A plan so CRZY it might just work.

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crzyrazr
Ok so I am going to start this off simply put. I am going to train myself in driving with just the following aid. Driving Line and Blind Spot Indicator.

I think I need to put this out there also that this is not solely about getting ready to go online and race with others. That will be a side product of forcing myself to get off the crutches that I have been leaning on for a while. I think there is some confusion or misinterpretation of the intents of this venture.

I have been playing recently using traction control and abs after getting a loaner wheel. Well quite frankly this aids while good from the beginning after not playing racing games in the past have made me feel .....well cocky to say the least. Now keep in mind I have kept offline for the most part but to be honest I am ready to get online and race with others. Not wanting to be the cause of wrecks or arguments I am going to force myself to learn to drive using just the visual aids.



Now I know the Driving line is the suggested line, like I ever forced myself to stay on that line anyways LOL. But I have chosen to leave it on to help keep me focused.
Thanks for the input concerning the driving line. I will be disabling that as wheel. Sensory overload here I come.

Blind Spot indicator I am leaving on because let's face it I am going to have to relearn my fastest ways, braking, acceleration, along with my own temperament to retrain myself.

I am hoping to keep this updated to show progress and get help when I hit that "wall" of frustration. So here we go and I hope I don't bore you guys to much.

"vision, control, determination. these are the 3 components of a modern day race car driver. speed is a by-product."
Nicholas Cage as Memphis Raines in Gone in Sixty Seconds.


I would like to thank the following people for there continue support of my journey. @ALB123 @Voodoovaj Thanks for the input and the Ideas!
 
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So my first course of action was to purchase a new car to start from scratch with. Seems kinda odd but I want to start with a FR drive car. So I bought the Prowler and threw CS tires on and let's See how this goes.

Ok so after a night of running without aids including taking the driving line off this is where I stand with it.
Night 1
Car: Prowler
PP:427
Tires:CS
Aids: Blind Spot Indicator (lol)
Adjustments: (Stock)Front Brakes 4/Rear Brakes 5.
Suspension: Stock

Track: Brands Hatch Indy Circuit
Started off running Times 1:10 thru 1:15 (with alot of invalid times in there)
Ending times constantly around 58.026 to 58.129 with maybe 2 out of 20 being invalid for spinning off the track into the barriers.


So far I am feeling pretty confident about this. Next track will probably be Willow Springs. Till then have a good time guys.

Night 2
Ok so after another 40 laps or so I am finally getting the hang of Willow Springs - Big Willow.

The night started off real rough and I quickly realized how much I was depending on the driving aids. I started off going way off the track three times, spun out four times and missed so many gears it was like the first time playing all over. Oh and that was on the first lap LMBO.

After running 5 or 6 more laps I was doing better, not fantastic times but staying on the track better with dropping only one wheel off the track. I will report back with the same method I used from night 1.

Car: Prowler
PP:427
Tires:CS
Aids: Blind Spot Indicator (lol)
Adjustments: (Stock)Front Brakes 4/Rear Brakes 5
Suspension: Stock

Track: Willow Springs - Big Willow
Started off running Times 1:54.675 thru 1:43.467 (with quite a few invalid times in there)
Ending times constantly around 1:38.524
Some of my best times that I turned where 1:37.595, 1:37.684.

Night 3

TRACK NIGHT ROOM "A PLAN SO CRZY"
Last night was a fun time. Had planned on no practicing but I did. While toying with the settings of the room I ran a few test hits with the prowler with a couple of upgrades. I threw on a set of racing brakes and fully adjustable suspension as I have been running completely stock up till last night. While I didn't track times knowing that I was going to have to play with car settings I did notice a more consistent run of listed times with less effort so that was nice.
Also got to hang around with ALB123 before getting in trouble with the wife.

Even broke out the Lambos for a good laugh still running no aids and wow how fooled I was getting using aids with that car. I was well off my lines and did not set base times to track progression. I will have to learn those cars all over and adjust tunes when it is time to move onto them.

Friday Night

TRACK NIGHT ROOM "A PLAN SO CRZY"
Tonight I will be doing some practicing online. The track for tonight will be Silverstone Stowe Circuit. I will be running times and keeping track of them. If you are on please feel free to join. I plan on running 5 lap increments.

