Open ◆ SNAIL [Spec] Racing - Presented by ButtKicker: Feel What You've Been Missing

Discussion in 'SNAIL Racing League' started by zer05ive, Dec 13, 2011.

  1. Dragonwhisky

    Dragonwhisky Premium

    Messages:
    5,829
    Location:
    United States
    Anyone with a gap larger than 60 seconds should be put in as 0:60.000
     
    intoflatlines likes this.
  2. chuyler1

    chuyler1 Premium

    Messages:
    4,548
    Location:
    United States
    All this talk about champion of champions made me think of an idea I've been rolling around in my head.

    A mixed vehicle, mixed division race series.
    Some of these touring cars belong on the track together but they pose obvious advantages and disadvantages. What if we figured out 4 cars that could race together, then assigned the cars to division drivers based on performance.

    D1: 4 drivers in the slowest car
    D2: 4 drivers in the next slowest car
    D3: 4 drivers in the next slowest car
    D4: 4 drivers in the fastest car

    Then repeat for D5-D8.

    Each division picks their 4 best competitors (or the 4 that are interested in racing on whatever night we pick). Points are awarded based on overall driver standings as well as team/division points. All cars stock, not tuned to start. Races will be longer to allow for pit stop strategy (especially if mixed drivetrains are used). Expert drivers will essentially be handicapped with vehicles that can't draft pass. They'll have to wait for other drivers to make mistakes. Meanwhile Intermediate/Novice drivers can relax and enjoy the race at a more casual pace.

    Any interest? If so I'll start researching lap times with various vehicles. I participated in a few similar series in GT5 and being handicapped is a blast. You've got to be on your game and patient knowing any reckless pass probably won't allow you to pull away. Your competitors have the capability to catch back up and go right past you. Off track mistakes will set you back, but if your car is quicker you can make up time and still have a respectable finish.
     
  3. CoachMK21

    CoachMK21

    Messages:
    2,857
    Location:
    United States
    Really? If says a gap, regardless of the time, I enter it. If they are more than 1 lap down, they likely didn't finish, therefore you wouldn't enter a gap time.

    EDIT:

    This is my 2nd top page today. I guess I'm a) posting too much and b) there are a lot of posts today.
     
  4. Dragonwhisky

    Dragonwhisky Premium

    Messages:
    5,829
    Location:
    United States
    The training video I watched when I first started doing data stated to do it that way. So I have been.
     
  5. intoflatlines

    intoflatlines

    Messages:
    813
    Location:
    United States
    I also tried to enter +1 or DNF when I first started entering the data in a few months ago and someone then deleted that from the results sheet, so I had assumed it was just to be left blank.
     
  6. Dragonwhisky

    Dragonwhisky Premium

    Messages:
    5,829
    Location:
    United States
    I'm not sure if kcheeb has adjusted the formulas or not since I first started doing data, but, at that time entering anything over that 0:60.000 made the finishing time for each driver do strange things. He may have changed the formula since then.
     
  7. ExoSphere64

    ExoSphere64

    Messages:
    1,236
    Location:
    United States

    I have always entered 99.999 for all lapped drivers. The formulas seem to be okay with that number...
     
    intoflatlines likes this.
  8. intoflatlines

    intoflatlines

    Messages:
    813
    Location:
    United States
    What about for people that did not make the cutoff delay time thing? 99.999 too? That would probably be best
     
  9. goofytyler

    goofytyler

    Messages:
    493
    Location:
    United States
    I cant believe i fell for it. lol nice cmbeal
     
    Last edited: Apr 1, 2014
    zer05ive, cmbeal317 and intoflatlines like this.
  10. CoachMK21

    CoachMK21

    Messages:
    2,857
    Location:
    United States
    For over 60.000, I just enter it as minutes:seconds.tenthshundredsthousands, so 1:20.222. Works fine for me.
     
