Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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30
United Kingdom
United Kingdom
Okay, I've fixed the AI for race mode on Llandow, somehow had 2 AI lines merging together near the start line causing the cars to yeet into the pitlane. I've done a pit AI line properly too.

Problem I have is now trackday mode, which is sort of the main feature for llandow, the cars just sit in the garage and don't come out, what can i do to fix?
 
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30
United Kingdom
United Kingdom
Was using this recently because of some camtools on RD. I normally use the other version.
I noticed that the rally cross track is there and usable and surface is good.
I just wonder how simple it would be to make it a stand alone track variant?
Seems a shame it there but only if you load it as the normal road track.
Can't remember where but I found a RX only layout.
 
86
Germany
Franconia
Problem I have is now trackday mode, which is sort of the main feature for llandow, the cars just sit in the garage and don't come out, what can i do to fix?
If the AI cars don't leave the pits, you have to record a new pit_lane.ai, that crosses the fast_lane.ai path at the beginning and the end.
 
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30
United Kingdom
United Kingdom
If the AI cars don't leave the pits, you have to record a new pit_lane.ai, that crosses the fast_lane.ai path at the beginning and the end.
So it crosses it as they enter and exit? think mine just crosses on exit
 
86
Germany
Franconia
So it crosses it as they enter and exit? think mine just crosses on exit
This means, that you start recording the pit_lane.ai, drive across the fast_lane.ai path, drive through the pits, leave the pits and drive again across the fast_lane.ai path and stop the recording.
 
380
Spain
Spain


My version of Monaco ftr continues forward, I have built new streets, not realistic but I think it is at least beautiful, I am going to do two mountain descents, one from the castle area, and another from the narrow streets area to the port, down very narrow streets in the style of citta di aria.

There is much work to be done, but to place things and adjust with 3dmax, I have almost everything that I am going to put out there piled up in the port area and from there I place things.

Ideas are accepted :) although much remains to be done.
 
287
Italy
Italy
Nice car!

Forgive my ignorance, but can't you use the LODs from the Cayman GT4 Clubsport (if you rename them slightly)? I've just tried this and it seems to work fine.
However, car modding isn't my strong suit, so it might cause issues that I haven't found yet.
Thanks @ZombieBoy1978, I tried to make the change as you recommended and it works perfectly for me too!
 
289
Italy
unknown
1.76 preview1
Try Auto Rain

Auto_Rain.png


Auto_Rain1.png
 
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252
Montserrat
Montserrat
'Worked' on something this Sunday, I'll release tomo if I don't forget :
__custom_showroom_1627241692.png
snipppiii.PNG


Revised 1998 F1 season. Added the missing versions and skins from the SD port, remade the Prost skin to get rid of the fake metallic effect and updated some values. Nothing too fancy (some parts are a bit **** and I can't do anything about it) but for the collectors it might be of interest.
Didn't touch the physics, though.
 
51
amazezinger
'Worked' on something this Sunday, I'll release tomo if I don't forget :
View attachment 1069646View attachment 1069647

Revised 1998 F1 season. Added the missing versions and skins from the SD port, remade the Prost skin to get rid of the fake metallic effect and updated some values. Nothing too fancy (some parts are a bit **** and I can't do anything about it) but for the collectors it might be of interest.
Didn't touch the physics, though.
Which mod pack is this? sim dream?
 
401
United States
United States
So whats going on with the GT Sport tracks being ported to AC? I mean we have the files including SSRX as well as other new tracks.
 
213
United States
Glendale, CA
kkubota63
AI reworked, VAO, and Rain FX fixes and streams for VR 506 Parque Viva 2.2:

or

Should be a little faster ai with more proper driving lines. Added a vao, and fixed/adjusted rain fx to taste. Detailed streams added as well. Fun little track, hopefully it will improve visually someday.

Track link: https://www.racedepartment.com/downloads/vr506-parque-viva-2-2.43705/



AI sidelines, pit fixes, detailed Rain FX for Autodromo Victor Borrat Fabini El Pinar:

or

Fastlane seemed okay, but pits were borked. Pit lane is tight so you have to run over crew guys to get in to your box. Oh well. Added some rain fx. I like the track, good drive and variety of layouts. I don't think there is a vao, but it already seemed a little dark, so I left it alone.

Track link: https://www.racedepartment.com/downloads/autodromo-victor-borrat-fabini-el-pinar-uruguay.42478/


As usual delete the .bin and/or payloads, etc., files from each track's layout ai folder for clean install.

Have fun everyone.

 
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1,003
From Fecebook. This is not my mod. Apparently it needs some tweaking. Join the group, support the creator if you can.

Steve Stirpe
Assetto Corsa Tuned Mods & 4k Photos

Admin
Group Expert
https://www.facebook.com/groups/778...k1nPYPdQf2O-8Ot1YlJtONHjkhD7-A&[B]tn[/B]=,P-R
Ferrari 812 FX HP(Stock) Enhanced
UPDATED: Signals Working
Extra Adds
It's a bit too fast, it needed a bit more testing cheers.



1627243833903.png
 
140
Scotland
Highlands
Aston Martin DB4 GT (v0.6) Beta release:
View attachment 1069233

https://mega.nz/file/UI1WQRyb#oxhe52xA7dzsHtpkbtFE2-1fqmhXDNReCDkLy-rp630


Something for the weekend. The time has finally come to share an early release with you guys.

LOD's, animations, improvements to the interior and PBR will be done in the next update - this is just a beta to get some wider testing.

As mentioned in the read me, the car is tuned to be competitive with the Ferrari 250 SWB previously released, and the upcoming GT-C pack from Bazza, so you may find it gets quicker lap times than standard DB4 GT's; probably closer to the Zagato's.

Let me know if you find any issues, updates will now come a bit quicker, the original model was proving to be a bugger to convert from the DB5. The fogs, rolls cage and hooks can be removed in the skins ext_configs if you wish - if anyone knows how to have them not show in previews, let me know!

Any feedback is very welcome.
Just want to extend a big thanks for this, fun realistic feeling handling and was a unexpected welcome surprise for my weekend. Perfect fit for Goodwood! Look forward to the future updates you have planned already and some possible extras like RainFx support?
 
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250
Australia
Australia
So whats going on with the GT Sport tracks being ported to AC? I mean we have the files including SSRX as well as other new tracks.
No textures mapped and two or three LODs overlapping. How about you get started and let us know when you're done? We've had the files for a long time already, I won't be investing the time required, maybe would have for Eiger.
 
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Alterlight

(Banned)
20
Russian Federation
Russian Federation
Haven't see any Lister LMP / Riley for AC, sadly.



They aren't too bad - certainly not top AC quality, but if you're playing a racing game for the graphics only... What can I say ?


dM9UJvr.png


BI0j30R.png


They even have a proper Peugeot 908 2011 and a Toyota TS030 2012.
Do you still have links for these cars or is it private?
 
4,120
Belgium
Belgium
There’s a vhe_dubai autodrome on this list, but i can’t find anything even similar anywhere. Is it available, and if it is, where?

It doesn’t have link next to it either
It's a track made by @VheEth (on the forum here), but it's not finished yet.
The fact that there's no link means it's not available for download atm...