◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

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Click here to learn how to win a GranStand wheel stand!!



Rwr7ENR.png





Thanks to @brntguy for the awesome video!

Good luck to all the SNAILs competing in the
2015 GT Academy National Finals!!


USA Finalists
JwldiQg.jpg

Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

Mexico Finalists
@pakicote
@JJLopez427 (alternate)​


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
There are five key features of SNAIL that you won't find elsewhere. First of all, we provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established SNAIL as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
 
I didn't stick around long enough for the RX-7 but that's one of those cars that's literally fun almost everywhere so either outcome works for me. Indeed
It handles the same but is a little more nimble and easier to keep control of, mostly due to it being a little over 100kg lighter.
 
Click here to learn how to win a GranStand wheel stand!!



Rwr7ENR.png





Thanks to @brntguy for the awesome video!

Good luck to all the SNAILs competing in the
2015 GT Academy National Finals!!


USA Finalists
JwldiQg.jpg

Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

Mexico Finalists
@pakicote
@JJLopez427 (alternate)​


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
There are five key features of SNAIL that you won't find elsewhere. First of all, we provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established SNAIL as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I've joined a couple lobby's and I think it's great! If you guys have any room, then I would LOVE to join.
 
I've joined a couple lobby's and I think it's great! If you guys have any room, then I would LOVE to join.
Keep an eye on the thread in the morning. @nmcp1 is probably sleeping right now, which is what I plan to be doing in about 10 minutes, but as soon as he sees your request to join he'll be posting up your next steps.
 
Oh no!! I really hope someone can help you out, I'd hate to not see you around anymore :(


Testing Room NOW OPEN!!

Supra GT500 at Grand Valley Speedway (Reverse)
Testing Room NOW OPEN in Club Lobby!

Supra GT500 Base Model '05 at Grand Valley Speedway - Reverse. Put your big boy pants on!
I saw that and edited it lol

I'd like to get a lot of D4-D7 drivers in here so I can see how things will play out. Right now it's gtr3123 and jared_93 leading the field of me and Die_Birdy_Die. It's hard to gauge how fast I am when everyone else is clearly miles ahead :)
New room will be opened in a minute. I had to quit to put numbers on my car. Everyone get painted and numbered up so we know who you are!
To anyone that wants to join the testing room that's open, bring a Supra GT500 and RX-7 Touring Car. We're using the latter now. It's very similar in lap times and corner speeds, but a little more nimble with the braking and turn-in which is nice. And it looks meaner.
I have a question for those who voted the RUF RGT off. Did you not like the car or the track?
I was originally gonna use Nurburgring GP/D or GP/F but it was just used. I had it my mind that I could bring a better car there, but then I thought some people didn't like the track regardless so that's thrown out the window. Ugh.. I really like that track and Motegi...
I may be on in a bit, for that and/or more testing.
Testing for new combo right now in a club lobby. Care to join? :cheers:
What happened that I lost Prize A? I have no IRs on file. The official prize post showed Division 7 was not eligible.
Ah, I assumed the not eligible parenthesis applied to the division as a whole, like what happened to me one time due to replays not being uploaded.

@zer05ive @Rednose58 @Dragonwhisky @JLBowler @llNovall

I am freezing the track. Grand Valley Speedway remains. Tom's Chaser is gone.

Let's get this ball rolling. I had three top choices for Prize A and was gonna announce as soon as I was allowed. @o8_jedi I hope you're prepared!

How much time am I allowed to change my decision? I want to pass the freeze so I get a chance at a creative decision.
It appears an apology is in order. Sorry for jumping the gun and speaking out of turn. Of course though, no matter what I say @llNovall will still do whatever he wants. :cheers:
I still like the RX-7 Touring Car better but if someone else from that testing room gets Prize A before me, they may pick the Supra. It was a fun time.
It handles the same but is a little more nimble and easier to keep control of, mostly due to it being a little over 100kg lighter.
There's always room! 👍
Just a silly question for you, do you ever sleep?:eek:
 
I'm EST so it's just 12:46am now. I was off today so I had all day to dedicate to SNAIL. Tomorrow I'm not working til 6pm so I can stay up late tonight.
 
17877490498_2d11489612_o.jpg

As the co-series director for the Tuesday SNAIL World Road Racing Challenge, I'm happy to congratulate @irmopars for taking the Series Championship out Inaugural season.

