2020 VRR DHL Endurance Championship--Season Finale on 4 April 2020

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Eva

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Virtual Reality Racing's premier Le Mans-style endurance competition has returned for the start of the new decade. With renewal comes improvement, for the championship, for the teams, and the drivers. Endurance racing is the tradition of VRR, the backbone and the aura of what we do. For those new to us, we welcome you all to join us in this 8 race battle. 5 years for us have flown by. The next 5 years begin here.

Round 1: 400km of Italy/Autodromo Nazionale Monza/69 laps/18 January 2020
Round 2:
400km of the United States/Blue Moon Bay Infield Course A/120 laps/25 January 2020
Round 3:
600km of Le Mans/Circuit de la Sarthe/45 laps/08 February 2020

Round 4: 400km of Belgium/Circuit de Spa-Francorchamps/58 laps/15 February 2020
Round 5:
400km of Germany/Nurburgring GP Strecke/78 laps/29 February 2020
Round 6:
400km of Spain/Circuit de Barcelona-Catalunya/87 laps/07 March 2020
Round 7:
400km of Brazil/Autodromo Jose Carlos Pace/93 laps/21 March 2020
Round 8:
400km of Japan/Fuji International Speedway/88 laps/28 March 2020



2020 VRR DHL Endurance Championship Sporting Regulations​
1.1. The P1 Class to the VRR DHL Endurance Championship will be restricted to three two car teams, one team per manufacturer between Audi, Porsche, and Toyota.
1.2. P1 Class teams must share nearly identical liveries between the two cars, with the only allowed differences being in side mirror color, identification requirements such as car number, driver name, and national flags, and wheel color.
1.3. Competitors licensed Diamond, or Gold have the ability to race in the P1 Class.
1.3.1. Emerald licensed competitors may be given a requirement exemption in order to participate in the class.
1.4. Cars in the Prototype Class will have the numbers 1, 2, 3, 4, 5, and 6 reserved for them, with each team receiving a sequential pair of numbers based on their Team Championship performances in the previous season.
1.4.1. Black Rose Racing, as the defending P1 Class Team Champions, will be assigned car numbers 1, and 2.
1.4.2. Bitter Rivals Racing will be assigned car numbers 3, and 4 due to their participation in the previous season's GTE Class.
1.4.3. Clockwork Motorsports will be assigned car numbers 5, and 6, due to not participating previously in the Championship.
1.5. Team names cannot be real life team names, but can incorporate the manufacturer into the name.
1.6. The P1 Class is limited to six total entries, with no wild card entries permitted. Teams have the ability to call in drivers as substitutes, should one of the team's primary drivers be unable to participate in the event.
1.6.1. Substitute drivers do not have to adhere to the licence requirement unless they participate in four or more events.
1.6.2. Substitute drivers for Prototype Class cars must use the same car number as the driver they are substituting in for.
1.7. All P Class cars will be utilizing soft compound Michelin-branded tires .
1.8. For a race to be permitted to start, at least 4 P1 Class cars must be in attendance.
Example 1: P Class Registration Requirement Details
PSN ID:
Nation:
Car Number:
Team:
Car:
Primary Sponsor:
Status: Full Time or Part Time
2.1. The Grand Touring Endurance (GTE) Class to the VRR DHL Endurance Championship will be open to teams permitted to run one, two, or three cars.
2.2. GTE Class teams are permitted to have their cars adorned with different liveries, but the primary sponsor to the livery must be declared publicly upon
registration.
2.3. All licensed competitors are permitted to participate in the class.
2.4. Cars in the GTE Class are permitted to be numbered between 7-99.
2.4.1. Numbers prefixed with a 0, such as 01, are not permitted.
2.5. Team names cannot be real life team names, nor can they feature the manufacturer, as more than one team can potentially utilize the manufacturer.
2.6. Teams in GTE Class are not required to use the same car model for their cars.
2.6.1. Teams however will be limited to using cars from two different manufacturers. (For example, a team running three cars can run 2 Ferrari 458 Italia cars and 1 Lexus RC F GT3 car, or vise versa)
2.7. The GTE Class can accept up to 16 entries, with a pre-qualifying procedure in place to determine the official GTE entry list for each event.
2.7.1. In the event that one of the 6 P Class grid spaces are vacant, the GT Class can host an additional car, up to 10 total GTE Class entries in a race.
2.8. GTE Class teams can run substitute drivers in the case that a regular driver is not able to attend an event. However, unlike in P Class, the substitute driver is not required to use the regular driver's car number, and can elect to use their own if it is available for use.
2.9. GTE Class teams have the ability to select from three tire brands, Michelin, Dunlop, and Bridgestone.
2.9.1. All cars on any given team must be equipped with the same tire brand.
2.9.2. GTE Class will utilize soft compound tires.
2.10. For a race to be permitted to start, a minimum of four GT Class cars must be in attendance.
Example 2: GTE Class Registration Required Details
PSN ID:
Nation:
Car Number:
Team:
Car Model:
Tire Supplier:
Primary Sponsor:
Status: Full Time or Part Time
3.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Drivers that enter events in violation will be immediately suspended.
3.2. Political liveries will not be tolerated. VRR is a neutral zone. Drivers will be given one warning if their liveries are found to be in violation of this. After that one warning, they will receive a one race suspension.
3.3. Liveries that are distasteful or intended to be a meme will not be permitted.
3.4. All entries are limited to a single livery throughout the season. Minor changes that do not alter the overall identity of the car are permitted.
