Compared to GT5, the physics of MR cars is totally screwed.
Case in point, the Diablo GT2. I've read the endless tuning apologetics that clamor about operator error, which is a fraud because MR cars behaved in GT5 as the generally superior format compared to FR or FF.
To make the Diablo GT2 even drivable, first of all the camber in suspension has to be brought to zero, nada. That dramatically improves the stability of the vehicle. Before that, the Diablo spins out of control when exiting turns, regardless of throttle control. Now, there's the apologist scumbags that yell "SLOW DOWN". First, when you do that with the Diablo you have to slow so much that the invincible, error proof AI swamps your ass and you lose the race, defeating the point of playing the freaking game.
Besides camber, a generally stiffing and very heavy downforce on the rear end help. Even so, the basic nature of the MR car in this game is unchanged, that's what the tune apologists don't understand: when you are TUNING a vehicle, you are merely supplementing what's already there, the basic nature of the car. You are not fundamentally changing anything, just tweaking. Without traction control, the Diablo will still spin out in cornering far, far, FAR more than any other type of car. In this game, a freaking Dodge Viper handles dramatically better at the same speed compared to an Enzo, Diablo or Murcielago WITHOUT tuning!
Another thing is the huge tendency of MR cars to flip over, again, compared to other vehicles. I flip a MR car without hitting the warning bumps on the side of the track. On the other hand, I can cut corners on tracks, running over hills, track bumps in my freaking Hyundai Genesis coupe and nothing happens to it, the HYUNDAI just glides over all of this uneven ground and gets back on the track without breaking a sweat at 80 mph while a Diablo can barely even f'ing corner at 80mph, and if I do a hard stop from 150+ on the Nurburgring and do a hard, fishtail drifting, oil-slick esque turn at 60, well then I'm riding on 2 wheels
I'm over 50 percent into the game and am extremely frustrated by this broke a$$ excuse of a 'sim'. The whole point of working your butt off was to be able to enjoy the nice cars, now that I'm here, they're broke! The ford GT, another example, is nothing like GT5. It's just a lesser version of the Diablo. All MR cars naturally hand like I'm driving on an oil slick, some are just worse than others, but the best are still inferior to, a 370Z?!? Seriously, I have better track times with a HYundai, Viper and 370z than I do with a Ferrari. Why was there even a GT6?
Case in point, the Diablo GT2. I've read the endless tuning apologetics that clamor about operator error, which is a fraud because MR cars behaved in GT5 as the generally superior format compared to FR or FF.
To make the Diablo GT2 even drivable, first of all the camber in suspension has to be brought to zero, nada. That dramatically improves the stability of the vehicle. Before that, the Diablo spins out of control when exiting turns, regardless of throttle control. Now, there's the apologist scumbags that yell "SLOW DOWN". First, when you do that with the Diablo you have to slow so much that the invincible, error proof AI swamps your ass and you lose the race, defeating the point of playing the freaking game.
Besides camber, a generally stiffing and very heavy downforce on the rear end help. Even so, the basic nature of the MR car in this game is unchanged, that's what the tune apologists don't understand: when you are TUNING a vehicle, you are merely supplementing what's already there, the basic nature of the car. You are not fundamentally changing anything, just tweaking. Without traction control, the Diablo will still spin out in cornering far, far, FAR more than any other type of car. In this game, a freaking Dodge Viper handles dramatically better at the same speed compared to an Enzo, Diablo or Murcielago WITHOUT tuning!
Another thing is the huge tendency of MR cars to flip over, again, compared to other vehicles. I flip a MR car without hitting the warning bumps on the side of the track. On the other hand, I can cut corners on tracks, running over hills, track bumps in my freaking Hyundai Genesis coupe and nothing happens to it, the HYUNDAI just glides over all of this uneven ground and gets back on the track without breaking a sweat at 80 mph while a Diablo can barely even f'ing corner at 80mph, and if I do a hard stop from 150+ on the Nurburgring and do a hard, fishtail drifting, oil-slick esque turn at 60, well then I'm riding on 2 wheels
I'm over 50 percent into the game and am extremely frustrated by this broke a$$ excuse of a 'sim'. The whole point of working your butt off was to be able to enjoy the nice cars, now that I'm here, they're broke! The ford GT, another example, is nothing like GT5. It's just a lesser version of the Diablo. All MR cars naturally hand like I'm driving on an oil slick, some are just worse than others, but the best are still inferior to, a 370Z?!? Seriously, I have better track times with a HYundai, Viper and 370z than I do with a Ferrari. Why was there even a GT6?