After 20 Plus Years on Gran Turismo, I Tried iRacing

DigitalRelay

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Phoenix, AZ
DigitalRelay
I started in GT3 over 20 years ago and it's pretty much the only racing game I have played since. I've had some interest in iRacing over the years, but the PC requirements and potential costs were a barrier. But I decided to take advantage of a Black Friday discount last fall and try it for 3 months. I had access to an old Mac Pro that met the system requirements, so I installed Windows via boot camp and gave it a test drive. I also put a video together to document my experience, as I figured I'm not the only one who has been a long time console racer interested in what it takes to jump to iRacing.

Spoiler alert: Although I think iRacing is an amazing platform and I really enjoyed the realism of it, at least for now, GT7 is a better fit for me. I find it faster, simpler and easier to be on track. If I had more time and energy to devote to sim racing, I could see making the switch or doing both.

Anyway, here's the video I put together. If you are a big fan of iRacing already, there's little point in watching the video. I got negative pushback mostly from iRacing fans expressing how much better iRacing is and that there's no point in comparing the two. So if you're in that camp, there's nothing of value for you in the video. If you've never tried iRacing and are interested in what it might be like to jump in, the video might offer some insight.

 
I've tried iRacing 3 different times over the years and it's just been subpar everytime I try it. The graphics are from the 90's and I can't feel the car being connected to the ground, at....allll. ACC feels like what iRacing should feel like based on everyone else's opinions on it. Take into account the high cost, no thank you. But to each his/her own, if iRacing is your jam, go for it.


Jerome
 
Once you go PC, there's really no need to look back, at least for me. Only turn on GT7 pretty much once after an update and then it gets more dust. My favorite right now is AMS2.
 
I got into it a little over a year ago and it’s safe to say that i’ll be a subscriber for the foreseeable future, nothing else is on the same level.

After years and years of disappointments with console gaming, GT7 was the game that made me fed up with consoles all together. I ordered a PC and it was here the very next day, my only regret is not doing it sooner.
 
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It's the unmatched online experience that means I'll be an iRacing subscriber for many years to come I imagine. The variety and frequency of available races 24 hrs a day, 7 days a week week is fantastic and no other sim comes remotely close and I see no clues to suggest that's going to change any time soon in the sim gaming market.

Currently practicing for the Bathurst 12hrs this weekend - going to be tough to get to the end as it always is on the mountain but these team special events are great fun and a genuine challenge.
 
With the latest updates to Gran Turismo 7 along with the increasing number of shared competitions like Mercedes with ACC, iRacing, and Gran Turismo 7. Some things have not changed, like iRacing being a much more cumbersome experience, but one thing they all seem to fall quite short of is actual RACING. Racing requires accountability. There are rules and violations have penalties. Without accountability, there is no racing, maybe pseudo approximations, but still dramatically divorced from racing, especially Real World Racing. I need to do a video monologue on this. It's pretty clear it's why it is used a "training simulator" for IRL racers, versus anything they can consider racing versus playing a game. What's so interesting and weird AF, is it's just gameplay mechanics, that so many actively refuse to incorporate necessary accountability features, even as an option for say a Pro mode.

The pick up basketball versus the scheduled rec-league game analogy is great! Both still a long way from a major, or even minor, league professional sports league with accountability.
 
With the latest updates to Gran Turismo 7 along with the increasing number of shared competitions like Mercedes with ACC, iRacing, and Gran Turismo 7. Some things have not changed, like iRacing being a much more cumbersome experience, but one thing they all seem to fall quite short of is actual RACING. Racing requires accountability. There are rules and violations have penalties. Without accountability, there is no racing, maybe pseudo approximations, but still dramatically divorced from racing, especially Real World Racing.
iRacing has a sporting code and a protest system. If you break those rules then you can be protested, then the iRacing stewards will come down on you. So there is accountability there. ACC has something similar but it's third party.

As far as racing goes, once you get out of rookie and d class races it gets very good. Definitely head and shoulders above the rest.
 
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Yep, most any who have done any form of fast driving contests of speed in video games have experienced or heard of iRacing's penalization ( 3.5.3 ). I deal with being on the punished for no wrong doing just about daily from it. maybe just slightly less than in GT7.

It is by far not even close to accountability, but a step in the right direction to reduce extreme unsportsmanlike like behaviors. It has an overall affect of reducing bad behaviors, which is good, but can be much better.

It even defines that it doesn't bother with accountability and just punishes all involved. But again, better than most, but still a far cry from actual sports accountability. It is the equivalent of punishing the batter and the pitcher when a pitcher hits the batter in the face with a fast ball.

Clearly defined infractions have been around for centuries. 100s of years! - https://baseballrulesacademy.com/official-rule/nfhs/rule-6-section-2-infractions-by-pitcher/

On-track protocol and race director decisions of accountability are not intractable in an simulated environment, and it's long overdue to codify this. ( 30 - 30.1, 30.2 )

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