  11. intoflatlines

    intoflatlines

    Messages:
    813
    Location:
    United States
    D3 data has been entered to the Results Doc for 3/30/14

    Pole Lap Honors:
    Round 1 (Integra @ Deep Forest): @racefan78 1:15.839
    Round 2 (M3 CSL @ Apricot Hill): @racefan78 1:28.371
    Round 3 (Megane Trophy @ Spa): @Troggy 2:26.133

    Fast Lap honors:
    Round 1 Race 1 : @Wolfsatz 1:18.424
    Round 1 Race 2 : @JLBowler 1:18.655

    Round 2 Race 1 : @racefan78 1:28.440
    Round 2 Race 2 : @LeoStrop 1:28.629

    Round 3 Race 1 : @LeoStrop 2:26.131
    Round 3 Race 2 : @JLBowler 2:26.683

    Total Times/Wins:
    Round 1 Race 1 : @racefan78 10:39.763
    Round 1 Race 2 : @JLBowler 10:45.137

    Round 2 Race 1 : @racefan78 10:28.571
    Round 2 Race 2 : @dabneyd 10:33.255

    Round 3 Race 1 : @Xradkins 9:49.972
    Round 3 Race 2 : @Wolfsatz 9:57.968

    It was a fun night in D3! Not as tight as last week but still a great time as always. It was particularly a dominating night for @racefan78, with 2x pole positions, 1x fast lap, and 2x wins for the night! @JLBowler also had a great night with 2x fast laps and 1x win. @Xradkins and @Troggy were able to slide in between @racefan78 and @JLBowler in the unofficial results despite having no fastest laps, 1x win (@Xradkins) and 1x pole position (@Troggy) between them, which goes to show you that consistency really matters!

    Thanks to @nmcp1 for the nice layout! And thanks to @Dragonwhisky for entering fast laps for Round 1 Race 2!
     
    zer05ive, LeoStrop, Wolfsatz and 4 others like this.
  12. racefan78

    racefan78

    Messages:
    1,028
    I don't think that pole time for round 1 is right. I was in the 1:18s.

    Edit: But still, some cool data. Great racing with you all!
     
  13. intoflatlines

    intoflatlines

    Messages:
    813
    Location:
    United States
    Then it's all the scorekeeper's fault, I blame @Troggy! :D

    I'll check my screenshots of qualifying when I get home from work.

    Probably was 1:18.839 or something and someone hit 5 instead of 8 on the keypad.
     
  14. jobyone

    jobyone Premium

    Messages:
    3,558
    Location:
    United States
    Shame there is no room for the West Coast:( cool ideathough!
     
    Last edited: Apr 1, 2014
  15. racefan78

    racefan78

    Messages:
    1,028
    Makes sense. I wish I could take credit for a lap that quick though! :lol:
     
  16. Dragonwhisky

    Dragonwhisky Premium

    Messages:
    5,829
    Location:
    United States
    That would have been me that hit 5 instead of 8. Fixing it now.

    Fixt.
     
  17. CarCzar

    CarCzar

    Messages:
    187
    Location:
    United States
    I'll only quote a bit of what you said, because I think I can sum it up quickly. To the best of my understanding, the game processes the full 900 deg. of the wheel's rotation, however the steering columns of the cars only seem to go to roughly 360 degrees. A great way to test this is to park the car and turn your wheel 180 deg. upside-down. Note how much the car turns when you give it just a little throttle.

    Now, turn the wheel past that 180 deg, all the way to the lock. The car will not turn any sharper. I do not know specifics as to how the game is coded, however this seems to mirror real-life racing steering columns quite accurately. In a series like Formula 1, drivers never turn the wheel more than 180 deg, even though the wheel turns much, much farther.

    As far as sensitivity and speed of steering, think of sensitivity as a derivative of steering angle. From my testing on a DS3, it doesn't change how far you can turn, it just changes the rate at which you can turn, with 7 being the highest speed of input change.

    I can't answer your last question, I did a bit of testing, though. A Honda EK Civic seems to actually be able to gain more turning angle past 180 deg. to each side. Granted the wheels start spinning like a mother, but an LMP car like the 787B doesn't seem to do this.

    Sorry for my ramblings.
     
