◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

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I may decide to that too. I missed the first one that was earlier this month.
Same and weather wasnt proper yet. This one im going to is held for Clarkson Alumni so wont be to many peolle my brother said something like 12 people were there last year. He is an alumni and is allowed to bring up to 4 other people/cars.

So as it stands have him w fiesta st, a wrx, a civic si and my fit. Should be a fun drive.
 
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I may decide to that too. I missed the first one that was earlier this month.

Same and weather wasnt proper yet. This one im going to is held for Clarkson Alumni so wont be to many peolle my brother said something like 12 people were there last year. He is an alumni and is allowed to bring up to 4 other people/cars.

So as it stands have him w fiesta st, a wrx, a civic si and my fit. Should be a fun drive.

Just realize they are paced laps. You are able to put some distance between yourself and the car in front of you, but you don't really get a chance to "go fast". It is a cool experience to get on the track, especially if you've never done a DE or raced there.
 
Yea I know it's just that but it's enough for a start. I'll get to understand elevation changes and the visual pace a track takes up which you can't get from a game. There is a speed limit but I hear you can lag behind a little to get some acceleration g-force reaching that limit. Low speed corners are probably the best as you're probably taking them slower than the speed limit and therefore can accelerate out a bit.
 
Yeah from what ive heard its "paced" by the lead car basically my friend with the wrx was able to hit 110 on the straight as he waited up and had the room to do so. With my low power i feel keeping up with my brothers and him will be a challenge even if they go easy.
 
Who on here plays both GTS and PC2, and if you had to give one up which one would it be, and why? Sorry but I'm not familiar with PCars and it looks more complicated?? Anyway I'm interested in possibly playing both, would just like to know peoples thoughts on the subject before I go out and buy it.
 
Well when they're all the same lackluster update with variants on fake tracks and adding cars we've already had in previous games (meaning no actual new content) I'm gonna be upset. GTS is turning into GT6-Remake with less cars and tracks and they're just building it back up on a new console.

I'm just voicing how many people feel. With how things have gone so far we knew we would be getting some variants on already existing fake tracks and that's disappointing when there are so many real world tracks to add. Hell, I'd rather have remakes of other GT tracks. Yay it's something though, right?
Very much agree.

Always feels nice to have my personal brand of crazy be validated

:cheers:
It's not crazy to want a proper racing game with proper tracks. If it wasn't for GT5 I never would of started watching F1.

I'd say my vision is getting better compared to my early days :lol:

:cheers:

BTW, I should be back racing this Sunday 👍
Great!

I would gladly pay for DLC. I have the season pass for Project Cars 2 and I enjoy every bit of it.
Me too. But with pay DLC we wouldn't be able to race them in snail with out changing the OLR.
 
Who on here plays both GTS and PC2, and if you had to give one up which one would it be, and why? Sorry but I'm not familiar with PCars and it looks more complicated?? Anyway I'm interested in possibly playing both, would just like to know peoples thoughts on the subject before I go out and buy it.
I have both but find myself spending way more time on gts. If it wasnt for the tracks (and v8 supercars) i probably wouldnt play pcars2. Also find it hard to get into lobbies or have people join yours. I jump on with intention to race other people but end up just racing against ai after wasting an hour waiting in a lobby.....and you have to wait as far as i know im not able to practice or anything sitting solo in a lobby
 
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Who on here plays both GTS and PC2, and if you had to give one up which one would it be, and why? Sorry but I'm not familiar with PCars and it looks more complicated?? Anyway I'm interested in possibly playing both, would just like to know peoples thoughts on the subject before I go out and buy it.
I have both, and play about 80:20 PCars 2 to GTSport. PCars 2 has better track selction, more realistic road feel, and much better physics in my opinion. And while the clutch pedal is arguably too forgiving in PCars 2, I find the clutch completely broken in GT. I think weight transfer and tire grip is done much better in PCars 2 as well. GT is much prettier, but not being able to adjust my cockpit view exactly where I like it is a negative. I exclusively use cockpit view, and PCars 2 allows you to dial it in beautifully.

There's no reason to not enjoy both games, but mixing them will require a lot of practice in each. Cars handle very different when you're on the edge, and it will make staying competitive challenging.

I also throw some Assetto Corsa and Dirt Rally in there too. I don't race online to be ultra competitive and look to win. I'm more in it for the reaslism, and racing experience. Granted, a divisional win in my Monday night league is always fun! And I totally won my division last Monday night!
 
Yeah from what ive heard its "paced" by the lead car basically my friend with the wrx was able to hit 110 on the straight as he waited up and had the room to do so. With my low power i feel keeping up with my brothers and him will be a challenge even if they go easy.

In the 2 times I've done a HPDE at Watkins Glen, I've gone with Phoenix CMR. They are a smaller organization, with only 1 track day at WGI now. They had two weekends when I did it a few years ago. Anyways, they offer a Trial Program that is not super cheap, but a good deal considering it does get you on track, with an instructor and an option to buy the rest of the event. It's $150 and includes a 20-minute classroom session and 1 20-minute on track session with an instructor. Compare that to your $55 for 3 paced laps (and lunch) and it's a fair deal.

The real problem is that WGI is expensive. The price for the 2-day event has gone up $150 in the last 4 years, all because WGI repaved the track and passed on a big price hike to everyone who rents the track.
 
