Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 84,835 comments
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551
Canada
Canada
evilgloomy
Nissan GTR Nismo 2017
214747474_4456340957723973_3500032099792101953_n.jpg



 
62
Poland
Poland
Man, I have been playing around with the lod creator build in the content menager, it's really good, way better lods than with the script. Also, glad to know AC will get that super resolution thing through csp.
 
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212
United States
Glendale, CA
kkubota63
Rio version 1.0 now including 10 layouts.

v1.0 by nobody
-added missing layouts
-optimized physics, added nice AI by k2
-fixed some veg/groove/wall issues
-the inside of the parking lot on mountain 90° turn is invalid

View attachment 1066404

I just realized I missed an overhead billboard in the rainfx config, and am not anticipating any updates in the near future, so here is a tiny update to the config.

I also added some background images if anyone would like them.

I hope the guys don't mind.


Rio rain fx tweak plus some background images:

 
192
Argentina
Argentina
Pit positions are messed up. Cars do not ghost in pits either, which creates pile ups.
forgiveness! but someone would have to help there! why won't I be home for work! apart I did not see differences between 1.2 and 1.3 beyond the changes mentioned. excuse!
 
185
Argentina
Argentina
When AC does the fuel calculation after at least two laps of any car on any track, where is that data stored? I use Esotic's Fuel Usage but I don't think that information is stored in the folder of the app.
 
1,194
Australia
Australia
I got AMS1 at the same time as AC about 2 years ago.
AMS1 60 Hours
AC just over 2000 hours. madness.
I have all the sims and RF2 and RaceRoom are just about 200 hours each.
AC just eats my game time all up.
same here, but for me in AC 95% of those hours are spent in developing stuff and test driving new cars.. between the speed that stuff gets released here and the time available its a race!
 
17
France
France
Rio version 1.0 now including 10 layouts.

v1.0 by nobody
-added missing layouts
-optimized physics, added nice AI by k2
-fixed some veg/groove/wall issues
-the inside of the parking lot on mountain 90° turn is invalid

View attachment 1066404

thanks a lot !!! 🤩
 
299
United Kingdom
United Kingdom
AMD FidelityFX works with my Oculus Rift S in OpenVR. I tried with native Oculus and I got the weird distortion (in fact the only time I have felt nauseous in VR just looking round the car!). I switched to OpenVR and it works very well. Frame rates are way up too. Even with Ultimate Qulaity I am getting rock solid 80fps in practice mode - just about to try a Track Day
 
212
United States
Glendale, CA
kkubota63
forgiveness! but someone would have to help there! why won't I be home for work! apart I did not see differences between 1.2 and 1.3 beyond the changes mentioned. excuse!
No worries man, track day is one of my favorites modes to use, especially on tracks that I'm not familiar with, so pit issues are one of the first things I notice...
 
67
Australia
Australia
Damn, it is harder than what I thought it was gonna be. I don't think it is worth adding anymore, more time adding wipers than driving
How easy did you think it'll be? Just a few clicks?

In any case, it's quite easy, most of it is done automatically, the options are there if things don't look right with the estimation that is initially done and is fairly intuitive.
Of course if you have knowledge of 3D software it's probably easier to do it in there but if you don't, it's a good alternative tbh and you can get wipers on old/encrypted mods.
 
3,828
Canada
Ottawa
Found the Objects inspector, thank you @OooAhh Cantona and tool, tried to follow the instructions, but it did not work, I guess I will have to wait for a detailed step by step, video tutorial. It will be fun to be able to add rainfx working wipers to a few cars. Looking forward to it.
 
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