3.4.1. Minor changes permitted to liveries can include side mirror colors, associate sponsorship adjustments, or change in texture of decals and paint. Significant alterations regarding patterns and colors are not permitted once the season has began and the entrant has taken part in a championship event.
3.5. All P1 Class cars will be required to utilize the default red numberplate with the DHL banner above it.
3.6. All P1 Class cars will additionally be required to have the P1 indicator in this link on the tail of the car, accessible through the "Other" category.
3.7. The Michelin banner logo is required to be on P Class cars under both front headlights.
3.8. The VRR logo is required to be on the nose of all P Class cars on top of a red background.
3.9. All GTE Class cars will be required to utilize the green numberplate provided with this link. The numberplate is required to be in the same location on both sides of the car, as well as on the bonnet of the car.
3.9.1. The numberplates on the sides of the car must be below the wheel arches in the bodywork of the car, and must be located between the front and rear tires.
3.10. GTE cars must additionally have the GTE indicator on the rear bumper under the right tail light. Link to that decal is here.
3.11. All GTE Class cars must be equipped with yellow headlights.
3.12. All GTE Class cars must be equipped with the black Gran Turismo windshield banner.
3.13. For GTE Class, the VRR logo must be placed in front of the side mirrors, with a green background.
3.14. Tire supplier decals must be present on all GT Class cars dependent on which supplier the entry is using. The supplier's decals must be present on the front of the car under the headlights and on the C-Pillar on both sides.
3.15. All cars must use the provided number decals listed here: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
3.16. Primary sponsors claimed for entries cannot be used by other teams.
3.17. Entries that do not conform to any parts of Section 3 will be handed a 1 lap penalty for each infraction located on the car.
4.1. Each race event will be composed of two classes, P1 Class, and Grand Touring Endurance (GTE) Class. P1 Class is intended to be a faster class, focused around team efforts and more skilled drivers, while GTE Class is more open, flexible, and slower.
4.2. For any given event, up to 6 P1 Class cars can participate in the event. A minimum of 4 P Class cars is required for a championship event to take place.
4.3. For GTE Class, depending on how many P Class cars are entered for an event, up to 10 cars can compete in the class. A minimum of 4 GT Class cars is required for a championship event to take place.
4.4. For each race in the season, a set of provisional entries will be assigned to competitors of certain criteria.
4.4.1. All 6 P1 Class entries from all 3 teams are guaranteed a space in each event of the season, with no exceptions.
4.4.2. For the first race of the season only, the reigning Driver's Champions from both classes also earn a guaranteed starting spot for the event, regardless of qualifying results.
4.4.2.1. In the event a provisional-holding competitor has not qualified within the top 8 of the field, the competitor in question will start the race last, with the last-qualified driver for the event being removed from the event.
4.4.3. Each subsequent event after the first, the top placed competitor for the top 4 manufacturers in GTE will be awarded guaranteed starting spaces for the events they receive provisionals for.
4.4.3.1. If a provisional-holding competitor fails to qualify within the top 8 of the class, they will replace the lowest qualifying competitor that made the field.
4.4.3.2. If multiple competitors, being more than one, holding a provisional fail to qualify, then none of the provisionals for that round will be observed, and the qualifying order for GTE Class will stand as the session ended.
4.5. In addition to the potential 14 racing entries, the final slot of the lobby is reserved for the race director, who is only permitted to participate in an event if it is necessary for an event to take place. Under normal circumstances, the race director's primary focus will be to ensure the event remains on schedule as well as act as ensure the event's integrity.
5.1. VRR is a clean racing environment. Rough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
5.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in the faster class will be expected to drive cleaner and use patience with their overtakes.
5.3. Drivers attempting to lap cars will need to use flashing lights as well as patience in passing.
5.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant line until after they have been cleared by the passing car.
5.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
5.6. The racing surface is determined to be the asphalt/concrete which contains the racing line. Curbstones, drainage lines, sausage curbing, astroturf, and painted tarmac outside of the lined boundaries of the racing surface do not count as part of the racing surface.
5.6.1. Penalties will be assessed based on if drivers gain an advantage in comparison to the driver immediately in front of or behind (depending on which car is closest) by abusing track limits by either cutting the insides of corners or by using the outside boundaries on corners and corner exits.
5.6.2. Some corners will be given leniency to the ruling based on difficulty to adhere to the initial rule or how confined the track surface is in that specific corner.
5.6.2.1. Autodromo Nazionale Monza--Turns 1-2 (Rettifilo Chicane), turns 4-5 (Roggia Chicane), turns 8-10 (Ascari Chicane) permits using the striped curbing as track surface.
5.6.2.2. Blue Moon Bay Infield Course A--
5.6.2.3. Circuit de la Sarthe--Turns 2-3 (Dunlop Chicane), turn 8 (Tertre Rouge), turns 26-29 (Ford Chicanes) permits using the striped curbing as track surface.
5.6.2.4. Circuit de Spa-Francorchamps--