Well it was a rough night to start with. After getting on the track I realized how much I was depending on TCS and ASM to get through this track quickly. I had forgotten how flat the track, and that quickly started to bite me in the butt. I started with tweaking my brakes a little more dropping them down as I kept locking them up going into the curves. Also tweaked the springs and added some weight to get my balance 50:50. These few tweaks and I was running smoother without locking my brakes up.
I also thought about switching my ABS back on and up and TCS. I just could not force myself to do it. I know if do I will regret it. So here below is how it went.

Car: Prowler
PP:427
Tires:CS
Aids: Blind Spot Indicator (lol)
Adjustments: (Racing)Front Brakes 2/Rear Brakes 3
Suspension: Fully Customizable

Track: Silverstone Stowe Circuit
Started off running lap times between 1:05.782 and 1:10.059. After a little tweaking and adding a little balance to the Prowler and a few laps I started to increase my times on the next round of laps to 1:04.696 to 1:05.365. My times ended up being consistently in the low to midi-range 1:04 zone and was happy with the smoothness I am getting. The best time I got was 1:03.077.
Weekend Running
Well hope everyone had a great weekend at the tracks. I had a few varied running's. After trying to maintain running the prowler consistently I became very frustrated with it. I was able to do minor modifications to it to complete the A-spec Seasonal challenge. I had read where everyone was having no problems passing this one I jumped into it expecting some easy running and credits. Well after multiple runs and poor choice of words I finally dialed it in and passed it after simply adjusting ride height and anti-roll bars. Learned a valuable lesson from that as far as tuning for 0ABS. I had reversed my anti-roll bar levels and spring rate. Once I swapped the values I quickly made it around the track and won with no problems. Amazing how much that simple change made.

After that I was feeling good so I hoped in the Diablo and went back to IA races and realized how much my driving has improved. I was able to shave tons of time off at Brands Hatch and oh how much fun it was. I already had the Diablo setup for decent times and racing with aids. A few minor adjustments and I was blowing the doors off the competition with my new found confidence. Now the Diablo I have setup at 600PP and alot more power. I went through Twin Moto Rings, as I call it, like it was High Speed Ring. I think I will start running more with the Diablo and setting it up with better tunes and see how I do.
 
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I'm not quite sure what's going on! Is it that you're training yourself for online racing so that you don't accidentally crash into people? You could always try dirty lobbies to get warmed up! Wait, no, that's a bad idea!

Most rooms that I see only have abs as the assist, so, if I were you, I wouldn't bother trying to solve the whole braking thing without it. Having said that, driving line usually is banned online. I'd recommend trying to learn all the braking points, or use the gear indicator trick and make your own line, because the driving line is simply off-putting, and wrong.

If you go to an online lobby and just be cautious with your driving, you'll be fine :) I started out with my new wheel and was always finishing last, but then slowly got better and better, and learned that I needed to put on RS tyres and tune my car! GT online is decaying, and it's hard to find a good room, so most would welcome you into their lobby. The main problem I find about crashing into someone is if you brake too early/late, wheel to wheel racing isn't so bad, as long as you're comfortable with your surroundings. If you do crash, give the place back and say 'sorry', it's unlikely they'll get mad, unless you get a very bi-polar host!

Sorry if this post has got completely nothing to do with what you're talking about, btw!
 
Driving Line - please turn it off. Please. PLEASE.

Driving Line teaches you NOTHING. It provides you with fake sense of security while taking you away the most fundamental ingredient of security - and that is the instinctive knowledge of the particular course.

Driving Line benefits you with nothing and it serves for nothing. It dumbs down all your perceptive cues, it takes away vast majority of visual cues in the process of learning and it takes away from you the second most important ingredient of the learning proces, and those are your mistakes.

Pick one track for a start, one track you are familiar with. Brand Hatch, Trial Mountain, whatever. And start to learn the track. To actually learn how there are two approaches to every corner, two exits or three ways to accelarate from somewhere.

Learning the track will teach you the driving. You will jot notice it conciouesly, but those two processes are mutual.

Driving Line is the pest of the driving genre. All single other assists - even the rewind - are more useful to the actual development of your skills then driving line.

Do yourself a favor. Turn it off. You will benefit. And in the long term, all real people you will playing with in online will benefit. Because you will learn to anticipate and to know the cause and consequences of your approach to paeticular corner, section or challenge.

Driving Line is only good in producing insecurity and zombie-type of driving. Do not be a zombie.
 
