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Great, all issues solved at once 👍Porsche 911 GT3 Cup 2021 v1.1
Kornos / Replaio / ACTK
Fix glass
Fix F6 cameras
Fix collider.kn5
Add lod
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1337
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Great, all issues solved at once 👍Porsche 911 GT3 Cup 2021 v1.1
Kornos / Replaio / ACTK
Fix glass
Fix F6 cameras
Fix collider.kn5
Add lod
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1337
![]()
ACTK has made a v1.1 update for the Porsche !!!!!Impressive setup 👍
Triple curved screens... how do they compare to flat triples (I'm guessing that's what you had before ?).
EDIT: thanks for the Porsche. Glass interior is fine, but look at the mirrors (both, the interior mirror is the only one that works):
View attachment 1069252
🤔
I did not think the cup cars had TC. this one does. also on the left of the hood, you can see straight through to the ground from the driver view. Looks to be a good upgrade though.Porsche 911 GT3 Cup 2021 v1.1
Kornos / Replaio / ACTK
Fix glass
Fix F6 cameras
Fix collider.kn5
Add lod
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1337
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yes I saw that, but to set it I have to edit the 3D model at the risk of having to redo all the transparency shaders which are often badly saved when exporting from kn5 to fbxI did not think the cup cars had TC. this one does. also on the left of the hood, you can see straight through to the ground from the driver view. Looks to be a good upgrade though.
Yes it is ! I tested with it and that was the only thing missing with this great mod by ClimaxF1!!!compatible with this mod by ClimaxF1 ?????
Silverstone Complete Track Texture Update
Hi Guys What started off with just a few banners became a complete update. There's not much freedom with the banners due to the mapping of them. Tried several versions and designs and this is the best way to place all logos. I've placed all...www.racedepartment.com
Once you have 1st gear enabled, the "Replaio" signature shows up instead of "Porsche", directly in the digital speedo, could you please consider fixing that as well? Maybe you already have removed that, just asking, not on my rig atm.yes I saw that, but to set it I have to edit the 3D model at the risk of having to redo all the transparency shaders which are often badly saved when exporting from kn5 to fbx
+1Once you have 1st gear enabled, the "Replaio" signature shows up instead of "Porsche", directly in the digital speedo, could you please consider fixing that as well? Maybe you already have removed that, just asking, not on my rig atm.
Thank you.
Speaking of Bazza, do you have any news when there will be a next pack available? Thought about just yesterday that it would be cool to have some updated stuff from them to race with. And yes, your DB 4 is already well done, much better that someone would expect for a beta! Is there any difference to the beta you shared on discord? Keep it going!Aston Martin DB4 GT (v0.6) Beta release:
View attachment 1069233
https://mega.nz/file/UI1WQRyb#oxhe52xA7dzsHtpkbtFE2-1fqmhXDNReCDkLy-rp630
Something for the weekend. The time has finally come to share an early release with you guys.
LOD's, animations, improvements to the interior and PBR will be done in the next update - this is just a beta to get some wider testing.
As mentioned in the read me, the car is tuned to be competitive with the Ferrari 250 SWB previously released, and the upcoming GT-C pack from Bazza, so you may find it gets quicker lap times than standard DB4 GT's; probably closer to the Zagato's.
Let me know if you find any issues, updates will now come a bit quicker, the original model was proving to be a bugger to convert from the DB5. The fogs, rolls cage and hooks can be removed in the skins ext_configs if you wish - if anyone knows how to have them not show in previews, let me know!
Any feedback is very welcome.
c'est parfait merci !!!!!Yes it is ! I tested with it and that was the only thing missing with this great mod by ClimaxF1!!!
And it is compatible with any skin by the way because I put different names for each new texture slots.![]()
in the ext_config.ini file I can't find INPUT = GEAR1 I have just this (picture)+1
I was just going to ask the same question. It's well done, but still bothers me... 🤔
View attachment 1069261
View attachment 1069262
It's somewhere in the ANIMATION (ext.config.ini) lines 169 to 175. I messed a bit with it and got several results:
EDIT: found it !
- from Replaio to Porsche when changing to 1st gear, but then second gear and so on still shows replaio.
- no Porsche at all ahaha...
Change INPUT=GEAR1 to INPUT=0 😇
Do you only do visual adjustments? Or do you adjust performance specs as well?Pack DTM 2001 v1.11
Assetto Garage / ACTK
Opel Astra DTM 2001 v1.1
Mercedes CLK DTM 2001 v1.11
Audi TT-R DTM v1.11
Pack DTM 2001 v1.3 -
www.assetto-fr.tk
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changelog on the forumDo you only do visual adjustments? Or do you adjust performance specs as well?
I hope this isn;t just somebody do massive waves of "Analyze", "Fix" and "Generate LOD" using CM :\
Thank you, superb work.I released it. Finally!
View attachment 1069154
The track is free on Race Department.
Circuit du Laquais
Countless hours have been poured into this track, please rate and tip if you like it... Even smallest amount can show appreciation for our effort :thumbsup: https://www.paypal.com/donate?hosted_button_id=CVAJ3EKXZ7GVN No Commercial Use, No...www.racedepartment.com
Buy a better cpu hahaHello guys, sorry to bother you, but I have a big problem when I go off line with 24 cars on the track the game slows down and goes in micro jerks and at the top comes out the words 99% memory occupancy, is there any solution? because it is the first time it happens to me and I do not know what it depends on.
Thank you for the valuable advice you can give me.
