For our second special event and a teaser for this year's Apex Endurance League season, we mark the return of the GT3 Class to Clockwork eSports with the 3 Hours of Spa-Francorchamps! Besides the F1 cars during the Belgian Grand Prix, the Circuit de Spa-Francorchamps circuit is also known to be a prime location for GT racing, and this race serves as a homage to the circuit's annual 24 hour race that primarily features GT3 machines. Featuring six different GT3 manufacturers, we expect this to be a fun, closely contested endurance race and we are more than excited to have you along for the ride!
NOTE 1: For the BMW M6 GT3, both the Walkenhorst and M Power models are allowed
NOTE 2: For the Lexus RC F GT3, only the 2017 Emil Frey Racing model is allowed
Set by Host
Grip Red. On Wet Track/Track Edge
Race Finish Delay
Overtaking System Usage Time Multiplier
Filter By Category
Balance of Performance
Max Power Limit
Maximum Tire Rating
Minimum Tire Rating
Racing Number Type
Assign Car Numbers Automatically
Ghosting During Race
Wall Collision Penalty
Side Contact Penalty
Correct Vehicle Course After Wall Collision
Replace Cars When They Leave the Track
Active Stability Managements (ASM)
Driving Line Assist
- Use of the default livery is strictly prohibited.
- Livery designs must be kept strictly safe for work. Interpretation of this rule is at the discretion of the series organizers.
- Each team must have visually/thematically similar liveries between their cars.
- The GT3 Class number plate must be clearly visible on the left and right sides, as well as on the front bonnet of the car.
- The mandatory number fonts must be colored white, scaled to be clearly visible, and must be kept inside the number plates: 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0
- All cars must use the 2nd Michelin Tire Sticker.
- Use of Nameplate decals are optional and teams are allowed to use their custom nameplate decals if desired.
- The event consists of free practice, a single qualifying session and the main race.
- Free practice begins as soon as the lobby opens.
- The qualifying session will run for 30 minutes, with all cars on track at the same time.
- The qualifying session will have Tire Wear, Fuel Wear, and Mechanical Damage disabled.
- The pit lane is closed for qualifying. Once a car has entered the track for qualifying, they are restricted from re-entering the pit lane with the sole exception being the intent to park for the remainder of the session.
- Warping to the pit lane and/or removing one's car completely from the circuit will result in exclusion from qualifying.
- The main race is run on a set lap count, taking approximately 3 hours to complete.
- The main race will begin with a manual rolling start as described in 2.3. Start Procedure.
- The event lobby opens at 18:00 Eastern, which also marks the start of Free Practice.
- Qualifying will begin at 19:00 Eastern.
- The main race will begin at around 19:40 after a short break from the end of qualifying.
- Drivers who join the lobby after qualifying has started will still be allowed to participate for the remainder of the session.
- Drivers who join the lobby during the break in between qualifying and the main race will be allowed to start at the back of the grid.
- Drivers who join the lobby after the main race has started are considered DNS, and will not be allowed to join the grid regardless of a red flag occurrence.
- Prior to the start, the driver on pole position will be asked to select which side of the track to start on.
- The start procedure begins using the in-game Rolling Start.
- Once the countdown ends, the race leader will slow down to a pace speed of 50mph/80kph and allow the rest of the field to close in.
- The race leader must go to their selected side of the track before reaching turn 1 and stay there until the start point.
- Before the exit of turn 1, the field will maintain a single file formation.
- At the exit of turn 1, the rest of the field will then begin to double up accordingly.
- The race officially begins once the leader crosses the start point under the gantry on the run down to Eau Rouge.
- Weaving is not allowed during the entirety of the start procedure.
- All drivers are expected to race each other cleanly and fairly, avoiding unnecessary contact by all means.
- When defending track position, the lead driver is allowed only one move in defense of their line on corner entry.
- Drivers defending track position are expected to leave adequate racing space to their opponents at all times.
- Drivers attempting to overtake are expected to actively avoid making contact with the car ahead.
- All drivers are expected to race within track limits at all times and to avoid gaining an unfair advantage by going off-track. Track limits are defined as keeping at least 2 tires within the track surface at all times, with kerbs counting as part of track surface.
- Drivers who overtake by going off-track are expected to return the position(s) gained at the soonest opportunity.
- Drivers who overtake by hitting another car off-track are expected to return the position gained at the soonest opportunity.
- Lapped cars are expected to give way to the lapping cars at the soonest and safest possible opportunity.
- Drivers are strictly prohibited from parking anywhere besides pit lane at any time during qualifying/race.
- In order to trigger a yellow flag period, at least three cars must have sustained heavy mechanical damage within the same lap.
- Cars that suffer heavy mechanical damage due to an incident with another car (i.e., Engine damage, multiple component damage) must indicate their status by simply sending "D", or any other message indicative of damage (i.e., ED, MD, etc.) in the chat.
- Once at least three cars have indicated heavy mechanical damage, a race official can signal the start of the yellow flag period by sending "SCD" in the chat.
