AI Racing Lines

  • Thread starter CJ1045
United Kingdom
United Kingdom
I drive Maggiore a lot and have noticed that the AI racing line for the second corner after the banked hairpin is pretty poor. Way back I used to do the AI waypoint files for some of the early mods based on F1 Challenge 99-02 that then moved onto RFactor. These files defined the base AI racing line. They were created by racing yourself and use a tool to extract your fastest lap data. It seems to me that if GT Sport uses the same type of system for its AI racing lines then it could do with some of them being further optimised. I don't really think that there should be certain corners where I am always faster than the AI cars. If the technique for producing the AI racing lines is similar though then the solution is quite easy which is excellent news.