5.6.2.5. Nurburgring GP Strecke--Turn 4 (Mercedes Arena Exit), turns 8-9 (Michael Schumacher S). turns 13-14 (NGK Chicane) permits using curbing as track surface.
5.6.2.6. Circuit de Barcelona-Catalunya--Turns 1-2, turn 9, turns 14-15 permits using the striped curbing as track surface.
5.6.2.7. Autodromo Jose Carlos Pace--Turns 1-2 (Senna S), turn 9 permits using the striped curbing as track surface.
5.6.2.8. Fuji International Speedway--Turns 10-12 (Dunlop Chicane) permits using the striped curbing as track surface.
5.7. During Parc Ferme, drivers will be directed to park in a designated area and await further instruction. Drivers that continue to move after this instruction, or drivers that cause collisions with other parked vehicles while under Parc Ferme, will have their qualifying times invalidated and will start the race from the rear of the entire field, regardless of class.
5.8. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a 10 second post race time penalty for each offense.
5.9. Passing under yellow flag conditions is prohibited. Drivers that pass under any yellow flag conditions and do not give the position back will be handed a 30 second post race time penalty.
5.10. Drivers that prematurely leave a race once will be given a disciplinary warning for the first offense. The second time a driver leaves a race before the finish, the driver will be suspended for one race. The third time a driver leave a race early, they will not be permitted to continue the season in any capacity.
5.11. Drivers vying to defend a position on track are allowed one defensive move. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
Note: All times listed are in Eastern U.S. time.
6.1. Each event will begin with the P1 Class qualifying session.
6.1.1. The lobby for P1 Class qualifying will open at approximately 1:55 p.m. to allow the competitors time to enter the lobby.
6.1.2. At 2:00 p.m, the qualifying session will begin, with the session lasting 15 minutes in length.
6.1.3. Once the timer has expired, the race director will alert the competitors to finish their current laps and park in a designated space off of the racing surface.
6.1.4. After all competitors have come to a complete stop, the race director will record the lap times from the session before allowing the competitors to leave the lobby.
6.1.5. Only P1 Class competitors, the race director, and the broadcaster are permitted in the lobby during the session.
6.1.6. Competitors that do not remain parked, ie: performing burnouts, hitting other vehicles, continuing on a lap, will be assessed a 30 second pit lane penalty for parc ferme violations.
6.2. Once P1 Class competitors have been dismissed, GTE competitors will be permitted to enter the qualifying lobby to prepare for their qualifying session.
6.2.1. The GTE Qualifying session will begin at approximately 2:20 p.m, with the session lasting 15 minutes.
6.2.2. Once the timer has expired, the race director will alert the competitors to finish their current laps and park at the same designated space as the P1 session.
6.2.3. After all competitors have come to a complete stop, the race director will record the lap times from the session before allowing the competitors to leave the lobby.
6.2.4. Only GTE Class competitors, the race director, and the broadcaster are permitted in the lobby during the session.
6.2.5. Competitors that do not remain parked, ie: performing burnouts, hitting other vehicles, continuing on a lap, will be assessed a 30 second pit lane penalty for parc ferme violations.
6.3. After the GTE Qualifying session has been completed, the qualifying lobby will close, with the race director disclosing the official race grid order for the event. Once that has been posted, the race lobby will open with 20 minutes of warm up practice to allow system checks.
6.3.1. During this warm up session, the race director will ensure a visibility check is completed. The race director will post how many vehicles should be seen by everyone participating, with all other event participants displaying how many of those vehicles they can see on track as well.
6.3.2. If competitors happen to be unable to see each other, then all competitors plagued by the issue will be directed to reboot their game, clear the in game network data, and rejoin the lobby to resolve the issue.
6.3.3. If regulation 6.3.2. is not successful after two attempts, the race director has the discretion to remove one of the drivers from the lobby and call in the next available driver in order of qualifying results to attempt to resolve the issue.
6.4. Once the system check has been completed, the race director will go over any important event specific notes prior to the race beginning. Competitors are encouraged to ask questions at this time, as text chat pollution is prohibited once the race begins.
6.5. At 3:10 p.m, or at race director's discretion, the race will begin. Each race will be preceded by a formation lap. All competitors will follow the safety car single file until the final sector of the track, at which point, the field will go double file, with each class' pole position lining up on the inside lane in respect to turn 1's direction. If there is an odd number amount of P1 Class cars, the GTE Class pole sitter will still mark the beginning of a new row of cars.
6.5.1. Prior to the final corner, the safety car will pull away from the field to move out of the way, with P1 Class leader expected to maintain 62 miles per hour/100 kilometers per hour until the start of the race. The race begins once the P1 Class pole sitter reaches the beginning of the pit lane wall. Drivers are permitted to pass and change lanes prior to crossing the start finish line.
6.5.2. The entire race field will begin the race together. Class separation is not permitted.
6.6. In the event that cars suffer mechanical damage on the formation lap, they will drop to the rear of the field and pit when they reach pit lane.
