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This is pretty much a return of the Sound Update Thread question from the GT6 Kaz Q&A forum by @FrzGT , since that sub-forum is now closed but it is archived so you can go have a gander at that right here
So there have been a few developments as of late, Developments like: cars which are sounding quite fetching to the ears, sound sources that are viewpoint dependent, The Pitstop blog and even the experimental AES sound generation system which apparently splashes the tried and trusted sample methods out of the water. I'll leave it to @Griffith500 to explain the technical tid-bits
I guess one case in point for the AES system is the astounding LM55
Astounding I tells you
Now with the recent statement from Kaz stating that the PS4 Will Make An Incredible Difference , the question now on everyone's minds is that is it safe to say that we can expect an incredible difference in sound too? We were told that we'll get improved sounds in GT6 for the PS3 (Yes, they did get their improvement somewhat.... LM55 'nuff said) and that the big update is set for GT7 on the PS4.
Besides correct the vehicle samples and sounds, what more do you all think we can expect?
various Blow off valve sounds, turbo spools, VVTI engagements and most of all, induction noises?
Could PD possibly recreate something like this perhaps?
Also, how can some things actually be performed let alone make life easier?
Speaking of that, one example I thought of is how to record the various turbo and blow off noises. The problem there though is you want to record those items as a separate source from the engine so you don't get conflicting sounds. Now to make life easier for PD , why don't they just rig up a closed compressed air system similar to that of a turbo system in a car, run different turbos and blow off valves at different RPMs and capture the sounds for that. Let's say you upgrade the turbo or blow off valve on your vehicle in the game, the sound of it will change yes? PD can now record just that. In theory of course. Genius suggestion no?
Another thing that needs mentioning, small things can also make a big difference. We've seen in other games like Driveclub recently, that within the Audio options, you can adjust the sound volumes for various features like the environment, engine etc. Do you think maybe GT could do justice with that?
On the note of Driveclub, plenty was achieved in terms of sound, heck even DSG Farts
So what's the point of this thread then you may ask, share your thoughts on the Sound, maybe something has sparked in your brain and you wanna share it. Who knows, maybe PD could be looking at this.
To end off, I leave you with some tasty motor sounds, to expect of course
RULES
-The vacuum cleaner joke is tired and dead so can we please stop it.
- NO bashing, you may critique but not bash
- If you're going to post a sound from X game then post a real life counterpart as well to determine accuracy
So there have been a few developments as of late, Developments like: cars which are sounding quite fetching to the ears, sound sources that are viewpoint dependent, The Pitstop blog and even the experimental AES sound generation system which apparently splashes the tried and trusted sample methods out of the water. I'll leave it to @Griffith500 to explain the technical tid-bits
I guess one case in point for the AES system is the astounding LM55
Astounding I tells you
Now with the recent statement from Kaz stating that the PS4 Will Make An Incredible Difference , the question now on everyone's minds is that is it safe to say that we can expect an incredible difference in sound too? We were told that we'll get improved sounds in GT6 for the PS3 (Yes, they did get their improvement somewhat.... LM55 'nuff said) and that the big update is set for GT7 on the PS4.
Besides correct the vehicle samples and sounds, what more do you all think we can expect?
various Blow off valve sounds, turbo spools, VVTI engagements and most of all, induction noises?
Could PD possibly recreate something like this perhaps?
Also, how can some things actually be performed let alone make life easier?
Speaking of that, one example I thought of is how to record the various turbo and blow off noises. The problem there though is you want to record those items as a separate source from the engine so you don't get conflicting sounds. Now to make life easier for PD , why don't they just rig up a closed compressed air system similar to that of a turbo system in a car, run different turbos and blow off valves at different RPMs and capture the sounds for that. Let's say you upgrade the turbo or blow off valve on your vehicle in the game, the sound of it will change yes? PD can now record just that. In theory of course. Genius suggestion no?
Another thing that needs mentioning, small things can also make a big difference. We've seen in other games like Driveclub recently, that within the Audio options, you can adjust the sound volumes for various features like the environment, engine etc. Do you think maybe GT could do justice with that?
On the note of Driveclub, plenty was achieved in terms of sound, heck even DSG Farts
So what's the point of this thread then you may ask, share your thoughts on the Sound, maybe something has sparked in your brain and you wanna share it. Who knows, maybe PD could be looking at this.
To end off, I leave you with some tasty motor sounds, to expect of course
RULES
-The vacuum cleaner joke is tired and dead so can we please stop it.
- NO bashing, you may critique but not bash
- If you're going to post a sound from X game then post a real life counterpart as well to determine accuracy
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