

And when this happens it's PAINFULLY obvious. Like I said at times I can't even see the cars up front on the grid they're so far away!! So you would know this...

See these pictures from both angles....

2013-12-31-makeshiftshufflesarthe00.jpg


This is the RACE STARTING GRID.

2013-12-31-makeshiftshufflesarth01.jpg


There's no way you could miss that you were being given the shaft on the grid line up. :lol:

Now... if you had it set to "race alone" :odd: - then I guess you might never know until looking at the replay.
But who the heck uses the race alone mode??

All that said @Schmiggz - there is a perfectly normal explanation why you might be doing worse in the races since you've been hosting...
I do too lots. I feel like I don't do as well when I host. (And I've seen this with other hosts - who seem to do better in my races than their own series!!)

It's because when you're the host - you have to organize things & make the settings, and answer questions, and make sure everything's right.
That means:
1) you're more distracted, and not concentrating on your racing 100%
2) you get less time to warm up on track before & between races because you're stuck in the settings screens & checking things.

In other words, while everyone else is warming up, practicing the tracks, and concentrating on the racing, or just sitting back sipping their hot cocoa & relaxing... you're making sure everything's set up right.

This is just a fact of being a host.

And why sometimes I lose my top here on the forum when people make unreasonable demands or unfair criticisms of a host/organizer.
 
I have hosted a race night, other than disconnection issues, I didn't feel like I was distracted.

Then again, it becomes a whole lot easier if you have a mic. You can just talk to people rather than (if you're on track) pulling over and coming to a stop, hitting the pause button, pulling up the chat, typing your message, and then waiting to see if the person responds.


And making sure everything is setup the way it is supposed to be when you create the lobby is also essential.

Although, with you being a girl, random creepy dudes that may show up (we have them on GTP too) will start getting creepy.

And another thing, you are the host, if someone wants to argue about something in the event settings, just tell them to get over it or 🤬 off. And if they still want to argue, you can show them the door. Your lobby, your rules.
 
See these pictures from both angles....

2013-12-31-makeshiftshufflesarthe00.jpg


This is the RACE STARTING GRID.

2013-12-31-makeshiftshufflesarth01.jpg

This was definitely happening before the 1.04 update. I kept getting stuck at the back at Monza. Its some issue with reverse grid, possibly just the first race of the evening, and most likely on the host has an issue.
 
Sorry about that! Please disregard the "idea" that I had. Just haven't had time to formulate it, and as cheeb said, I'm out of town right now. Bottom line, you'll have that Wireless Buttkicker Kit before you can say, "shake my couch!" :)
Ah, gotcha, great!
 
I have time for racing and would like to find fast but clean drivers to race with. really interested in wendesday endurance races sign me up! was a member but had no time busy schedule but now I have the time. get back to me and let me know thank you very much
@jdogg11985,
Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by midnight EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.
To avoid duplication, the currently claimed combinations can be found here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:
 
Well, this is good news
I can confirm. Two replays that locked up my PS3 a total of 12 times in a row yesterday just loaded without issue!!!!!!!!!!! 'bout :censored:ing time :cheers:
Glad to hear they got their act together. Now to get my man cave finished so I can get back to recording races. @DriftinAssassin ready to get the youtube channel rolling again?
 
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