- New York
That only happens to me after the race when it shows the driver walking from the car. But during the race no problems.Not seeing any livery issue on my side.
Where are you seeing this happen?
Are you online when this happens?
Are you able to reapply the custom livery while in your garage?
On the change of Combo, when I make the car choice and enter the pit I see that the car is not my custom livery, but the car's original paint scheme.Not seeing any livery issue on my side.
Where are you seeing this happen?
Are you online when this happens?
Are you able to reapply the custom livery while in your garage?
Sunday, April 22, 2018 Lineup
April 2018 Season - League Night #3
1. HYUNDAI GENESIS COUPE 3.8 TRACK 2013 on SM Tires @ Tsukuba Circuit - 18:00 Clear - (10 Laps)
2. CHEVROLET CORVETTE C7 GR.3 on RH Tires @ Willow Springs International Raceway: Streets of Willow Springs - 10:00 Cloudy - (10 Laps)
3. HONDA RAYBRIG NSX CONCEPT GT 2016 (GT500) on RH Tires @ Suzuka Circuit - 18:45 Clear - (6 Laps)
Follow the link in my signature to get the details.
The snail spirit is to drive every combo no matter if you like it or not. If you skip it you can't vote it off, so you may have to do it again next week....Streets of Willow? Ugh, no thanks. I have never liked that track. If I show up tomorrow night, there’s a good chance I’ll skip that one.
If you have to concede position its important to do it off the racing line on these narrow tracks like Tsukuba and Willow. It happened once on Thursday at Tsukuba; someone let off the gas to concede and the train of cars behind got stacked up and smashed into eachother. I've been guilty of it myself, you're so worried about giving the position back but you forget about whats going on behind you.
"Note: Contact with cones or pylons is subject to penalty even if you are otherwise within the stated track boundaries."
This is written in the OLR Track Boundaries for Nurburgring GP. I assume since its not written for Willowsprings, contact with cones will not be a potential penalty? Just wanted to bring this up since its our first time running at Streets and theres quite a few cones on track
I built the amount of shells I collected over the entire time I’ve been a part of snail. Have an extra set of pedals? I promise you there is someone on here that could fork over some $hells to buy them. Old headset? Throw it on the marketplace. If it works why just have it collect dust when there is a community of sim racers here that may or may not need a “new-sed” product. And in the end you can end up having quite a few $hells to acquire something as epic as this. I lost quite a few auctions on buttkickers and even a rig if i remember right but it pays off in the end. I promise!!! Get on the market place. Follow the page. Get notifications and emails for that page. Be on top of what gets posted so that one day I’ll be having a meme bidding war with some new faces. Happy bidding!!In case anyone missed it, @Zii1993 won the ButtKicker prize so he'll be the proud new owner of a ButtKicker Simulation Kit very soon. In order to place the winning bid, he used $hells that he got from auctioning other items himself in the SNAIL Marketplace. For those of you who haven't been around that long, the SNAIL Marketplace is the platform that our league uses to buy and sell goods and services using a unique currency that we created called "$hells".
The Marketplace has been far less active than it used to be, but SNAIL leadership has been discussing various ways to change that. We're determined to revitalize it and make it better than ever! In that effort, we'll be giving the SNAIL Marketplace OP a makeover and relaunching the entire program soon. Don't worry; everyone will be able to keep their existing $hells, but we're going to add even more ways to earn (or even win) $hells so that everyone can share in the fun of our very own digital currency. (Bitcoin who?? )
So to get help get the ball rolling, I'm officially announcing a contest to design a new logo for the SNAIL Marketplace! The winner will get 50 $hells, second place will get 25 $hells, and third place will get $10 $hells. I'll send our original logo to anybody who'd like to use it as a basis for creating the new logo, or feel free to design something from scratch. Some ideals I had were to use our logo (shown below), but then add a vertical line through the "S" in SNAIL to make it look like a dollar sign. Then replace "SNAILRACING.ORG" with "MARKETPLACE". Again, these are just some ideas I had, but I welcome any different and creative ideas as well! Please note simply creating a graphic design for the league will earn you $hells as well, so the prizes listed above are just a bonus incentive on top of that.
You assume incorrectly. Section 15 A of the OLR states that any contact with cones is subject to penalty. Mention of cones is in the individual track descriptions just as a reminder of rule 15 A.
15: Track Boundaries:
A: Colliding with or using walls, fences, cones, brake markers or any other obstacle that is outside the track surface is forbidden, whether time is gained or not and whether you have two tires on the track surface or not.
Me thinks I see a bus stop at Watkins. No thanks. I’d even like Dragon Tail if we had to drive it by the book. Oops, probably opening can of worms. Don’t get how 4 tires on rumble strips are OK there. One would die in real life if one drove it like we do.Road america and watkinglen are two tracks id like to see on gts.
I despise Monza drag strip but I still endure for my SNAIL brethren. Bad day racing is better than good day at work.Streets of Willow? Ugh, no thanks. I have never liked that track. If I show up tomorrow night, there’s a good chance I’ll skip that one.
Amen brother.The snail spirit is to drive every combo no matter if you like it or not. If you skip it you can't vote it off, so you may have to do it again next week..... Take it easy, stay on track and you may end up on the podium....
Check out our very own @vovik05 putting SNAIL in the news!!
Don't miss GTPlanet's feature of our very own @CoachMK21!
Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)
Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!
2015 USA Finalists
Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!
And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!
2016 Mexico Finalists
@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us
Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join." (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.