Which event? I spent some time at Chamonix last night, and the opponents were doing that. There doesn't seem to be a severe collision penalty and another car can drive through you and it will flicker ( ghosting ) while it passes. As far as unrealistic times, there is a SRF cheat that can be enabled.
The SRF bug (a cheat if you enable the bug intentionally...) is the reason for the lap times being so low and it's likely connection problems with seeing cars flickering. It could be you, the car that's flickering or something else in the chain being the culprit as the game uses a P2P network. More often than not, the person with the issue usually gets disconnected so stick around to see if it stabilizes.
This is the the thread describing the SRF bug but please don't add to the problem by deliberately enabling it for yourself.
https://www.gtplanet.net/forum/threads/activating-srf-in-some-quick-matches.346327/
The last batch had experation dates also. Also the the last day of the year.
Bathurst is definately slippery feeling. Could be a track temperature thing, but I can't recall what it is.
Indy is just a nightmare with bad driving, not-giving-a-damn idiots everywhere.
Why did you slam your brakes on?I was in front of him at one time, mid way through a long straight, slammed on my brakes and no collision... he just went right through me...
Why did you slam your brakes on?
I've notice something interesting... at the start of lap 2 Indianopolis, whenever I'm first, I get slow/normal lap times... but whenever I'm last (or within the last few cars), I then get an incredible amount of power boost (7 seconds per lap difference). Why they decided to make it like this, I have no idea... to make it more even? fun?
So if you find yourself getting overtaken by a car from last position, don't be surprised. It's not your driving. It's the game.
They should've called them Intermediate. Or maybe even Beginner.
multiple bites at the ramming cherry.
Getting close to 4000 quick match races now so I'm speaking from painful experience.
The boost, SRF and ghosting are primarily quick match reserves. The game lives up to its simulator moniker pretty good everywhere else.
There aren't any servers to connect to as GT uses peer to peer networking. As in a player is the host and not PD so if someone (person or ISP) is having issues, it probably affects the swarm and causes connection issues down the line. I'm guessing really but it sounds like a good reason for the often ropey quick match connections people see. I think I'm lucky to have a good home connection with good local(ish) peering so I don't have much trouble connecting to them.
I'm hoping the new architecture will make it easier to fix the net code or at least make it better. Fingers crossed anyway.
SRF is for slow losers. Don't do it.
What really annoys me is people with a similar skill level using it and dominating with it. Setting physically impossible lap times