Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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4,884
Iceland
Iceland
This includes the last animation I tried. It's close, but still not perfect.
Thanks man, that's close enough in peripheral vision to let me switch to sequential shifter rather than the paddles.
I tweaked the shift timing a bit, try this in data/driver3d.ini

[SHIFT_ANIMATION]
BLEND_TIME=175
POSITIVE_TIME=10
STATIC_TIME=10
NEGATIVE_TIME=300
PRELOAD_RPM=8500
INVERT_SHIFTING_HANDS=0

This is one of those weird animations where the main motion is governed mainly by the BLEND_TIME rather than the POSITIVE_TIME intergers.

@__EASY__ Very nice job with the wiper and rain glass. Fits the car well. I think you can safely add @ApexVGear 's shifting animation with my timing tweak above.

Also, I tweaked the data/digital_instruments.ini to seat the LCD digits on the face of the dispay (they were floating in VR before)

Swap this in to replace items 0-3:

[ITEM_0]
PARENT=GEAR
POSITION=-0.045,-0.045,-0.001
TYPE=GEAR
SIZE=0.080
COLOR=10,10,10,255
INTENSITY=1
FONT=led_big
ALIGN=CENTER

[ITEM_1]
PARENT=LCD
POSITION=0.020,-0.03,-0.001
TYPE=RPM
SIZE=0.010
COLOR=10,10,10,255
INTENSITY=1
FONT=led_med
ALIGN=CENTER

[ITEM_2]
PARENT=LCD
POSITION=-0.028,-0.038,-0.001
TYPE=SPEED
SIZE=0.031
COLOR=10,10,10,255
INTENSITY=1
FONT=led_big
ALIGN=CENTER
UNITS=KMH

[ITEM_3]
PARENT=LCD
POSITION=-0.050,-0.03,-0.001
TYPE=FUEL
SIZE=0.010
COLOR=10,10,10,255
PREFIX=
POSTFIX=L
INTENSITY=1
FONT=led_med
ALIGN=CENTER
 
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4,884
Iceland
Iceland
As a big fan of the Vertigo (from my GTR2 days), I couldn't move fast enough to try it...or fast enough to bin it. Terminal understeer. I could dial some of it out with absurd setup values, but not all of it. And the brakes were better on my Radio Flyer kid's wagon.
@Real Toonces do you still have your physics tweaks?
I wouldn't mind trying them if you do.
 
661
France
France
Porsche 911 EVO GT1 v1.12
Assetto Garage / ACTK
Fix or update:
cameras.ini
car.ini
digital_instruments.ini
lights.ini
tyres.ini
colliders.ini
suspensions.ini
collider.kn5
Add lod
Add wipers
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1334

ag_porsche_911evo_gt1.png
v1.12
Fixed LOD b
 
648
United States
United States
@Real Toonces do you still have your physics tweaks?
I wouldn't mind trying them if you do.
Nah, I binned everything. I'd tried all the usual stuff: neg toe F&R (to make it more twitchy), softened the springs/shox/bars at the F, stiffened @ the rear. Adjusted the cambers to get ca. 6 deg. F difference across the tread at the F; ca. 5 deg. R. Don't remember my diff settings; prob 30/40 or 30/45. Went for some rake (higher @ R). Everything in my bag of tricks. Could barely hold it in line around Road America's Carousel; never managed to keep it out of the wall negotiating the Kink. But, like I said, the brakes were graunchy, making the car skitter around no matter what the brake balance was. I often wonder if these mod makers drive their cars in anger before releasing them or if they just don't understand how to make a proper setup.

OTOH, great sfx file!
 
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Alterlight

(Banned)
20
Russian Federation
Russian Federation
Can you make cars fuel equal? I was using car.ini and it's sort of maybe worked, but my car was still having 62,instead of 120 liters and i noticed that ai has inconsistent amount of fuel, either full or not and i even changed "max fuel" parameter in the same, .ini file, thoughts?
 
878
Virgin Islands US
Virgin Islands US
The only one I saw in videogames was in Project Gotham Racing 3(?) and World Racing 2
There is also two in the first TDU the W12 Syncro (a bit different from the nardo) and the W12 Roadster which i would really love to port but the models are really low poly especially the interior. Asphalt 9 Recently got a W12 Nardo and the model seems good not sure if anyone ripped it yet. Not sure about the interior if its good or not.
 
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4,884
Iceland
Iceland
I always enjoyed how water puddle reflections create kind of immersion on road surface, the problem for me was, they form too slow, even on fast multiplier times, also they wait the track wetness become %100 to begin forming. Another issue for me was, you need high rain intensity for this and the rain particle effects of high rain intensities looks bit bad (beyond %30), %2-10 seems nice enough for my perception of realism.
Anyway to solve this, I modified the controller.lua file. Now, after couple of minutes, the road becomes full reflective. You just need small intensity values (2-10). I want to share the file here if anyone interested;

View attachment 1065850

You need to put controller.lua into assettocorsa/extension/weather-controllers/sol2 folder

I also put my sol configuration file which I made some tweaks if anyone wants.
it goes into documents/AssettoCorsa/cfg/sol

Please backup these files originals first.
Thanks for the heads-up on editing the lua.
I had a little play with this and found your controller.lua settings to be far too extreme for my personal taste when using the default intensity values - the track would almost instantly turn into a swimming pool, even in light rain.
In the end I edited the original default controller.lua and made only one change, to the line:

local puddles_rain_wettingK = 6.00 --multiplier of puddles gaining by rain

...and changed the value to 18.00, which I'm guessing (this is all guesswork on my part) makes puddle form three times quicker than the default.
Everything else (general track wetting, drying etc) seemed fine so I left those alone, but puddles seem to form when and how I'd expect them to now, based on the intensity and duration of the rain.

