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Discussion in 'Assetto Corsa' started by Thom Lee, Apr 28, 2014.
sorry, double posting..
@mods please delete. Thanks
Akagi Mountain pass
Aosta Grand Sport
Brands Hatch Indy
Circuit of The Americas
Fuji Speedway short track
Gen Track 1
Hockenheim Old Circuit
Melbourne Grand Prix Circuit
Sarthe (Le Mans)
Shanghai Roof Top
Yas Marina Circuit
Just tested Tsukuba, they only need to fix the box bug, you're basically spawning in the wall. But overall I'm liking the track.
Presented by chef Tiago:
No better way to finish a Sunday afternoon.
A little late to the Corvette DP party but wow Wow WOOOW that car is fun to drive. Nice grip and sounds awesome. Did some laps around Melbourne to get used to it (my first laps at that track, too, very nice layout) but then took it to the Nordschleife, once you get used to its characteristics it is really enjoyable and quick! I don't even mind the limited cockpit view (running FOV 70%, seat all the way forward, pitch 12), really need to consider 3 monitors though...
Couldn't agree more! The only thing it doesn't like are bumps, once this thing loses contact, it's getting nasty quick.
But I think a 6:51:xxx around the 'Schleife, just going casual, just shows how awesome this car is. Really shifting through the gears is seriously addictive!
Quick question to a modder. I wonder if we can use GT6 photo mode as a reference to make a track/cars (I know, a lot of work) since we can't hack the framework of GT6 model?
I *LOVE* going through the gears on that thing I actually didn't even get a clean lap, spun at Adenauer Forst and still got a 6:48 so I'm not sure what the car can do but it's faster than me... (EDIT: still can't get a clean flying lap but my best out lap was a 7:13 which is 30 seconds off what I was doing yesterday so I think the car can get down to the teens of 6 minutes... maybe with a good tuning even approach the 6:11 track record.)
I don't think there would be any problem using it as a reference, the guy that is working on Circuit Gilles Villeneuve was helped in the creation of the track with a ton of pictures from iRacing that one of the other AC forum members supplied him with. As long as your not taking the content out of the game and converting it to AC(like COTA that was converted from Codemasters and the 911 GT3 RSR from Forza 4), you should be alright. It shouldn't be any different than using an image you found online or took yourself.
I though so, im quite interested on modding AC, and GT6 seems like a perfect helper for reference, even though one can argue that GT6 tracks are laser scanned or not, imo it has one of the best looking track models in any sim out there with AC and Iracing, I just dont have enough free time, and judging by all the scratch made content, it takes a long time to finish it, plus the bug fixing. And yeah, ripping is really sad. It gives a bad name to this amazing sim.
My best run now is a 6:22:xxx, that's with high downforce and soft slicks, so if I'm going to improve upon that time, then I'll probably have to drive less downforce to have a higher top speed on Döttinger and from Quiddelbacher Höhe to Schwedenkreuz and probably going to have to fiddle with suspension, which I know nothing about, so I guess I'm just going to accept that that was the maximum I can get out of the car.
Nice run! Same here, I'm driving it stock on whatever tires it defaults to, I get maybe 176mph down the hill after the bridge. To be honest, I might fiddle with the car a bit - it can be shocking how much the balance and turn-in varies on low speed vs. high speed corners, sometimes the turn-in is almost too eager and other times it's so easy to get terminal understeer and barely (or not) keep the car off the grass. You really need to time the off throttle and especially back on throttle right or there's no grip. I'll share any helpful tweaks I can find
Today is a great day for me as far as great add on in AC:
double Netherlands feature
Snoopy has updated the Nordschleife! Only minor changes, but to be honest, he doesn't have to change a whole lot anymore. The track layout, that was added 0.9.8., is pretty much spot on!
Why there is only a post for the circuits and not for the cars?
Latest track added : Yas Marina Circuit
Formula Corsa Modding's GP2 car has been released for the first time in Beta 0.9!
Words don't do it justice.
Nice surprise indeed.
Absolutely amazing too, the most complete mod by quite some margin yet.
The Cobra linked to above is another great mod!
The modding community is slowly starting to release some real gems!
For the drift fans Okegaawa 0.11
Hows it drive? Might be my first car mod I download. Is adding cars the same process as adding tracks?
Just drop into cars folder after extracting.
It drives absolutely amazing! The only thing you really need to pay attention for are crests, the car likes to dance then
Would expect no less.
Nothing about the thread title tells me this is a TRACK ONLY threads. It's for mods, all of them, it's just that up until now, only skins were available for cars and there were (almost) no new 3rd party cars available.
Tried Virginia International Raceway last night - it's only the perimeter (full course) but it is awesome! I only wish they had the South Course too since I've done lots of real laps around there... http://www.racedepartment.com/downloads/virginia-international-raceway.2712/
Also Snoopy's Nordschleife is up to v. 1.1 now...
New track: Virginia.
“If there is a heaven on earth, it is VIR.”
— Paul Newman
Who are we to argue with Paul Newman, trying this track is liking it.