7.1. For normal races, both classes will score points to the top 6 finishers in a 10-8-6-4-2-1 scale. Additionally, any GT Class finishers below 6th will also earn 1 point.
7.2. For the 3 Hours of Le Mans, points for the top 6 in each class will be double, with 7th and lower in GT Class remaining at earning 1 point.
7.3. To score points, drivers must complete 90% of the class leader's race distance.
7.4. Championships will be available for teams in both classes, as well as drivers in both classes, and manufacturers in GTE Class.
7.4.1. For the GTE Manufacturer's Championship, the top finisher for each manufacturer per race will count towards the standings.
7.4.2. For the GTE Team Championship, the top two finishing entries for each team will count.
7.4.3. For the P1 Team Championship, all entries for all teams will count towards points.
8.1. Post race time penalties are penalties assessed to drivers for infractions observed during a racing event. These type of penalties are the default method of punishing a driver's actions if the event in question finishes under racing conditions.
8.1.1. Crossing the pit entry line (solid white or yellow line leading to pit lane) will result in a 10 second post race time penalty.
8.1.2. Crossing the pit exit line (solid white or yellow line merging drivers back onto the racing surface exiting pit lane) will result in a 10 second post race time penalty.
8.1.3. Repeated corner cutting resulting in an advantage being gained over nearby competitors will result in a 15 second post race time penalty for every three infractions.
8.1.4. Deliberate corner cutting, or corner cutting that gives a multiple second advantage will result in a 20 second post race time penalty.
8.1.5. Causing avoidable contact that does not give another competitor mechanical damage, but forces a driver off track will result in a 20 second post race time penalty.
8.1.6. Causing an avoidable collision that gives another competitor mechanical damage or directly causes the need for a safety car deployment will result in a 30 second time penalty.
8.1.7. A blocking maneuver that gives a challenging competitor damage, forces the competitor off track, or otherwise causes unnecessary danger will result in a 30 second post race time penalty.
8.1.8. A driver making more than 1 reactive blocking maneuver will be given a 10 second post race time penalty per additional reactive blocking maneuver after the first.
8.1.9. Jumping the start of the race or a restart after a safety car period will result in a 20 second post race time penalty.
8.1.10. Oovertaking a competitor under yellow flag conditions will result in a 20 second post race time penalty.
8.1.10.1. Competitors on track with mechanical damage are permitted to be overtaken when safe to do so if the driver is unable to keep reasonable speed to catch the safety car queue.
8.1.11. Making contact with another car under safety car conditions or on the formation lap will result in a 30 second post race time penalty.
8.1.12. Rejoining the racing surface unsafely in front of oncoming traffic will result in a 20 second post race time penalty.
8.1.13. Overtaking a competitor for position while not having a minimum of two tires on the racing surface will result in a 10 second post race time penalty if the position is not returned to the original competitor within three laps.
8.1.14. Ignoring blue flags and impeding competitors attempting to get past in an effort to place the driver in question a lap down will result in a 15 second post race time penalty.
8.2. In the event that an event finishes under safety car conditions, infractions will be penalized in the form of a grid penalty for the next applicable event.
8.2.1. For every three seconds of time penalties, a starting grid position will be penalized from the driver in question.
8.2.2. If a driver cannot fully serve a grid penalty in one event, the remainder will be served in the next applicable event after.
8.3. A driver that receives 90 seconds worth of post race time penalties will be subject to disqualification from the event in question.
8.4. Some infractions cannot be penalized through post race time penalties, but can still be handled through other means of punishment.
8.4.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the driver in question.
8.4.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
8.4.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
8.4.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
8.4.4.1. Race suspensions apply only to the series the offense occurs.
8.4.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occured.
8.4.5. Causing a deliberate collision with another car for any reason and with any end result will result in an minimum one race suspension.
8.4.5.1. The exact length of the suspension is left to the race steward to finalize on a per case basis.
8.4.6. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
8.4.7. Entries that violate any of the requirements for liveries will be excluded from the results of the race the violation occurs, awarding no championship points to the driver, team, or manufacturer if applicable.
9.1. A safety car period, otherwise known as a full course yellow, or a caution, is a period of race neutralization due to a severe accident or severe technical issues. Safety car periods will be controlled by the race director to ensure a safe and fair restart to an event with as minimal delay as possible.
9.2. Safety car periods can be utilized following accidents that involve more than three cars, accidents that result in two cars receiving engine damage, or mass disconnections.
9.2.1. Safety car periods utilized for accidents involving four or more cars do not require a specific amount of damage received by any of the competitors.
9.2.1.1. All involved cars could theoretically not receive mechanical damage at all. The requirement for a safety car to be deployed under these circumstances is having four or more cars come to a sudden or unsafe rest on or directly near the racing surface.