  18. VrapPlus

    VrapPlus

    Messages:
    303
    Location:
    United States
    This whole race champions had me thinking, why not do a best of the division tournament, each division picks it's best two racers, 8 for 1-4 and 8 from 5- WC, now the whole concept is team based, so let's say div 1-4 is team A and 5-WC is team B. Each position is worth points and based on that the team score gets calculated, the team with the highest collective score wins the round. We run this on whatever day we pick and the car and track gets voted by the previous week winning team. It will promote good race craft, because you have to work as a team and learn do drive defensively, as well as aggressively, because you want the best finishing position for your team. Points will be deducted for bad race craft, I don't know I think it would be fun and enjoyable and will give people a chance to learn from faster drivers.
     
    lousteezy and KTR5 like this.
  19. RobbiefromBC

    RobbiefromBC

    Messages:
    1,430
    Location:
    Canada
    @VrapPlus I think it would be a pretty cool idea! Maybe pair up Div.1 with a Div.8 and Div.2 with a Div.7 and so on and so forth... that way things would be pretty even between everyone
     
    Handlebar and VrapPlus like this.
  20. VrapPlus

    VrapPlus

    Messages:
    303
    Location:
    United States
    Yeah! That would be awesome! That way the div 1 guys would help coach the div 8 guys and in the end we all end up being better drivers.

    So like Team A would be div 1-2-7-8 team B would be 3-4-5-6, and the west coast guys would fill in whatever division they would fit in based on their times. We could even break it down further, div 1-8 team A total of 4 racers, rotating each week, so everyone gets a chance to race, team B would be div 2-7 total of 4 same rules as team A, purpose would be for the faster guys to coach their slower teammates, thus it doesn't matter if you're an snailien, if your team gets out performed you won't win, and at the end of the day whoever puts the most effort in bettering their counterparts will put in the best performance, and you never know you might see those team mates in your own division down the road!
     
    Last edited: Apr 2, 2014
  21. Handlebar

    Handlebar Premium

    Messages:
    3,968
    Location:
    United States
    And you can possibly color code them, Reds for the odd numbers, Blue for evens?
     
    KTR5 likes this.
  22. VrapPlus

    VrapPlus

    Messages:
    303
    Location:
    United States
    Red V blue I'm down haha.

    Or teams can chose their own color combo. I'm partial to Nurburgring blue metallic.
     
  23. Handlebar

    Handlebar Premium

    Messages:
    3,968
    Location:
    United States
    Choice was not an accident. My son is a fan.
     
    racefan78 and VrapPlus like this.
  24. RobbiefromBC

    RobbiefromBC

    Messages:
    1,430
    Location:
    Canada
    I really like the idea of rotating through drivers in order to get everyone in on the action!
     
    VrapPlus likes this.
  25. Neovre

    Neovre

    Messages:
    726
    Location:
    United States
    I LIKE THE FACT THAT WC IS CONSIDERED D9 IN THE CHAMP OF CHAMPS. :rolleyes:
     
    Wolfsatz and gmraces like this.
  26. jobyone

    jobyone Premium

    Messages:
    3,558
    Location:
    United States
    I am preparing a much bigger post about SRoC but what if we took the top two finishers from each division at the end of the championship and then two random participants from each division to give everyone a chance to run. That would give you 36 racers. Run four group of 9 on one combo (qualifier, froward, reverse grid). Take the top 6 from each group. The second round would be two groups of 12 and again run one combo. Take the top 7 from each group and run one final combo with 14 racers. This leaves spots for two officials/stewards to monitor the event.

    I would suggest that the combos be randomly selected 1 hour before the event from a list of 5-6 of the most used combos in snail. That way no real practice would be allowed.

    I reckon this would take about 2-2.5 hours to run.
     
    RobbiefromBC and VrapPlus like this.
  27. VrapPlus

    VrapPlus

    Messages:
    303
    Location:
    United States
    Lol we're the bastard children :-/.
     
    Neovre likes this.
  28. ptslopoke

    ptslopoke

    Messages:
    121
    Location:
    United States
    Combo a testing room is open all are welcome just bring an open mind

    1472-6399-9009-5385-1560

    If you can or want I will be testing the following cars to start.

    Brz gt300 base model
    13 Chevy corvette stingray
    Mini cooper s 11
    Mazda roadster touring car
    Datzun 240z
    Abarth 500 09
     
    hooker4, zer05ive and KTR5 like this.
  29. jobyone

    jobyone Premium

    Messages:
    3,558
    Location:
    United States
    We have already raced the vette and Mazda. Just saying;)
     
  30. VrapPlus

    VrapPlus

    Messages:
    303
    Location:
    United States
    I see that Mini Cooper and I drool!
     
    BayouSimDrifter likes this.