In the 2 times I've done a HPDE at Watkins Glen, I've gone with Phoenix CMR. They are a smaller organization, with only 1 track day at WGI now. They had two weekends when I did it a few years ago. Anyways, they offer a Trial Program that is not super cheap, but a good deal considering it does get you on track, with an instructor and an option to buy the rest of the event. It's $150 and includes a 20-minute classroom session and 1 20-minute on track session with an instructor. Compare that to your $55 for 3 paced laps (and lunch) and it's a fair deal.

The real problem is that WGI is expensive. The price for the 2-day event has gone up $150 in the last 4 years, all because WGI repaved the track and passed on a big price hike to everyone who rents the track.
I did not see this. That is a good deal and something i might give a go. Ty for the headsup.

@CoachMK21 looks like i can register on motorsportreg.com too
 
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I have both, and play about 80:20 PCars 2 to GTSport. PCars 2 has better track selction, more realistic road feel, and much better physics in my opinion. And while the clutch pedal is arguably too forgiving in PCars 2, I find the clutch completely broken in GT. I think weight transfer and tire grip is done much better in PCars 2 as well. GT is much prettier, but not being able to adjust my cockpit view exactly where I like it is a negative. I exclusively use cockpit view, and PCars 2 allows you to dial it in beautifully.

There's no reason to not enjoy both games, but mixing them will require a lot of practice in each. Cars handle very different when you're on the edge, and it will make staying competitive challenging.

I also throw some Assetto Corsa and Dirt Rally in there too. I don't race online to be ultra competitive and look to win. I'm more in it for the reaslism, and racing experience. Granted, a divisional win in my Monday night league is always fun! And I totally won my division last Monday night!
Wow, just about word for word how I would have written it. Except for the fact that my ratio is 10:90 PC2 to GT Spurt. :lol:
Edit: Nobody talks about iRacing. I understand that it’s the best for many things with cost being the big exception.
 
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I have both and play GTS bout 99.5% percent of the time. My issue with PC2 is more from a set up time issue vs plug and play. My T300 wheel needs a lot of adjustments made to even come close to the FFB settings I have on GTS. Secondly. If I was to run pC2, the guys I run with use modified settings which are plentiful, if that’s your thing. Literally everything can be adjusted. Albeit the company I’d run with are mostly ex Snails who I love, I just don’t have the time to set up the car and be relatively competitive.
For this guy, I prefer the ease of jumping into a combo with no setup time and keeping up with the pack (for the most part)

It really comes down to what you are looking for from a racing sim,personally.

But that’s my 2 pennies worth

PS What GTS lacks in variety , it makes up graphically vs PC2
 
I only have a little experience with pcars2 thus far, but these are my impressions. Similar to what @Gr8_Lakes and @TomMang_68 have said, if you are a tuner and love tweaking setups pcars is the way to go, so much more detail for dialing things in, FFB feels better in PCars2 and the variable weather is done nicely. GTSport has physics that don't seem quite as demanding, making the game easier to jump into, also it is prettier. PCars2 has a true career mode for the single player side, whereas it seems like many more people race online in GTSport. The short version is PCars2 is more a sim and GTSport is more arcade like.
 
In combo 1 changed abs from weak to default and it was a lot safer and dropped 1 second on average.

If you normally use weak abs , try default.

Almost at mid Division time.
 
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I have read the first post and would like to join

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PRESENTS:

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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join." (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
 
I have read the first post and would like to join

@Gabriel90

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @JLBowler, @nmcp1,@zer05ive ,@Rednose58 &, @MajorBlixem as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
@nmcp1 @JLBowler
I would like to rejoin Sunday league racing. Thanks.

@llNovall

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @JLBowler, @nmcp1,@zer05ive ,@Rednose58 &, @MajorBlixem as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
In combo 1 changed abs from weak to default and it was a lot safer and dropped 1 second on average.

If you normally use weak abs , try default.

Almost at mid Division time.
I've only ever used default. For some reason I thought we had to, but in any event I guess it was the right choice, Lol
 
I've only ever used default. For some reason I thought we had to, but in any event I guess it was the right choice, Lol

I normally prefer the feeling of weak ABS, sometimes off for open wheel. When ABS kicks in ( red bar vs white bar on brake gauge) I feel like I have lost some control of the car and along for the ride. My braking distances are also usually shorter with abs weak if I can control the car.
 
We’d be better racers if we didn’t allow ABS (I have capital letters :D). It would put many at a disadvantage (equipment wise) since GT Spurt doesn’t have brake pressure adjustment. I participated in a room with no aids (means no ABS also) and it tought me volumes.
 
Yea GTS's physics and feedback system isn't the best at representing/giving a good lock up feeling so it's harder to drive with ABS off compared to other sims. Also those other sims like Rob said have brake pressure adjustments which help immensely.
 
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The Autodromo Internazionale Enzo e Dino Ferrari is a motorsport race circuitnear the Italian town of Imola, 40 kilometres (24.9 mi) east of Bologna and 80 kilometres (49.7 mi) east of the Ferrarifactory in Maranello.

The circuit is named after Ferrari's late founder Enzoand his son Dino who had died in the 1950s. Before Enzo Ferrari's death in 1988 it was called 'Autodromo Dino Ferrari'. The circuit has FIA Grade 1 license.[1]
 
Yea GTS's physics and feedback system isn't the best at representing/giving a good lock up feeling so it's harder to drive with ABS off compared to other sims. Also those other sims like Rob said have brake pressure adjustments which help immensely.
In my opinion the flaws of both games cancel each other out. Both games can learn from each other.
 

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