I've been playing GT6 religiously since it came out and since it is my first attempt with a driving game I made the mistake of "learning" this game with the driving line turned on. It was on by default, so I thought that's what people used. I didn't even know you could turn it off for a couple of weeks. Anyway, my lack of knowledge led me down a path where I'm "okay" with this game, but I'm totally dependent on the driving line (not for the actual line, but the red braking indication strip).

I started getting involved in GTPlanet's forums and everybody has been telling me the same thing. TURN OFF the driving line. I practice, here or there, with it off. But then I get frustrated that I'm considerably slower with it off. I know in time that won't be true, but it's just a terrible bad habit that I picked up since day 1. It's a shame because you can rarely find a decent room online that allows it turned on.

I know that I must get as comfortable with it off as I am with it on. And I'm trying. I really am. Luckily, I am not dependent on any other "aids". Occasionally, I will enable TCS1 in a night-time rainy race or something, but that's only if the car is like 600+PP. And even that isn't all the time.

I will get there! The sad thing is, I already use markers on the course and other visual clues to help me with my braking. Its just like a child not wanting to give up his security blanket and I can't stand the fact that I didn't learn this game from day one with the darn thing turned off!!
 
I suggest you to race in lobbies where ABS is turn off,you will find fair and clean races and many new friends 👍
 
Driving Line - please turn it off. Please. PLEASE.

Driving Line teaches you NOTHING. It provides you with fake sense of security while taking you away the most fundamental ingredient of security - and that is the instinctive knowledge of the particular course.

Driving Line benefits you with nothing and it serves for nothing. It dumbs down all your perceptive cues, it takes away vast majority of visual cues in the process of learning and it takes away from you the second most important ingredient of the learning proces, and those are your mistakes.

Pick one track for a start, one track you are familiar with. Brand Hatch, Trial Mountain, whatever. And start to learn the track. To actually learn how there are two approaches to every corner, two exits or three ways to accelarate from somewhere.

Learning the track will teach you the driving. You will jot notice it conciouesly, but those two processes are mutual.

Driving Line is the pest of the driving genre. All single other assists - even the rewind - are more useful to the actual development of your skills then driving line.

Do yourself a favor. Turn it off. You will benefit. And in the long term, all real people you will playing with in online will benefit. Because you will learn to anticipate and to know the cause and consequences of your approach to paeticular corner, section or challenge.

Driving Line is only good in producing insecurity and zombie-type of driving. Do not be a zombie.
completely agree with everything you said except for the rewind which I'd say is one of the worst things ever to be in any game in general.



Here's a tip for you: Try to drive with everything turned OFF except for ABS (at 1) and SRF.. those two are the two really useful driving aids the game has. ABS is the most common used aid even for the more pro players, and SRF provides extra grip which is useful for the less experienced drivers.
When you have trained and improved, try turning off SRF for a more realistic car behavior.
 
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Only time I used the driving line was when they added the n'ring in GT4.

I thought "are they freakin nuts! There's no way anyone would remember that many corners on one track. 20 laps later it was removed for good.

I think the line is okay if you want to be slow but the braking zones are maybe based more on actual braking rather than "GT" braking. You can always outbrake the AI.
 
completely agree with everything you said except for the rewind which I'd say is one of the "gayest" things ever to be in any game in general.

Homophobic slur is not accepted by the AUP I think, but I don't care really, leaving that to you.

But about rewind, it is really a great option for driving games and too many people are dissing it strictly because they don't want to use it.

Unlike "driving lines" - which teaches you nothing - "rewind" can teach virtual drivers many things, as well as remove many of frustration for the newcomers during the process of the career racing.

Rewind can't be use in competitive online, so that option does not interfere with any "other" people besides the original player.

I would always include rewind option in any racing game, period. At the end, rewind can actually help many players to overcome frustrations of longer races, more demanding challenges and whatnot and in the long-term provide them with true knowledge of the track, vehicle or behavior of AI players. All which Driving Line can't, note it does do.

Of course, for the benefit of design/structure, usage of rewind should be discouraged by handicap tools for winnings, as all games that use rewind do.

Rewind is good option, Driving Line is bad option. It is pure and simple logic.
 
completely agree with everything you said except for the rewind which I'd say is one of the "gayest" things ever to be in any game in general.

Here's a tip for you: Try to drive with everything turned OFF except for ABS (at 1) and SRF.. those two are the two really useful driving aids the game has. ABS is the most common used aid even for the more pro players, and SRF provides extra grip which is useful for the less experienced drivers.
When you have trained and improved, try turning off SRF for a more realistic car behavior.
Yeah, the "gayest" comment won't fly. Putting it in quotes doesn't make it better.

