◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
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@GTP_CargoRatt has been bouncing around GTP for at least as long as I have. He used to go by a different name many moons ago. I'm surprised he hasn't shown up here before now. About time dude.

Interested in seeing which division you place initially.
 
I didn't recruit CargoRatt though :)

:confused:

Am I supposed to be recruited or otherwise invited to join? :nervous:

@Dragonwhisky You are correct. I have been around for awhile now and used to go by KB18FAN back in the early days of GT5. I finally decided to join in hopes of this being the step I need to help me along in reaching my GTAcademy goal. I have been only doing time trials and have very little actual racing experience so admittedly, my race pace will be rather slow until I get comfortable racing around people. Figured the great folks here could help me along with that. I am a very clean and respectful racer, just don't have a lot of experience so I will do my best to stay out of everyones way as I learn. Thanks for having me guys, its an honor and privilege to be here. :cheers:
 
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Maybe the new aliens will like the Lambo at Silverstone.

A D1 "Castor Oil" Combo, imho.

Telling me it is supposed to be 'good for me' does not make it any more palatable.

I am betting against "clean, close racing!" In this new combo.
 
Combo definitely forces me to be patient. Rushing things even a little ends badly. Have to figure out how to make it through Beckets alive without slowing down so much.
 
just join practice room. Dont know silverstone. But at suzuka just do 1 clean lap and see 1.57.703

EDIT:1.57.566 after 2 more laps

1.57.490
 
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It would appear by those lap times Silverstone should run 5 laps with an 8 minute qualifying session and Suzuka at 6 race laps and 6/7 minutes of qualifying.

If @Pizzle13 would be so kind as to adjust his banners and @zer05ive replace them in the lineup once posted.

Thanks to everyone who's helping get these cool banners for us.
 
It would appear by those lap times Silverstone should run 5 laps with an 8 minute qualifying session and Suzuka at 6 race laps and 6/7 minutes of qualifying.

If @Pizzle13 would be so kind as to adjust his banners and @zer05ive replace them in the lineup once posted.

Thanks to everyone who's helping get these cool banners for us.

6stert.jpg


suzuka is already at 6/7 or should it be 6/6
 
6stert.jpg


suzuka is already at 6/7 or should it be 6/6

It can be left where it is.

I have another question about the banners for you Pizzle. If a picture turns up that has the car on the left, how much trouble would it be to reverse the track map and logo and SNAIL logo locations? It might not be a bad idea to have that kind of flexibility with the photos that may be provided. Consistency and standardization are all well and good, but a little variety now and then is never a bad thing.

I'll rename them Overall best laps of the week instead, or something.

How about Lloydz Laps, the rest of us, not in D1 can just add 4+- seconds to?
 




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Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!

From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill

Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! Our official league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week as well. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five key features of S.N.A.I.L. that you won't find elsewhere. First of all, we provide our members with evenly-matched competition regardless of their skill level. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. Last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy, there's no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's GT Academy Silverstone Finalists race in S.N.A.I.L., and they were able to use their experience in this league to help get them there. Click here if you want to advice from the eventual champion and click here if you want advice from the runner-up. However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from some of the best drivers in the world.

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Division 4 and lower. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in all divisions except for the lowest division, in which (ABS, TCS, and Driving Line are allowed as well)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: Wait to be assigned to a division and then send Friend Requests to the hosts of your division. Then join your division host's room on Sunday night and race!
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
Hi can I join your ps3 GT6 league? I met hog hominy on psn
 
It can be left where it is.

I have another question about the banners for you Pizzle. If a picture turns up that has the car on the left, how much trouble would it be to reverse the track map and logo and SNAIL logo locations? It might not be a bad idea to have that kind of flexibility with the photos that may be provided. Consistency and standardization are all well and good, but a little variety now and then is never a bad thing.



How about Lloydz Laps, the rest of us, not in D1 can just add 4+- seconds to?


Its easy to move it around
I actually have been thinking about that as sort of a pattern first is car right second is car left and third is car right again
But i wasnt sure about that
 
Hi can I join your ps3 GT6 league? I met hog hominy on psn

@Nate L

Here's your official S.N.A.I.L. Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. Send a PSN friend request to the Race Director or Primary Host from your assigned SNAIL Division. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to S.N.A.I.L. :cheers:
 
Its easy to move it around
I actually have been thinking about that as sort of a pattern first is car right second is car left and third is car right again
But i wasnt sure about that

I don't know that you necessarily need to lock in a pattern. Just take the pictures you want and if it looks good to have the car on the left and track right, have at it, if not, leave it like it is.
 
I don't know that you necessarily need to lock in a pattern. Just take the pictures you want and if it looks good to have the car on the left and track right, have at it, if not, leave it like it is.

I meant as a pattern for the lineup post
If it goes from right to left and right again it might look cool as opposed to having it in 1 row ... it would be like zig zag
 
I meant as a pattern for the lineup post
If it goes from right to left and right again it might look cool as opposed to having it in 1 row ... it would be like zig zag

I got that. You're more than welcome to do it that way, I just don't think you ought to limit your choices to a maggots and becketts. Left turn and right turn could work as well. All to the right and all to the left, etc.

Predictable patterns are how assassins pick the spot to do their targets. ;) :crazy:
 
Quick update on today: Today consisted of a bit of good driving time with free practice, pre-qualy, qualy, and night qualy. Unfortunately I wasn't able to get any laps for free practice due to a nasty crash with the #98 ART Mclaren driven by Alvaro Parente. The left side of the car was practically missing yet luckily Alvaro was alright but definitely banged up and bruised a little.

Had a few nice laps in pre-qualy just getting more used to the car and track again with my times coming down nicely at the end. Then it was time for qualifying where Wolfgang Reip went out first and put in a mega lap to put us into the top 20 from the get-go so we can compete in Super Pole tomorrow. I put in some good quick lap times along with the rest of the boys that I was very happy with. Some minor changes will gain me even more time in the race I think as the car felt amazing and should do well in the race if it's anywhere near how it was today.

Only a few laps for each driver in our car in night qualifying to meet the rules but those few laps were quite fun. I forgot what it was like to drive fast in the dark with bright headlights in your mirrors and searching for curbs. It's always a bit of a struggle at first until you adapt to the dark. I think with a few laps in the night stints come race time I should be good to go. Anyways, looking forward to racing on Saturday to start the famous 24 Hours of Spa!

- Nick

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