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Discussion in 'Assetto Corsa' started by Thom Lee, Apr 28, 2014.
Thanks you very much!
Caterhams for AC.
Hi, I'm having troubles while making a mod with blender. Could someone with knowledge help me??
I flollow their facebook page so I'm aware of this coming GT4 pack but here was a post showing CM error couldn't find the cars or missing some content. So still, someone managed to download them...
Bahh! I did it anyway. Stay tuned.
I think both Ben 0'Bro's Super7 cars (Super Sprint and Clamshell) are street legal. They are also classified as 'street' and have street legal tires.
Well, the SS in both versions are street Cars, very Nice to driving, I think that are purist Cars with na engines, the other Ben O'Bro's Cars are not, but race cars, but are there a matching machine with forced induction motors And accurate look? Sometime ago I drove a Superlight version in TDU2, nothing similar I saw
I *think* Ben has owned one or more of these cars, so I'd be pretty confident that his are accurate.
Oh, yes, yes, of course, excuse me, My 'are not' was refered about that the others Cars are race versions, And I'm Looking for a street version..undoubtedly Ben O'Bro's Cars are very accurated...And I think too that he has owned some....
hey does anyone know when your editing the Tyres.ini does making the tire width bigger effect traction? like if all the values are the same on 2 different tires but one is a 3.25 (325mm) wide and the other is 1.25 (125mm) in the file will there be any difference?
I don't know
I've don't find this
does anybody here have the ascari track all of links i managed to find are down.
seems like a trackday version tho, cant be raced by the looks of it
No it doesn't make any difference to the traction at all. It does affect graphical skid marks though.
Interesting. Which file/setting actually affects the cars grip?
The Magny posted last page, near black trees.
What can't you find?
Does anyone have the problem of flickering tracks (mainly tyre marks, white lines and racing lines) or knows how to solve it? Bernese Alps, for example... CSP preview130 and latest Sol...
EDIT: Solved the problem. If anyone has it, try turning off temporal AA in EXTRA FX on CM...
Dang...you got me all excited, thinking it was a decent version.
But sadly it's the same crappy version I used to have long ago. Wonder why nobody makes a good version of this fine track...
Latest SOL and CSP 0.1.30, time 12:10
Downgrade to 1.25 prev 205..... is best for now
those models aren't from RR3???
Some GTR2 guys converted them already few months back...
but a GTA guy converter converted them to GTA and after this GTR2 mod GT4 was taken down over the web...
The reason so far is supposedly this:
Solved the problem. Turned off temporal AA in EXTRA FX on CM...
Yeah, forgot all about that since I read it two years ago.
Same, latest... strange indeed.
Its the only track doing it, checked a few mod tracks and a kunos.....
Track is nicely done Next some new grass perhaps.
No black trees if I run at sun down/rise wished the AI would turn its lights on in changing time in replays - cant have it all
Should always be off. Turn it on and take a screenshot (F8) and see what ya get heh
Anybody lately tried KS ferrari 458 italia and 488 gtb? On both cars the steering led shift lights stopped working, they were supposed to work, afair. Tried deleting CM cfgs, checked data(digital_inst.) and it looked ok, pasted fresh car files from previous win clone, nothing. The lights don't work. Other cars' gear lights etc. work ok. Any idea what the h*ll is wrong with these two?