Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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123
Germany
Germany
Hello guys, sorry to bother you, but I have a big problem when I go off line with 24 cars on the track the game slows down and goes in micro jerks and at the top comes out the words 99% memory occupancy, is there any solution? because it is the first time it happens to me and I do not know what it depends on.
Thank you for the valuable advice you can give me.
Do you have Afterburner installed so that you could take a screenshot of the hardware stats (CPU load and RAM utilization) when this happens? How much RAM do you have installed and what are the other hardware specs (CPU, GPU)?
 
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42
Australia
Australia
IIRC there's an analyze function for CM's Developer mode which do many stuff like that automatically. I'm just a bit curious (and a bit suspicious) if that's the case. I could be wrong though :D
Very wrong. CM helps point some stuff out, and is useful for a few things like tyre swaps and now auto-LOD generation, but that changelog has loads of stuff that requires messing with the models and data files in other programs.
Seriously, give it a go and see how far you get. Since the first time I mucked around with some cars for my own purposes I've had a significant appreciation for modders just for the amount of time it takes to get things right, nevermind all the things you need to understand about A; how cars work and B; how the code works in AC.
Anyone got any recommended set ups for the V8Corsa supercars? Doesn't matter which year group I use, it's literally impossible not to spin it.
Lower and soften the rear.
Add more rear wing.
Get the brake balance right for any particular track (not too much rear).
Shortshift and be progressive on the throttle. Blip the throttle on downchanges.
Basically, use the same driving technique they do IRL, EXCEPT, stay off any big/steep/high kerbs (although less fast bump and more fast rebound can help a bit).
Oh, and don't buy AMS2 (V8SCorsa are tame compared to the V8 Super)
 
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83
Spain
Madrid
1999 BMW V12 LM skinpack

Enjoy, hope you like it


BeFunky-collage.jpg
 
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174
Mali
Mali
Not sure why you choose this to work on instead of the far superior Initial D version of the same track.
Initial D Version:
Screenshot_ks_lamborghini_huracan_performante_idas0akina_23-6-121-19-57-37.png


Mike08 Version 2017:
Screenshot_ks_lamborghini_huracan_performante_m08_mount_akina_2017_23-6-121-20-7-56.png



where is Initial D version far superior?
mesh and performance? perhaps yes? I don't know.

i started working on 2017 version before the other version was released.
..and still the visual base is much more detailed than the new ID version,
so i never used it.
 
30
United Kingdom
United Kingdom
Started working on my interpretation of Llandow sprint circuit in Wales today... e.g without any silly chicanes to slow people down. hope to get a very early build up by the end of the weekend.

With it not having a race licence, I will probably just open up track day mode and practice, but to begin with it'll be practice only as I'm still learning the software. If there's demand for a race mode, I might do it, but it would be unrealistic to the track as it lost it's licence in 1977
 

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152
Brazil
Brazil
Yesterday I decided to try to invent. Make a "frankestein" car. I took an original Assetto Corsa car, in this case the 1969 Matra, and replaced it with the Matra 670 from the GTR2 game, it was more or less, the headlamps position was not very good, the instrument panel does not appear, I had to position the rear-view mirror, I replaced the front wheels with the AlfaT33T12. In the track test, as I had to change the position of the front suspension, the car was light, it tends to move out of the way, and on the straights it is a little stable. That will be for later, I would have to change many other things in the "DATA" folder. Unfortunately my free 3dsimed license will expire in a few days, I'll see if I can transform another 2 Matra, a few more Ferraris from the 70s, as well as a few other Alfas and maybe a Mirage Gr5, at least I'll have a few more cars on the Le Mans grid.
 

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76
United Kingdom
United Kingdom
I have 2 versions of fuji and I'm not sure if they are the best. I have one with the description "Fuji International Speedway - Malagoli Garage" and another with no info.
 
254
Australia
Australia
Some screenshots testing a hillclimb I made on RTB... never made anything on 3d software before, and I know RTB is very basic, but I found it an easier starting point than Blender. Based on Brassknocker Hill, Bath, Somerset. Used the google elevation data from earth and imported it in, then set to work making it somewhat presentable. Still very much a WIP, doubt I'll ever release it as no one really drives hillclimbs these days.

I get not releasing due to all the hate for beginner mods but there ARE people that understand we all have to start somewhere and love hillclimbs.

No matter what happens, keep at it and ignore all but the constructive feedback.
 
26
United Kingdom
United Kingdom
Speaking of Bazza, do you have any news when there will be a next pack available? Thought about just yesterday that it would be cool to have some updated stuff from them to race with. And yes, your DB 4 is already well done, much better that someone would expect for a beta! Is there any difference to the beta you shared on discord? Keep it going!
Thanks a lot! No news yet but i'm sure he'll keep everyone updated as it gets closer. No difference from the one on discord, it's just released there early for feedback from the group.

Wow, this is extremely nice. So glad you're working on it! Just one issue, and I'm not certain it's a problem at all - but are the tires really supposed to be that skinny ? They're practically bicycle tires (in the tyre.ini NOT the visual model!!!).
Thanks! I'll take a look at the tires, it's dialled in to make it slide a little bit more like the real cars but i'll double check, cheers.
 
4,925
Iceland
Iceland
The levitating dwarf driving the Lamborghini Essenza SCV12 from Assettoland was getting on my tits in VR so I swapped in a better full-size driver (not perfect, he still loses the steering wheel slightly, but not as badly as the dwarf... and his feet now reach the pedals... and he actually sits on the seat) and gave him some new threads. Added bad LODs too. Oh, fixed the sound as well. This isn't a bad car (CSR2 roots, I think), it just needs some TLC. Mirrors need flipping, glass needs rain prep, wiper needs animating, MoTeC/rev LEDs need adding, rear-view camera screen needs adding, illuminated switchgear etc need adding...
So, lots.

https://www.mediafire.com/file/5x9qo0nrnbpc4rz/lambo_essenza_scv12.7z/file

 
563
Canada
Canada
evilgloomy
Initial D Version:
View attachment 1069327

Mike08 Version 2017:
View attachment 1069329


where is Initial D version far superior?
mesh and performance? perhaps yes? I don't know.

i started working on 2017 version before the other version was released.
..and still the visual base is much more detailed than the new ID version,
so i never used it.
2017 one dates back to the RFactor mod. Initial D has correct visuals and objects that are identical to the real road, also far better road mesh.
 
152
Brazil
Brazil
Two more Matra tested (versions of 72 and 74). Some problems in converting, I leave to someone else when converting in a more effective way. These versions of mine, to have fun and fill the grid, are already very good. Even changing the proportion of wheels on 3dsimed, when it's time to go to the track it doesn't seem to me that they got smaller, besides the lack of the instrument panel in the 74 version.
 

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