9.2.1.2. Additionally, cars that venture away from the racing surface but sustain mechanical damage can still count towards the safety car period so long that the damage was obtained indirectly or directly by the other cars involved.
9.2.2. Safety car periods utilized for accidents where two cars sustain engine damage can only be issued if the drivers involved type out the letters "ED" to indicate that those involved have engine damage.
9.2.2.1. Drivers that do not type out "ED" will not be counted towards the two car requirement for a safety car period of this kind.
9.2.2.2. Drivers that falsify reports of engine damage to have a safety car period deployed will be disqualified from the event in question and suspended for the next applicable event.
9.2.3. Mass disconnections, under VRR definition, is three or more competitors being disconnected from the race lobby within 180 seconds.
9.2.3.1. Safety car periods utilized for mass disconnection events will lead to a red flag period to regather the field and allow the disconnected drivers the ability to return to the event.
9.3. In the event that a safety car period is issued, the race director will type "SCD" for Safety Car Deployment. The entire track then becomes under yellow flag conditions, meaning overtaking is not permitted unless the cars being overtaken are off of the racing surface or hindered by mechanical damage. The field will continue at a reasonable pace until the overall race leader has passed the entrance of pit lane.
9.3.1. The overall race leader will hold a speed of 62 miles per hour/100 kilometers per hour once passed pit lane entrance when safe to do so, and all drivers are expected to leave two to three car lengths between each other while a part of the safety car queue.
9.3.2. If applicable, once the entire field has entered the safety car queue, GT Class cars behind the P Class leader, but ahead of the GT Class leader, will be directed to pass the safety car queue and the safety car to the right hand side and catch back up at the rear of the safety car queue.
9.3.3. Once the GT Class cars have been waved by, all of the P Class cars caught behind GT Class cars may also pass to the right hand side, but they will instead line up behind the P Class leader without swapping order.
9.3.4. Once the field is ordered with P Class cars in front of the queue, and GT Class cars following, the safety car will indicate the race returning to green flag conditions and pull away, with the P Class leader holding the safety car speed. Racing conditions will return once the P Class leader reaches the beginning of the pit lane wall.
9.4. The pit lane will remain open at all times of the race, with exception to red flag periods, in which the pit lane will close. Drivers are expected to pit prior to catching the safety car queue, and drivers that pit after catching the queue will start behind all of the GT Class cars on the race restart.
9.5. In the event of a mass disconnection, the normal safety car procedure will be applied until the field has been sorted correctly. Instead of returning to racing conditions, the field will be stopped by the safety car in the final sector before reaching the entrance to pit lane. The race director will record the leaderboard, as well as obtain the laps completed by the class leaders before all cars vacate the track to allow the disconnected drivers back into the race.
9.5.1. Drivers involved in a mass disconnection event will be scored based on their last completed lap, and will restart the race at the rear of the field, regardless of class.
9.5.2. Drivers that disconnect separately without a mass disconnection event will be classified as failed to finish due to technical failures, and will not score points.
10.1. The room mode for VRR DHL Endurance Championship events will be set to "Practice/Race".
10.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "VRR DHL Endurance Championship 2020 Season Race 1 - 400km of Italy".
10.3. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 61 laps, while the race lobby will be scheduled for 62 laps to include the formation lap.
10.4. The starting procedure for each event will be a standing start to start the formation lap.
10.5. Grid order will be initially set to "Fastest First", unless that lobby has to abandon an attempted start. From that point on, the lobby order will be determined via "Set by Host".
10.6. Boost will not be utilized in any formal VRR championships.
10.7. Slipstream Strength will always be set to real for this Championship.
10.8. Visible Damage will be turned on.
10.9. Mechanical Damage will always be set to "Heavy" for VRR championships.
10.10. Tire wear will be set to normal wear, or x1.
10.11. Fuel Consumption will be set to normal, or x1.
10.12. Initial Fuel will be set to 100 liters.
10.13. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
10.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
10.15. Category of cars allowed in the lobby will be preset to no limit.
10.16. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
10.17. Maximum Tire Rating will be be the soft racing compound.
10.18. Minimum Tire Rating will be set to the same compound as the maximum.
10.19. Ghosting During Race will be set to "None".
10.20. Shortcut Penalty will be set to "None".
10.21. Wall Collision Penalty will be set to "None".
10.22. Side Contact Penalty will be set to "None".
10.23. Correct Vehicle Course After Wall Collision will be turned off.
10.24. Replace Car at Course Out will be turned off.
10.25. Flag Rules will be turned off.
10.26. Countersteer Assist will not be allowed.
10.27. Active Stability Management will not be allowed.
10.28. Driving Line will not be allowed.
10.29. Traction Control will not be limited.
10.30. ABS will not be limited.
10.31. Auto Drive will not be allowed.

