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Well take AMS2 for example. Standing starts or rolling starts are smooth and capable. The AI will actually follow your car to stay in the slipstream. So if you go to one side of the track on the straight, it will follow you. They are laterally aware of you and won't just pit maneuver your car out of lack of programmed ability. They will take an inside line to a corner to block which can create nice crossover passes. They are programmed to make mistakes and will give you real cool opportunities to over take. They are completely pit stop aware and pit strategies actually work. In AMS2 we have full course yellow flags with safety cars and the AI will line up nicely and weave to keep tire temps. There are AI files that you can customize and make your own championships with to create a field with key rivals so to speak.
Example:
<?xml version="1.0" encoding="UTF-8"?>
<custom_ai_drivers>
<driver livery_name="Ministry Motorsport #51">
<name>John Smith</name>
<country>USA</country>
<race_skill>0.75</race_skill>
<qualifying_skill>0.823</qualifying_skill>
<aggression>0.3</aggression>
<defending>0.51</defending>
<stamina>0.998</stamina>
<consistency>0.2</consistency>
<start_reactions>0.36</start_reactions>
<wet_skill>0.25</wet_skill>
<tyre_management>0.85</tyre_management>
<fuel_management>0.0</fuel_management>
<blue_flag_conceding>0.53</blue_flag_conceding>
<weather_tyre_changes>0.12</weather_tyre_changes>
<avoidance_of_mistakes>0.39</avoidance_of_mistakes>
<avoidance_of_forced_mistakes>0.69</avoidance_of_forced_mistakes>
<vehicle_reliability>0.847</vehicle_reliability>
</driver>
</custom_ai_drivers>
One thing that they are still working on is blue flag back marker ability. They get out of the way currently but it's not that great. They have more improvements coming in 1.6 as well. This isn't mods, this is just what AMS2 offers. It is well beyond the capabilities of PC2 by far. Reiza has worked wonders with the Madness Engine.
Example:
<?xml version="1.0" encoding="UTF-8"?>
<custom_ai_drivers>
<driver livery_name="Ministry Motorsport #51">
<name>John Smith</name>
<country>USA</country>
<race_skill>0.75</race_skill>
<qualifying_skill>0.823</qualifying_skill>
<aggression>0.3</aggression>
<defending>0.51</defending>
<stamina>0.998</stamina>
<consistency>0.2</consistency>
<start_reactions>0.36</start_reactions>
<wet_skill>0.25</wet_skill>
<tyre_management>0.85</tyre_management>
<fuel_management>0.0</fuel_management>
<blue_flag_conceding>0.53</blue_flag_conceding>
<weather_tyre_changes>0.12</weather_tyre_changes>
<avoidance_of_mistakes>0.39</avoidance_of_mistakes>
<avoidance_of_forced_mistakes>0.69</avoidance_of_forced_mistakes>
<vehicle_reliability>0.847</vehicle_reliability>
</driver>
</custom_ai_drivers>
One thing that they are still working on is blue flag back marker ability. They get out of the way currently but it's not that great. They have more improvements coming in 1.6 as well. This isn't mods, this is just what AMS2 offers. It is well beyond the capabilities of PC2 by far. Reiza has worked wonders with the Madness Engine.