scoobyonline200
the first time I took this test...no less than 6 times was my viper in the air and at the bottom of the corkscrew, really GT2 was my first encounter with the GT series and this was my first encounter with a flying car
Cars catch air more in GT2 than in any other Gran Turismo, don't they? (not sure about GT4 yet)
To wit:
Seattle--not just the "staircase", but also there's a small jump as you're going down the backstretch towards the superdome building. They got rid of this in GT3 for some reason.
Laguna corkscrew...catching air here means you've lost control either purposely or non-purposely (for most, it's not on purpose!)
Trail Mountain--rolling down the backstretch in any car over 100 mph with no downforce, you'll catch air. This magnifies as you go faster. Also, there's that hill after the first tunnel. Again in GT3 you can't even catch air down the hill! WTF? Those are the official catch-air spots. Unofficially, there's turns 1 and 2 (you have to drive across the grass at high speed) as well as the final turn...if you drive over this curb, you can catch air before the spectator stands, which looks great in replays.
Grand Valley--turn 3 at teh top of the hill...again you have to drive across the grass a bit to maximize your flying...again this cannot be done in GT3 unless you're really cruising., and even then it seems lame.
Rome--turns 1 and 11...drive across the red & white curbs at just the right angle and you can fly here...altho landing without smacking the opposite wall is tricky. This can be done in GT3, but it's easier in GT2.
Midfield reversed--major air can be caught at the end of the straight! Again, it's crucial you land correctly or you'll lose control into the tunnel.
There's more but I'm forgetting them now.