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Rulebook Version 2.02 (05 January 2019)
 
Last edited:
As of the 400km of Belgium
1st) CWM_NoirAntares/35 pts. (2 wins)
2nd) The_Eh_Team_43/30 pts.
3rd) CWM_StormPacer/25 pts.
4th) The-Flash05/23 pts. (1 win)
5th) WeatherSystems/18 pts. (1 win)
6th) Leadfoot530/15 pts.
7th) DRR_Affliction/8 pts.
1st) Clockwork Motorsports-Audi/68 pts. (2 wins)
2nd) Black Rose Racing-Porsche/46 pts.
3rd) Bitter Rivals Racing-Toyota/41 pts. (2 wins)
1st) Diesel9817/50 pts. (4 wins)
2nd) GTP_Bambi/26 pts.
3rd) kross_24/24 pts.
4th) myfamily_team/18 pt.
5th) herimopp55/10 pts.
6th) ORIGINALS_14/8 pts.
7th) IPsykoZz/8 pts.
8th) MisakiMagikku/5 pts.
9th) Cobani/3 pts.
10th) weescotsman/3 pt.
11th) THG_R13HIE/3 pts.
12th) Chocolata4Life/2 pts.
13th) LilChickenNugget/2 pts.
14th) AJHG1000/0 pts.
NC) The_Bogeyman_JPN
NC) joseph-s-ford
NC) GTP_formidable
NC) JRF-HygradeB
1st) Black Rose Racing/54 pts. (2 wins)
2nd) Clockwork Motorsports/44 pts.
3rd) Above and Beyond Racing/25 pts. (2 wins)
4th) Heusinkveld Racing/18 pts.
5th) FAF Racing/8 pts.
6th) S.C.A.R./7 pts.
7th) New Union Race Club/3 pts.
8th) Golden Nugget Racing/2 pts.
9th) Clay Autosport/0 pts.
10th) Jamaican Racing Federation/0 pts.
11th) FLG Autosport/0 pts.
1st) Porsche/44 pts. (2 wins)
2nd) Toyota/38 pts.
3rd) BMW/24 pts. (2 wins)
4th) Chevrolet/23 pts.
5th) Jaguar/12 pts.
6th) Dodge/4 pts.
7th) Ferrari/0 pts.
 
