Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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423
France
France
I just added an extension for Silverstone to have more freedom with pit straight and bridges sponsors textures.
https://www.racedepartment.com/down...raights-and-bridges-sponsors-extension.44022/

Does any modder work this way (with model replacement in tracks extensions) and have some advices regarding online uses and limitations ?

View attachment 1069108 View attachment 1069110
compatible with this mod by ClimaxF1 ?????
 
4,189
Belgium
Belgium
Porsche 911 GT3 Cup 2021 v1.1
Kornos / Replaio / ACTK
Fix glass
Fix F6 cameras
Fix collider.kn5
Add lod
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1337

porsche_911_gt3_cup_2021.png
Great, all issues solved at once 👍
 
423
France
France
Impressive setup 👍
Triple curved screens... how do they compare to flat triples (I'm guessing that's what you had before ?).

EDIT: thanks for the Porsche. Glass interior is fine, but look at the mirrors (both, the interior mirror is the only one that works):

View attachment 1069252

🤔
ACTK has made a v1.1 update for the Porsche !!!!!

Capture.JPG


For curved screens I find that the light distribution is much better especially in the angles on the sides of the triple screens, before I already had Samsung curved screens 32" but only 60 Hz now it is MSI 165 Hz - 1 ms and FreeSync
 
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697
France
France
I did not think the cup cars had TC. this one does. also on the left of the hood, you can see straight through to the ground from the driver view. Looks to be a good upgrade though.
yes I saw that, but to set it I have to edit the 3D model at the risk of having to redo all the transparency shaders which are often badly saved when exporting from kn5 to fbx
 
37
France
France
compatible with this mod by ClimaxF1 ?????
Yes it is ! I tested with it and that was the only thing missing with this great mod by ClimaxF1!!! :)

And it is compatible with any skin by the way because I put different names for each new texture slots. ;)
 
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1,078
Germany
Germany
yes I saw that, but to set it I have to edit the 3D model at the risk of having to redo all the transparency shaders which are often badly saved when exporting from kn5 to fbx
Once you have 1st gear enabled, the "Replaio" signature shows up instead of "Porsche", directly in the digital speedo, could you please consider fixing that as well? Maybe you already have removed that, just asking, not on my rig atm.

Thank you.
 
4,189
Belgium
Belgium
Once you have 1st gear enabled, the "Replaio" signature shows up instead of "Porsche", directly in the digital speedo, could you please consider fixing that as well? Maybe you already have removed that, just asking, not on my rig atm.

Thank you.
+1
I was just going to ask the same question. It's well done, but still bothers me... 🤔

porsche.png


replaio.png


It's somewhere in the ANIMATION (ext.config.ini) lines 169 to 175. I messed a bit with it and got several results:
  • from Replaio to Porsche when changing to 1st gear, but then second gear and so on still shows replaio.
  • no Porsche at all ahaha...
EDIT: found it !

Line 53: change INPUT=GEAR1 to INPUT=0 😇
 
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1,078
Germany
Germany
Aston Martin DB4 GT (v0.6) Beta release:
View attachment 1069233

https://mega.nz/file/UI1WQRyb#oxhe52xA7dzsHtpkbtFE2-1fqmhXDNReCDkLy-rp630


Something for the weekend. The time has finally come to share an early release with you guys.

LOD's, animations, improvements to the interior and PBR will be done in the next update - this is just a beta to get some wider testing.

As mentioned in the read me, the car is tuned to be competitive with the Ferrari 250 SWB previously released, and the upcoming GT-C pack from Bazza, so you may find it gets quicker lap times than standard DB4 GT's; probably closer to the Zagato's.

Let me know if you find any issues, updates will now come a bit quicker, the original model was proving to be a bugger to convert from the DB5. The fogs, rolls cage and hooks can be removed in the skins ext_configs if you wish - if anyone knows how to have them not show in previews, let me know!

Any feedback is very welcome.
Speaking of Bazza, do you have any news when there will be a next pack available? Thought about just yesterday that it would be cool to have some updated stuff from them to race with. And yes, your DB 4 is already well done, much better that someone would expect for a beta! Is there any difference to the beta you shared on discord? Keep it going!
 
116
Belgium
Brussels
Hi guys,
I have a problem with Brno (both versions : brno_circuit & brno_circuit_reworked)
Brno.png


I updated the AI with New_AI_for_Brno_Circuit_1.1.7z
Same problem...

Any idea ?
 