Anyone wanting to learn how to drive in this game and is serious about it, never, ever turn SRF on if you want to learn anything about driving. It completely negates the good physics built into the game and just teaches you the bad habits of exceeding the programmed limits of the physics engine. You'll have to learn how to drive all over again when you take it off.

You'll advance much quicker and be a much better driver by simply starting off in slower cars that are more neutral in handling like the BRZ, FR-S etc.
 
Homophobic slur is not accepted by the AUP I think, but I don't care really, leaving that to you.

But about rewind, it is really a great option for driving games and too many people are dissing it strictly because they don't want to use it.

Unlike "driving lines" - which teaches you nothing - "rewind" can teach virtual drivers many things, as well as remove many of frustration for the newcomers during the process of the career racing.

Rewind can't be use in competitive online, so that option does not interfere with any "other" people besides the original player.

I would always include rewind option in any racing game, period. At the end, rewind can actually help many players to overcome frustrations of longer races, more demanding challenges and whatnot and in the long-term provide them with true knowledge of the track, vehicle or behavior of AI players. All which Driving Line can't, note it does do.

Of course, for the benefit of design/structure, usage of rewind should be discouraged by handicap tools for winnings, as all games that use rewind do.

Rewind is good option, Driving Line is bad option. It is pure and simple logic.

@amar212 I can't say so far as much as the rewind option, as I said I haven't spent much time in racing games that have this option. I did toy with them though and I can see the advantage of having this option to practice with. I could say where that would help to learn the most efficient entry or exit to a corner.

@NixxxoN I would like this thread to not turn into an argument thread between features of a racing game aids. The practice of running without any aids is my personal challenge. I look at it this way, if I can learn to run flat out on a balancing beam without a net, than the net becomes irrelevant whether it is there or not.

@ALB123 I felt the same way. I took the driving line off and all of a sudden I felt more "free" to run my own line. Even though I didn't force myself to follow the line, I didn't realize how much it influenced me until I took it off. I would suggest trying it for a little bit on free run and see what you think.
 
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Srf is basically putting RS tyres on a sports car. So instead of using an extra aid, you could just put on slick tyres. That said, I know career mode doesn't allow this. Using traction control on a high torque car is not a sin. In fact, I see many people with a bit of TC in the seasonal events. Active stability and the other thing should be switched off too, IMO. When you go into a room with a car you know, and there won't be aids like this, you will not know the limits of your car before it spins out. Again, if you do find yourself spinning out too much, like I did when I got my wheel, you can turn up the TC or use Racing tyres. And I believe that ASM, in the end, does slow you down. I'd recommend ABS, but if you want to get rid of that aid, you could decrease the brake balance at first, and slowly bring it up as you get used to it. Driving line is ultimately the worst aid to have on. Sorry, that paragraph is a bit of a mouthful to read!
 
Instead of the full driving line, just use the shifting indicator to learn where to brake. It's that number that appears right beside the number that indicates the gear you're currently in. When it starts flashing you brake, you'll have to judge most of the corners on your own but it's useful when you're going on a straight and approaching a chicane. In this game, the lack of sense of speed makes it hard to judge the entry speeds on such corners but the indicator will hive you a hint and you'll have to find your line.

Ignore the number it gives you, just focus on the flashing part. after a few laps you'll be able to race without any aid whatsoever, including the HUD or Race Display. You'll see how the track actually looks like when you don't have a giant blue/red line on top of it and your visual aid will be the actual track geometry. The line is just too distracting and it doesn't always show the fastest line.
 
I think most people who set up rooms turn the driving line off as a matter of course. I don't set many rooms up, but when I do I allow driving line. It won't benefit people to go faster so it's just a way to encourage more people to join. When driving online the golden rule is to respect your opponent. Never try to remove someone with a nudge or bump. Having said that don't allow people to bully you, it's racing, contact will be made, as long as your up to speed with your braking points etc you will find some of the best, most
respectful racers out there. I have nothing but glowing praise for most who I interact with online."Race for real" is the best option, not always but usually.
 
ok I enabled flanders mode ON and I corrected that thing.

Homophobic slur is not accepted by the AUP I think, but I don't care really, leaving that to you.

But about rewind, it is really a great option for driving games and too many people are dissing it strictly because they don't want to use it.