With the above comes the announcement that we are once again accepting applications for new drivers to join the fun. If your looking for something to do on Tuesday and have a PS4 with Project Cars, please check out the thread for the Tuesday SNAIL World Road Racing Challenge and sign up in the thread. The next season starts next week on 8/18/15 and would love to have some quality SNAILS join the fun. Season 2 will feature the Ginetta G40 Junior competing on 8 different tracks with both Night and day races along with a rain shower two. Space is limited so if your interested, don't delay.

If you have any questions about the Tuesday SNAIL World Road Racing Challenge , please let me know. Hope to see you on the track.

Regards, Grim and Zii
 
I've been doing a lot of searching through the car list to try to find new cars that could make for good racing, I was wondering if anyone who has experience with excel/spreadsheets might want to help me make this work I'm doing into something useful as a search tool for the community.

I've noticed that the search tool in GT6 doesn't let you sort in all the ways I'd like to be able to for our SNAILy purposes...
 
This is news to me! I'll have to try it. Thanks for the great explanation. So do you think it gives you an advantage in racing or is it just to be more realistic?


I love it. Good racing @MikeGrove, and thanks for recording it @brntguy


I think its a bit of both @Unknown_Male

Let me know if you ever wanna set up a lobby to go over the finer details sometime.
I'll gladly share & dicuss all my knowledge, as it was once shared with me.

-

Back in April, After seeing the two wheels match up with my own eyes and then analyzing the differences in the way the car behaves and drives,

It was a real "no brainer" as to which set up I would race with going forward.

---

For me, matching up the cockpit and G27 wheels together, adds "realism" &
is an advantage over default settings.


Depends on individual driving style.
Some guys prefer more play in the wheel

& every car is different,

But....

from my very recent experience,
when trying my best to drive a car that I would normally match up, on default settings,

it makes me wonder, how in the world I ever was able to drive 900 degrees successfully.

Making quick saves, & maintaining balance becomes totally hit or miss because the feel from your front wheels is diluted.

Pointing the front wheels in the right direction when under pressure, becomes comparable to threading a needle. All to easy to totally lose the rear end of the car.


Same car, when switched to a "matched up"(Start+Select+Sqaure)----- becomes docile & utterly predictable/controllable, in all scenarios

(That Ruf RGT for instance. On 900 degrees, good luck...lol. But for me, using a matched up (start+select+square) Turned it into a 4x race winner.)


To reiterate, my personal opinions

Performance Advantage ✔️
Enhanced Realism ✔️
 
I've been doing a lot of searching through the car list to try to find new cars that could make for good racing, I was wondering if anyone who has experience with excel/spreadsheets might want to help me make this work I'm doing into something useful as a search tool for the community.

I've noticed that the search tool in GT6 doesn't let you sort in all the ways I'd like to be able to for our SNAILy purposes...

I can try and lend a hand
 
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I've joined a couple lobby's and I think it's great! If you guys have any room, then I would LOVE to join.

@KavHavok

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @Dragonwhisky, @JLBowler, @nmcp1 & @zer05ive as participants. The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing club. Sunday races are organized exclusively through the GT6 Community features within the game.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
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I've been doing a lot of searching through the car list to try to find new cars that could make for good racing, I was wondering if anyone who has experience with excel/spreadsheets might want to help me make this work I'm doing into something useful as a search tool for the community.

I've noticed that the search tool in GT6 doesn't let you sort in all the ways I'd like to be able to for our SNAILy purposes...

I have a spreadsheet with all the cars and most of their specs. I can share that with the excel/spreadsheet wizards that we have here to accomplish whatever ideas you have.
 
For those interested, the GT Academy final race will be broadcast LIVE. I don't know which US drivers are still in the mix, yet. I do know Vladimir / @vovik05 is not racing.

9:15 ET
http://live.nismo.tv

EDIT:
Here is a link to a summary of the days. @Ryan Lynch and @maxking39 are still in the mix for the US.

http://nissannews.com/en-US/nissan/...ce-camp-day-5-another-elimination-looms-large


Forgive my poor linking. I'm on my phone.

Culled this URL when I hit the link from my phone, since the one Coach posted won't load on my work PC, https://www.youtube.com/watch?v=p9l9Op1kApQ&app=desktop




And then there is this

http://livetiming.tsl-timing.com/153391

Can't get the live timing thing to show anything but a blue back ground though.
 
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