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423
France
France
Yes it is ! I tested with it and that was the only thing missing with this great mod by ClimaxF1!!! :)

And it is compatible with any skin by the way because I put different names for each new texture slots. ;)
c'est parfait merci !!!!!
I copy your command lines (ext_config.ini) and 4 kn5 files in the extension folder with ClimaxF1 mod 👍 👍 👍 it's ok for me
 
423
France
France
+1
I was just going to ask the same question. It's well done, but still bothers me... 🤔

View attachment 1069261

View attachment 1069262

It's somewhere in the ANIMATION (ext.config.ini) lines 169 to 175. I messed a bit with it and got several results:
  • from Replaio to Porsche when changing to 1st gear, but then second gear and so on still shows replaio.
  • no Porsche at all ahaha...
EDIT: found it !

Change INPUT=GEAR1 to INPUT=0 😇
in the ext_config.ini file I can't find INPUT = GEAR1 I have just this (picture)
but I change that INPUT=GEAR_N to INPUT=0 and now just PORSCHE on the animation !!!! good job @Fanapryde 👍

Capture.JPG
 
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298
Italy
verona
Hello guys, sorry to bother you, but I have a big problem when I go off line with 24 cars on the track the game slows down and goes in micro jerks and at the top comes out the words 99% memory occupancy, is there any solution? because it is the first time it happens to me and I do not know what it depends on.
Thank you for the valuable advice you can give me.
 
211
United Kingdom
United Kingdom
I released it. Finally!

View attachment 1069154
The track is free on Race Department.
Thank you, superb work.
 
509
Italy
Germany
Hello guys, sorry to bother you, but I have a big problem when I go off line with 24 cars on the track the game slows down and goes in micro jerks and at the top comes out the words 99% memory occupancy, is there any solution? because it is the first time it happens to me and I do not know what it depends on.
Thank you for the valuable advice you can give me.
Buy a better cpu haha
Or maybe try reducing the amount of cars.
Have all of them lods?
This could help .

In csp try decreasing the lod balance so you will get the lods more early to show up.
 
42
Australia
Australia
I hope this isn;t just somebody do massive waves of "Analyze", "Fix" and "Generate LOD" using CM :\
:lol:

Oh wait, were you serious?!?
Barely any of that can be done just with CM (CM just makes it more accessible these days to unpack things like models and data so you can fiddle with them in other programs when you have some idea of what you're doing).
 
16
Hong Kong
Hong Kong
Hi All, sorry I know this is not as exciting as other current topics, but I am wondering if anyone can kindly shed me some light on this, many thanks!
Hi All, I have an animation modding question. I was trying to create animation for a rear wing. I followed the following youtube tutorial precisely, https:/HOW TO: Hood Animation | Assetto Corsa | 3dsmax/www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjN2tOQjfbxAhVQqJ4KHTiYDOYQwqsBegQIDhAB&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D5H2qJyMefr0&usg=AOvVaw1fNBK6hItegXFgpA1ENHcZ, but when I open the fbx animation in kseditorAt, the rear wing moves from its original position slightly and when I move the animation bar in the animation tab, it does not play the animation at all. But if I export the model to kn5 and move all the required files to the car folder, I can see the animation in AC manager showroom. But similar to what happened in kseditorAt, the rear wing was moved slightly from its correct position when the car was loaded into AC manager showroom. If I open the same model and fbx animation in Kuno's kseditor, it also move the rear wing slightly, but the animation can be played in it. Can anyone shed some light on me on this? I tried to delete all dummies to start all over again but the same problem remained. I made sure the axis of the animation dummy points to the right direction, Z-forward, Y-up, and units were in meter. Only thing I was thinking is if kseditor would move the object a bit if it was clashing into another object in it's initial position, but I do not think the program cares about that..... thank you

p.s. my wing moves up and down instead of flipping like the hood in the link above, but i don't think i did anything wrong moving it from original position in scene one to its final position which i have picked to be scene 80
 
58
Vietnam
Vietnam
:lol:

Oh wait, were you serious?!?
Barely any of that can be done just with CM (CM just makes it more accessible these days to unpack things like models and data so you can fiddle with them in other programs when you have some idea of what you're doing).
IIRC there's an analyze function for CM's Developer mode which do many stuff like that automatically. I'm just a bit curious (and a bit suspicious) if that's the case. I could be wrong though :D
 
174
Mali
Mali
...i started way back in 2020 working on this gem.
I do not know, what i have done in complete... but it was very much. It is still not perfect.
I remember:
  • better performance by removing many things which are not seen anyway. ( there are still too many materials used)
  • new 3D background
  • many many CSP effects, custom GrassFX, smoke, RainFX, lights,.....
  • shader changes (vegetation receiving shadows, etc.)
  • new textures and normal maps
    ...
Mike08's Mt.Akina 2017 Reworked

Screenshot_ddm_toyota_mrs_haru_mount_akina_2017_6-3-121-16-39-3.jpg
Screenshot_toyota_gr_supra_2019_mount_akina_2017_23-6-121-14-52-1.png
Screenshot_ks_lamborghini_huracan_performante_m08_mount_akina_2017_23-6-121-16-2-3.png


CSP (v.??) heavily recommended!
The original author did not put in his name or version.. so i left it like that.
Big cheers to him and his work, even i do not know him. Please scream if i should delete my version here.