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Registering for my team.

PSN ID: GTP_Bambi
Nation: USA
Car Number: 9
Team: Clockwork Motorsport
Car Model: Toyota Supra GTE
Tire Supplier: Michelin
Primary Sponsor: Superdry Sport
Status: Full Time

PSN ID: herimopp89
Nation: USA
Car Number: 55
Team: Clockwork Motorsport
Car Model: Toyota Supra GTE
Tire Supplier: Michelin
Primary Sponsor: Superdry Sport
Status: Full Time
 
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SCAR would like to participate.
Drivers:
weescotman #44
Cobani #28
Car:
Porsche 911 RSR
Sponsor:
‘Sponsordeals are in final negotiations’

PSN ID: weescotman
Nation: United Kingdom
Car Number: 44
Team: SCAR
Car Model: Porsche 911 RSR
Tire Supplier: Michelin
Primary Sponsor: Petronas
Status: Full Time

PSN ID: Cobani
Nation: The Netherlands
Car Number: 28
Team: SCAR
Car Model: Porsche 911 RSR
Tire Supplier: Michelin
Primary Sponsor: Petronas
Status: Full Time

EDIT: SCAR will switch to the Chevrolet Corvette C7 as their second choice as the Porsche is 3/3.
 
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PSN ID: WeatherSystems
Nation: USA
Car Number: 32
Team: RGO Speed Factory
Car Model: Dodge Viper GTE
Tire Supplier: Michelin
Primary Sponsor: TBD
Status: Full Time
 
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PSN ID: THG-R13HIE
Nation: United Kingdom (Scotland)
Car Number: 43
Team: New Union Race Club
Car Model: Jaguar F-Type GTE
Tire Supplier: Michelin
Primary Sponsor: New Union Race Club
Status: Full Time (May switch to Part Time Mid-season when 2020 GORO schedule is announced)

PSN ID: The_Boogyman_JPN
Nation: Greece
Car Number: 42
Team: New Union Race Club
Car Model: Jaguar F-Type GTE
Tire Supplier: Michelin
Primary Sponsor: New Union Race Club
Status: Part Time (Rounds 1 & 3)
 
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PSN ID: SDM_RRDZ
Nation: USA
Car Number: 17
Team: Dirt Star Racing Team
Car Model: Jaguar F-Type GTE
Tire Supplier: Michelin
Primary Sponsor: TBA
Status: Full Time
 
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PSN ID: GTP_formidable
Nation: USA
Car Number: 28
Team: FLG Autosport
Car Model: Chevrolet Corvette C7 GTE
Tire Supplier: Bridgestone
Primary Sponsor: TBA
Status: Full Time
 
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Eva, posted your thread on our Tour thread to see if some of our guys want to play.
Are Gentleman drivers permitted, it so I can be a reserve in the Corvette??
 
PSN ID: Chocolata4Life
Nation: Finland
Car Number: 22
Team: Above and Beyond Racing
Car Model: BMW Z4
Tire Supplier: Bridgestone
Primary Sponsor: PlayStation
Status: Full Time

PSN ID: MisakiMagikku
Nation: Germany
Car Number: 91
Team: Above and Beyond Racing
Car Model: BMW Z4
Tire Supplier: Bridgestone
Primary Sponsor: PlayStation
Status: Full Time

PSN ID: Diesel9817
Nation: England
Car Number: 98
Team: Above and Beyond Racing
Car Model: BMW Z4
Tire Supplier: Bridgestone
Primary Sponsor: PlayStation
Status: Full Time
 
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PSN ID: RappyThePro
Nation: Italy
Car Number: 33
Team: Vinif Racing Team
Car Model: TBA
Tire Supplier: Michelin
Primary Sponsor: TBA
Status: Full Time

PSN ID: TBA
Nation: -
Car Number: -
Team: Vinif Racing Team
Car Model: TBA
Tire Supplier: Michelin
Primary Sponsor: TBA
Status: Full Time


I can't type much, as always I haven't understood much as English isn't my mothertongue. Can you explain me better how teams work? Will races finish before 3:30 p.m EST? If not I will probably miss 2-3 races.
 