Anyway, thanks again for the nudge towards editing the lua file, like you I thought puddles formed far too slowly so it's nice to be able to tweak that fairly easily.
 
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249
Australia
Australia
Only this long thin object doesn't fit there. What is that - a space elevator? 😉
That Pikes Peak mod is something else.
I have the same problem.

At the start my wheels get messed up.
Space elevator may be the pit guy? I don't normally check that. Turns out that unticking "track adjustments" in CSP does not turn off track adjustments. If I didn't love it so much, I would hate it.

I have remade the spawns to suit mods with toothpick suspension, I got lazy; my bad.

20210718071348_1.jpg


If you are having issues spawning mod cars, here is a new mesh file to save downloading the whole thing again. Throw "pikes_mesh.kn5" into your "dr_pikes" track folder. : updated pike_mesh.kn5
 
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5
Brazil
Brazil
There is also two in the first TDU the W12 Syncro (a bit different from the nardo) and the W12 Roadster which i would really love to port but the models are really low poly especially the interior. Asphalt 9 Recently got a W12 Nardo and the model seems good not sure if anyone ripped it yet. Not sure about the interior if its good or not.
Thanks for the reply everyone. Yeah, the first TDU @ Oahu had this car, didnt remember that (not the Nardo yeap). Let´s hope some 3d model show up (unlikely i know), but its definetly a cool and why not a "vintage" hypercar :)
 
164
Brazil
Brazil
249
Australia
Australia
Did anyone manage to grab the GTSport files from those links before they were taken down? I'd love to get my hands on a couple of the cars.
I grabbed the tracks, unfortunately nothing has changed since I extracted Suzuka from GT6 manually a few years ago. Only now you don't have to manually extract the files.

You end up with mesh files with no textures mapped. Textures are in DX10 format and even once converted for use don't match the mesh names so you end up with a jigsaw puzzle that is made up of pieces the shape of pins and is a picture of a pile of pins.

Then after manually changing the pin pictures into pin pictures your pin construction software can see and scrolling through the pile of pin pictures for an hour just to realise the picture for that particular pin is missing is kind of annoying.

tl;dr My advice if you're going to bother, ignore the bulk of the textures and be prepared to retexture most of it by hand.
 
152
Brazil
Brazil
Coming to the end, Le Mans pack, another "fake" car, 1950/1951 Talbot 26GS Biplace Sport from Asto Martin. Here is the graphics of the cars, with their livery. Unfortunately the "map" to create the skin, I had to adapt. I did a track test with files from the "DATA" folder which I modified to be close to the performance of the 1951 Jaguar C-Type and later the 1950 Jaguar XK120.
 

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165
Hungary
Hungary
Space elevator may be the pit guy? I don't normally check that. Turns out that unticking "track adjustments" in CSP does not turn off track adjustments. If I didn't love it so much, I would hate it.

I have remade the spawns to suit mods with toothpick suspension, I got lazy; my bad.

View attachment 1068242

If you are having issues spawning mod cars, here is a new mesh file to save downloading the whole thing again. Throw "pikes_mesh.kn5" into your "dr_pikes" track folder. : updated pike_mesh.kn5
Thanks it works now properly.
However I keep getting pretty bad fps across the map. Do you think there's a way to optimise the performance?
 
401
United States
United States
E6j6X18VoAISnk8


(found on Twitter) Now now what do we have here. Are TC2's models rippable ? Cause that Porsche deserves a better game.
Hey i played TC2 during the free weekend, but never got the full game after it expires. I would love to see those cars in AC. But theres also unique cars like the F1 hybrids & the police cars.
 
368
Italy
Italy
E6j6X18VoAISnk8


(found on Twitter) Now now what do we have here. Are TC2's models rippable ? Cause that Porsche deserves a better game.
Yeah, I actually saw some models posted on this VKontakte group, it contains some few obscure cars I never saw before such as a Cadillac concept car for example. They're all in .MAX format tho, if there's someway to use that format with Blender too, that would be great.
 
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161
Portugal
Aveiro
Here's my CSP Wipers for Shokeus Group B rally cars. I didn't add wipers to the Ford RS200 because both wipers are in the same mesh. They must be separated. The MG Metro 6R4 doesn't have rain effects from the inside cameras, you can see the rain but it doesn't hit the windshield nor the windows

Delta S4: MG Metro 6R4: Peugeot 206 T16 Evo: Ford RS200:
You can get the cars here: https://act80s.forumactif.org/t769-pack-voitures-de-rallye-gr-b
View attachment 1067718

EDIT:
Link updated for the MG with some fixes by delpinsky
Links updated again. Now it includes the Ford RS200 with some fixes by delpinsky
And the full Group B pack is done. Enjoy the full Group B experience in treacherous rain conditions. Right in time to drive @Lernatix Pikes Peak :D
 
4,884
Iceland
Iceland
new shift animation
fix rear glass
ps: shift animation does not work properly in CM but very well in games
The shift timing needs adjusting to suit the new animation, it was set up for the previous one:

(data/driver3d.ini)

[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=300
STATIC_TIME=10
NEGATIVE_TIME=300
PRELOAD_RPM=8500
INVERT_SHIFTING_HANDS=0