Unlike "driving lines" - which teaches you nothing - "rewind" can teach virtual drivers many things, as well as remove many of frustration for the newcomers during the process of the career racing.

Rewind can't be use in competitive online, so that option does not interfere with any "other" people besides the original player.

I would always include rewind option in any racing game, period. At the end, rewind can actually help many players to overcome frustrations of longer races, more demanding challenges and whatnot and in the long-term provide them with true knowledge of the track, vehicle or behavior of AI players. All which Driving Line can't, note it does do.

Of course, for the benefit of design/structure, usage of rewind should be discouraged by handicap tools for winnings, as all games that use rewind do.

Rewind is good option, Driving Line is bad option. It is pure and simple logic.
I think rewind is a nonsense option for ANY game... I mean whats the point... a game involves skills, and failures too... In a football game for example when you have a scoring chance and you miss, imagine if there would be a rewind option just so you can score everytime... that would be ridiculous and its the same to me in racing games.

Anyone wanting to learn how to drive in this game and is serious about it, never, ever turn SRF on if you want to learn anything about driving. It completely negates the good physics built into the game and just teaches you the bad habits of exceeding the programmed limits of the physics engine. You'll have to learn how to drive all over again when you take it off.
You'll advance much quicker and be a much better driver by simply starting off in slower cars that are more neutral in handling like the BRZ, FR-S etc.
Disagree. SRF is a thing made on purpose for casuals and people who want to drive in a more arcadey way so it can be easier for them.
driving slow cars initially is another option too, but SRF enabled is a good thing to learn driving the more powerful cars.
 
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Homophobic slur is not accepted by the AUP I think, but I don't care really, leaving that to you.

But about rewind, it is really a great option for driving games and too many people are dissing it strictly because they don't want to use it.

Unlike "driving lines" - which teaches you nothing - "rewind" can teach virtual drivers many things, as well as remove many of frustration for the newcomers during the process of the career racing.

Rewind can't be use in competitive online, so that option does not interfere with any "other" people besides the original player.

I would always include rewind option in any racing game, period. At the end, rewind can actually help many players to overcome frustrations of longer races, more demanding challenges and whatnot and in the long-term provide them with true knowledge of the track, vehicle or behavior of AI players. All which Driving Line can't, note it does do.

Of course, for the benefit of design/structure, usage of rewind should be discouraged by handicap tools for winnings, as all games that use rewind do.

Rewind is good option, Driving Line is bad option. It is pure and simple logic.
Perhaps a rewind function would be a good tool if you could only use it in, let's say, free run. So then it'd be purely a way of practice that only a game can bring.
 
Rewind doesn't completely destroy the physics like SRF does, it's just a tool for people who don't have time to restart a race over and over again. No offense but SRF is for people who can't drive. I like to run CS tyres on almost everything with no HUD and no assists including ABS because I feel like that's the closest to real life that this game can get (talking about GT5 here).

People who run SRF + RS tyres might as well go play NFS Rivals, they would probably have way more fun too.
 
Rewind doesn't completely destroy the physics like SRF does, it's just a tool for people who don't have time to restart a race over and over again. No offense but SRF is for people who can't drive. I like to run CS tyres on almost everything with no HUD and no assists including ABS because I feel like that's the closest to real life that this game can get (talking about GT5 here).

People who run SRF + RS tyres might as well go play NFS Rivals, they would probably have way more fun too.
SRF doesnt destroy the physics, it modifies it making it more arcadey and casual-friendly.
And rewind certainly doesnt destroy the physics, (more like it destroys the whole game in my opinion :rolleyes:)
You say "SRF is for people who can't drive" and then you defend rewind... so funny. :boggled:
 
SRF doesnt destroy the physics, it modifies it making it more arcadey and casual-friendly.
And rewind certainly doesnt destroy the physics, (more like it destroys the whole game in my opinion :rolleyes:)
You say "SRF is for people who can't drive" and then you defend rewind... so funny. :boggled:

I'm not defending it, I'm just pointing its purpose out, SRF has no better purpose than TC and ASM already have (in a ''simulator'' anyway). It's just a magical fix for all problems a player might have with the handling, even the worst player in the world could do with the all the other aids that are at the very least based on real life. People can do whatever they want but SRF defeats the purpose of a simulator. Rewind can be disabled, even when enabled, you can decide not to use it, SRF was forced on as far as I can remember on every single seasonal event back in GT5.