- Once the yellow flag period starts, overtaking is immediately prohibited, and the field must gradually slow down to a relatively safe, sensible running pace until they cross the start/finish line. Drivers are expected to take extra caution when driving around the damaged cars during this period.
- The overall leader must slow down to a pace speed of 80mph / 130kph only after going past the pit exit area, allowing the field to queue up single file behind them (or the Safety Car, if present) while leaving adequate space with other cars so as to avoid any further incidents.
- Cars without heavy mechanical damage that run at a dangerously slow pace prior to the field queuing up during the yellow flag period will be penalized.
- Cars with heavy mechanical damage running at a much slower pace are allowed to be overtaken, with the overtakes performed as safely as possible.
- Cars with heavy mechanical damage that are unable to get up to the pace of the cars around them must switch their hazard lights on to indicate their status while staying out of the racing line as much as possible to avoid causing incidents with the other cars.
- The pit lane will remain open to all cars during the yellow flag period.
- Once the race official signals the end of the yellow flag period, the field must remain single file while closing the gaps to each other in preparation for the restart.
- Any driver who creates / maintains an excessive gap between the car in front once the preparations for the restart begins will be penalized.
- The leader can begin accelerating to racing speed to commence the restart at any point in the restart zone, which stretches from the exit of the final corner to the start/finish line.
- During the restart, drivers are prohibited from overtaking until they have crossed the start/finish line.
- A red flag period occurs when either three or more drivers disconnect from the lobby within the span of 5 minutes (mass disconnection), or the entire race lobby goes down (lobby failure).
- In the case of mass disconnection, the race official will signal the start of the red flag period. Drivers must then leave the track immediately and a new lobby will be made.
- In the case of lobby failure, a new lobby will be made as soon as possible, with all drivers rejoining the newly made lobby once it's created.
- In either case, all drivers are expected to save the video clip from the PS4's recording as soon as possible.
- All drivers are expected to reset their internet connections once a red flag period occurs.
- If the red flag was called within the first 10 minutes of the race, the race will be restarted from the first lap, with the grid set from qualifying.
- If the red flag was called after the first 10 minutes of the race, the race will be restarted from two laps before the lap at which the red flag was called, with the grid following the grid order from that lap. If less than 5 laps were completed, the race will be restarted from the first lap, with the grid set from qualifying.
- All race restarts will be done with the in-game rolling start, similar to the race start procedure.
- In the case of persistent network issues, the race may be cancelled, with the final standings determined depending on the distance completed.
- If the race is cancelled with less than 50% of the total race distance completed, the race is considered suspended, and may either be cancelled or postponed depending on the circumstances.
- If the race is cancelled with 50% or more of the total race distance completed, the final standings are determined from the order of the field two laps before the lap at which the red flag was called.
- All incidents must be reported to race officials within 24 hours of the race weekend's conclusion via PM on either GTPlanet or Discord.
- Only reported incidents will be subject to review by race officials.
- A race-related offense may result in only a warning, with the next instance of the same offense automatically resulting in a penalty.
- All race-related penalties will be served as post-race time penalties, which will be applied to the race where the reported incident occurred.
- Applicable post-race time penalties consists of the following:
- 5 seconds added to race time
- 10 seconds added to race time
- 30 seconds added to race time
- 1 lap deducted from completed lap count
- Failure to follow the specifications listed in the Balance of Performance table will result in exclusion from the entire event.
- Any unsportsmanlike behavior by any driver against other drivers and/or race officials is punishable with a race ban or outright ban from the series.
- Causing an Avoidable Collision
- Refers to incidents resulting from over-aggressive maneuvers, and/or lack of awareness.
- Forcing a Car Off-Track
- Refers to incidents resulting from excessive defending that results in another car going outside of the track surface. A certain degree of tolerance will be given when reviewing incidents involving this offense.
- Illegal Blocking
- Refers to making more than one move in defense of an overtake attempt when entering a corner.
- Illegal Overtake
- Refers to drivers who make an overtake by violating track limits and subsequently fail to return the position.
- Abuse of Track Limits
- Refers to an excessive amount of gaining an advantage by driving beyond track limits. A certain degree of tolerance will be given when reviewing incidents involving this offense.
- Impeding Lapped Cars of the Same Class
- Refers to when a car that is being lapped by cars of same class does not yield the position at the soonest and safest opportunity. A certain degree of tolerance will be given when reviewing incidents involving this offense.
- Lack of Car Control
- Refers to a driver having difficulty keeping their car on track running at a reasonable race pace, turning themselves into a track hazard. This offense is punishable only by exclusion from the entire event.
- Dangerous Driving
- Refers to any incident caused deliberately, or any driver causing at least 3 incidents in the same race event. This offense is punishable only by exclusion from the entire event.
- Start Procedure Violation
- Refers to any action during the manual rolling start that is judged to be outside of the prescribed start procedure. This offense will automatically result in a penalty, with the applied penalty varying according to the severity of the violation.
- Driver numbers range between 1-99.
- All drivers are required to enter under a team.
- Each team is limited to a maximum of 2 drivers.
- Teams are not required to have both drivers run the same car.
- Each car is limited to a maximum of 4 entries.