BIG THANKS to @alekabul, who's two way traffic layout is included!

DOWNLOAD: (fixed)

HAVE FUN AND HAVE A NICE WEEKEND!

more also FREE stuff: patreon.com/mike08
-----------------------
 

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216
Canada
Canada
Aston Martin DB4 GT (v0.6) Beta release:
View attachment 1069233

https://mega.nz/file/UI1WQRyb#oxhe52xA7dzsHtpkbtFE2-1fqmhXDNReCDkLy-rp630


Something for the weekend. The time has finally come to share an early release with you guys.

LOD's, animations, improvements to the interior and PBR will be done in the next update - this is just a beta to get some wider testing.

As mentioned in the read me, the car is tuned to be competitive with the Ferrari 250 SWB previously released, and the upcoming GT-C pack from Bazza, so you may find it gets quicker lap times than standard DB4 GT's; probably closer to the Zagato's.

Let me know if you find any issues, updates will now come a bit quicker, the original model was proving to be a bugger to convert from the DB5. The fogs, rolls cage and hooks can be removed in the skins ext_configs if you wish - if anyone knows how to have them not show in previews, let me know!

Any feedback is very welcome.
Wow, this is extremely nice. So glad you're working on it! Just one issue, and I'm not certain it's a problem at all - but are the tires really supposed to be that skinny ? They're practically bicycle tires (in the tyre.ini NOT the visual model!!!).
 
2
Switzerland
Switzerland
I am happy that you like this car and for this I ask you if anyone can help me to update it with some things like adding the lights, the wipers compatible with the RainFX and a little something here and there. (unfortunately I don't know how to do it as this is my first attempt to make a mod)
 
30
United Kingdom
United Kingdom
Anyone got any recommended set ups for the V8Corsa supercars? Doesn't matter which year group I use, it's literally impossible not to spin it.
 
565
Canada
Canada
evilgloomy
...i started way back in 2020 working on this gem.
I do not know, what i have done in complete... but it was very much. It is still not perfect.
I remember:
  • better performance by removing many things which are not seen anyway. ( there are still too many materials used)
  • new 3D background
  • many many CSP effects, custom GrassFX, smoke, RainFX, lights,.....
  • shader changes (vegetation receiving shadows, etc.)
  • new textures and normal maps
    ...
Mike08's Mt.Akina 2017 Reworked

View attachment 1069285 View attachment 1069286 View attachment 1069287


CSP (v.??) heavily recommended!
The original author did not put in his name or version.. so i left it like that.
Big cheers to him and his work, even i do not know him. Please scream if i should delete my version here.

BIG THANKS to @alekabul, who's two way traffic layout is included!

DOWNLOAD:

HAVE FUN AND HAVE A NICE WEEKEND!

-----------------------
Not sure why you choose this to work on instead of the far superior Initial D version of the same track.
 
194
France
France
I want to try to make animated doors and ican only find 3dsmax tutorial,there are a video from Blender?

And after the 1.75 release, do nowwe have a step by step tutorial for the wiper?

Thank you
 
242
Scotland
France
SillyBillyP
...i started way back in 2020 working on this gem.
I do not know, what i have done in complete... but it was very much. It is still not perfect.
I remember:
  • better performance by removing many things which are not seen anyway. ( there are still too many materials used)
  • new 3D background
  • many many CSP effects, custom GrassFX, smoke, RainFX, lights,.....
  • shader changes (vegetation receiving shadows, etc.)
  • new textures and normal maps
    ...
Mike08's Mt.Akina 2017 Reworked

View attachment 1069285 View attachment 1069286 View attachment 1069287


CSP (v.??) heavily recommended!
The original author did not put in his name or version.. so i left it like that.
Big cheers to him and his work, even i do not know him. Please scream if i should delete my version here.

BIG THANKS to @alekabul, who's two way traffic layout is included!

DOWNLOAD:

HAVE FUN AND HAVE A NICE WEEKEND!

-----------------------
Thank you for sharing. I've installed it, but when I load up a race I get a:
m08_mount_akina_2017 : TRACK NOT FOUND
message from CM