I guess since you think Rewind is a game breaker, they might as well remove the Restart button, you screw up and you start all over again since your player is either dead or the car is totaled, I guess you'll stop playing GT the day Rewind gets incorporated too. I bet you will still be playing no matter what and never talk about the subject again.
 
I'm not defending it, I'm just pointing its purpose out, SRF has no better purpose than TC and ASM already have (in a ''simulator'' anyway). It's just a magical fix for all problems a player might have with the handling, even the worst player in the world could do with the all the other aids that are at the very least based on real life. People can do whatever they want but SRF defeats the purpose of a simulator. Rewind can be disabled, even when enabled, you can decide not to use it, SRF was forced on as far as I can remember on every single seasonal event back in GT5.

I guess since you think Rewind is a game breaker, they might as well remove the Restart button, you screw up and you start all over again since your player is either dead or the car is totaled, I guess you'll stop playing GT the day Rewind gets incorporated too. I bet you will still be playing no matter what and never talk about the subject again.
1st one: no. SRF gives the car extra grip, its similar to having an ultra-soft tires that are much better than the racing soft, but still you can lose the car if you are not careful. If a player is terrible, will still be quite terrible with SRF, just a bit less so.
2nd one: rewind and restart are completely different things, cant compare
 
Yeah, the "gayest" comment won't fly. Putting it in quotes doesn't make it better.

Anyone wanting to learn how to drive in this game and is serious about it, never, ever turn SRF on if you want to learn anything about driving. It completely negates the good physics built into the game and just teaches you the bad habits of exceeding the programmed limits of the physics engine. You'll have to learn how to drive all over again when you take it off.

You'll advance much quicker and be a much better driver by simply starting off in slower cars that are more neutral in handling like the BRZ, FR-S etc.

You realize the BR-Z and FR-S are the same car, right? :lol: It's just that the BR-Z has different suspension that makes it handle better.

@Crzyrazr I'd personally start off with a car like the FC3S RX-7 that generally has reasonably neutral handling but also has a definite limit to how hard you can push it. That teaches you to pay attention to the feel of the suspension and tires in order to get an idea of how close you are to the limit. This may sound obvious to those who almost always race with the line off, but if the wheel feels heavy turning in and wants to snap the opposite direction, you need to back off your throttle off/brake points, be gentler turning in, and possibly adjust the depth* of your line.

*="Depth" meaning how close you are to the inside of a corner on entry. If you're closer to the inside on approach, you're taking a "shallower" line, which is better for chicanes as you can shoot them straighter. "Deeper" lines where you're farther away from the inside of the corner are better for most every other type of corner, though I recommend experimenting with various depths depending on your driving style.
 
@TeamCZRRacing Thanks for the input. I started noticing using this technic last night trying to lock in close times. Consistency I know is the key which is why I am taking the advice of @amar212 's advice and choosing one track at a time to practice on. Tonight I am going to be spending some time with the prowler on Willow Springs - Big Willow to see how I fair. I know it is a less tricky version but I had the bad habits of overpowering the curves. If all goes well I may change the version and see how it goes.

@NixxxoN and @PepeMickey please as I stated in the beginning I am choosing to run without the SRF aid to, imo, remove my bad habits of just mashing the pedal in the curves. I understand everyone has their own opinions about what should be in a racing game. Please do not hash it out in my thread please. I want this to document my journey and who knows someone else may find something they need. I think every aid or feature can serve a purpose, if used correctly, even SRF and rewind features. It just depends on the player.
 
1st one: no. SRF gives the car extra grip, its similar to having an ultra-soft tires that are much better than the racing soft, but still you can lose the car if you are not careful. If a player is terrible, will still be quite terrible with SRF, just a bit less so.
2nd one: rewind and restart are completely different things, cant compare
That's not how SRF works at all. It isn't extra grip, it's an aid that changes the relationship between your slip angle while cornering and longitudinal grip while putting out an invisible hand to greatly increase the margin of error while cornering, without penalty. In other words you can drive the car with more of a drifting attitude while still maintaining increased forward momentum relative to the normal physics of the game.
 
Well, I'll be happy to lend any advice to help your journey. For instance, gently transition from braking to acceleration to avoid loss of control.
 
No need to prepare for online, many lobbies are good for helping noobs. We were all a noob at some point. That being said anyone is welcome in The Fast Slow Car Club in my signature. Usually up 1230 am cst. We will assist with driving and tuning upon request.

I do like your idea of practicing though, but the only way to get faster is with help from faster folks.
 
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