Eva, posted your thread on our Tour thread to see if some of our guys want to play.
Are Gentleman drivers permitted, it so I can be a reserve in the Corvette??
There's no restrictions to GTE participation. Welcome to join us.
 
PSN ID: RappyThePro
Nation: Italy
Car Number: 33
Team: Vinif Racing Team
Car Model: TBA
Tire Supplier: Michelin
Primary Sponsor: TBA
Status: Full Time

PSN ID: TBA
Nation: -
Car Number: -
Team: Vinif Racing Team
Car Model: TBA
Tire Supplier: Michelin
Primary Sponsor: TBA
Status: Full Time


I can't type much, as always I haven't understood much as English isn't my mothertongue. Can you explain me better how teams work? Will races finish before 3:30 p.m EST? If not I will probably miss 2-3 races.
Races will normally be completed by 5:30, not 3:30.

Also should make a note that the Event Procedure is incorrect and will be adjusted in the rulebook tonight. Actual process will look like the following:
P1 Qualifying: 2:00-2:15
GTE Qualifying: 2:20-2:35
Warm Up: 2:40-3:00
Race: 3:20-5:20
 
Eva
Races will normally be completed by 5:30, not 3:30.

Also should make a note that the Event Procedure is incorrect and will be adjusted in the rulebook tonight. Actual process will look like the following:
P1 Qualifying: 2:00-2:15
GTE Qualifying: 2:20-2:35
Warm Up: 2:40-3:00
Race: 3:20-5:20
Fine.
 
Edited my team name, should not have been posting it at 6 AM but I wanted to make sure I had a slot.
 
OP has been updated to include the following changes:
-2020 Season Roster has been updated to include all of the official GTE entries, which now stand at 16. Additional GTE entries will be placed in a reserve for instances where there is space for inclusion for the class qualifying session.
-License requirements for drivers in GTE and P1 Classes have been revised.
-Section 6 (Event Procedure) has been reorganized to accurately reflect the time frame the championship will be using.
-Addition of minor livery requirements for GTE Class, including a rear bumper decal.

Additionally, I am looking for someone capable of broadcasting the entire season via either YouTube or Twitch. Please inquire privately if interested.
 
I don't see it being likely of an occurrence, but Article 5.5 was intriguing.

"5.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track."

In the event that a lapped car has the advantage on pace, what would be the stipulation there?

Only reason I ask is if that car ends up having the pace to make it into a considerably better position than being +1 lap behind the leader. Or, we have a situation where a top-running car has been penalised with being 1 lap down on the field prior to the race.

It'll impact their race heavily if they are just trying to get through on pace merit and the letter of the law is adhered to as opposed to the spirit of it. At that point they are just sitting behind the leader until they happen across another competitor in direct position.
 
I don't see it being likely of an occurrence, but Article 5.5 was intriguing.

"5.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track."

In the event that a lapped car has the advantage on pace, what would be the stipulation there?

Only reason I ask is if that car ends up having the pace to make it into a considerably better position than being +1 lap behind the leader. Or, we have a situation where a top-running car has been penalised with being 1 lap down on the field prior to the race.

It'll impact their race heavily if they are just trying to get through on pace merit and the letter of the law is adhered to as opposed to the spirit of it. At that point they are just sitting behind the leader until they happen across another competitor in direct position.
There will likely be exemptions posted as a sub-regulation regarding that. It's a good question with a not so easy answer.
 
GTP: Antares26
PSN: CWM_NoirAntares
Nation: PHI
Car Number: 5
Team: Clockwork Motorsport
Car: Audi R18 '16
Primary Sponsor: SuperDry Sport
Status: Full Time

GTP: Storm_SP17
PSN: CWM_StormPacer
Nation: ENG
Car Number: 6
Team: Clockwork Motorsport
Car: Audi R18 '16
Primary Sponsor: SuperDry Sport
Status: Full Time
 
PSN ID: LilChickenNugget
Nation: USA
Car Number: 97
Team: Golden Nugget Racing
Car Model: Viper
Tire Supplier: Dunlop
Primary Sponsor: Burger King
Status: Full Time
 
Finally can post this...

PSN ID: The-Flash05
Nation: NZL
Car Number: 3
Team: Bitter Rivals Racing
Car: Toyota TS050
Primary Sponsor: BurgerFuel
Status: Full Time

PSN ID:
Coming Q1 2020 - Ok its WeatherSystems!
Nation:
Not NZL - the other red, white & blue
Car Number: 4
Team: Bitter Rivals Racing
Car: Toyota TS050
Primary Sponsor: BurgerFuel
Status: Full Time
 
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