I hope this isn;t just somebody do massive waves of "Analyze", "Fix" and "Generate LOD" using CM :\
Hi All, I have an animation modding question. I was trying to create animation for a rear wing. I followed the following youtube tutorial precisely, https:/HOW TO: Hood Animation | Assetto Corsa | 3dsmax/www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjN2tOQjfbxAhVQqJ4KHTiYDOYQwqsBegQIDhAB&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D5H2qJyMefr0&usg=AOvVaw1fNBK6hItegXFgpA1ENHcZ, but when I open the fbx animation in kseditorAt, the rear wing moves from its original position slightly and when I move the animation bar in the animation tab, it does not play the animation at all. But if I export the model to kn5 and move all the required files to the car folder, I can see the animation in AC manager showroom. But similar to what happened in kseditorAt, the rear wing was moved slightly from its correct position when the car was loaded into AC manager showroom. If I open the same model and fbx animation in Kuno's kseditor, it also move the rear wing slightly, but the animation can be played in it. Can anyone shed some light on me on this? I tried to delete all dummies to start all over again but the same problem remained. I made sure the axis of the animation dummy points to the right direction, Z-forward, Y-up, and units were in meter. Only thing I was thinking is if kseditor would move the object a bit if it was clashing into another object in it's initial position, but I do not think the program cares about that..... thank you
p.s. my wing moves up and down instead of flipping like the hood in the link above, but i don't think i did anything wrong moving it from original position in scene one to its final position which i have picked to be scene 80
IIRC there's an analyze function for CM's Developer mode which do many stuff like that automatically. I'm just a bit curious (and a bit suspicious) if that's the case. I could be wrong though
Oh wait, were you serious?!?
Barely any of that can be done just with CM (CM just makes it more accessible these days to unpack things like models and data so you can fiddle with them in other programs when you have some idea of what you're doing).
Wow, this is extremely nice. So glad you're working on it! Just one issue, and I'm not certain it's a problem at all - but are the tires really supposed to be that skinny ? They're practically bicycle tires (in the tyre.ini NOT the visual model!!!).Aston Martin DB4 GT (v0.6) Beta release:
View attachment 1069233
https://mega.nz/file/UI1WQRyb#oxhe52xA7dzsHtpkbtFE2-1fqmhXDNReCDkLy-rp630
Something for the weekend. The time has finally come to share an early release with you guys.
LOD's, animations, improvements to the interior and PBR will be done in the next update - this is just a beta to get some wider testing.
As mentioned in the read me, the car is tuned to be competitive with the Ferrari 250 SWB previously released, and the upcoming GT-C pack from Bazza, so you may find it gets quicker lap times than standard DB4 GT's; probably closer to the Zagato's.
Let me know if you find any issues, updates will now come a bit quicker, the original model was proving to be a bugger to convert from the DB5. The fogs, rolls cage and hooks can be removed in the skins ext_configs if you wish - if anyone knows how to have them not show in previews, let me know!
Any feedback is very welcome.
I am happy that you like this car and for this I ask you if anyone can help me to update it with some things like adding the lights, the wipers compatible with the RainFX and a little something here and there. (unfortunately I don't know how to do it as this is my first attempt to make a mod)Lexus LFA GT500
View attachment 1069105
The car needs some animation adjustments but is perfectly drivable
View attachment 1069106
Not sure why you choose this to work on instead of the far superior Initial D version of the same track....i started way back in 2020 working on this gem.
I do not know, what i have done in complete... but it was very much. It is still not perfect.
I remember:
Mike08's Mt.Akina 2017 Reworked
- better performance by removing many things which are not seen anyway. ( there are still too many materials used)
- new 3D background
- many many CSP effects, custom GrassFX, smoke, RainFX, lights,.....
- shader changes (vegetation receiving shadows, etc.)
- new textures and normal maps
...
View attachment 1069285 View attachment 1069286 View attachment 1069287
CSP (v.??) heavily recommended!
The original author did not put in his name or version.. so i left it like that.
Big cheers to him and his work, even i do not know him. Please scream if i should delete my version here.
BIG THANKS to @alekabul, who's two way traffic layout is included!
DOWNLOAD:
HAVE FUN AND HAVE A NICE WEEKEND!
-----------------------
Thank you for sharing. I've installed it, but when I load up a race I get a:...i started way back in 2020 working on this gem.
I do not know, what i have done in complete... but it was very much. It is still not perfect.
I remember:
Mike08's Mt.Akina 2017 Reworked
- better performance by removing many things which are not seen anyway. ( there are still too many materials used)
- new 3D background
- many many CSP effects, custom GrassFX, smoke, RainFX, lights,.....
- shader changes (vegetation receiving shadows, etc.)
- new textures and normal maps
...
View attachment 1069285 View attachment 1069286 View attachment 1069287
CSP (v.??) heavily recommended!
The original author did not put in his name or version.. so i left it like that.
Big cheers to him and his work, even i do not know him. Please scream if i should delete my version here.
BIG THANKS to @alekabul, who's two way traffic layout is included!
DOWNLOAD:
HAVE FUN AND HAVE A NICE WEEKEND!
-----------------------
I believe that the main kn5 has to be the same name as the folder? removed the m08_ and it loadedThank you for sharing. I've installed it, but when I load up a race I get a:
m08_mount_akina_2017 : TRACK NOT FOUND
message from CM
Do you have Afterburner installed so that you could take a screenshot of the hardware stats (CPU load and RAM utilization) when this happens? How much RAM do you have installed and what are the other hardware specs (CPU, GPU)?Hello guys, sorry to bother you, but I have a big problem when I go off line with 24 cars on the track the game slows down and goes in micro jerks and at the top comes out the words 99% memory occupancy, is there any solution? because it is the first time it happens to me and I do not know what it depends on.
Thank you for the valuable advice you can give me.