They are in the same folder and there is the .ini file. I don't know why that is happening. Maybe because of impot/export settings?the texture folder and the fbx project must be in the same folder, and with 3dsimed you must generate the AC.ini file so that the AC sdk recognizes all the textures.
Anyway, to add more pits you can do it with 3dsimed only, clone a pit box and rename it, place it where you want and that's it, you don't need blender to do that task.
I avoid using 3dsimed for editing because it takes so long. In blender I could add the AC Cubes much faster. But I want to find out what is happening because what if I'm making something else and I can't rely on 3dsimed for editing? :/
I tried using kn5conv but the track couldn't even be loaded to Blender. The error says: "ASCII FBX files are not supported" (I guess that's for 3dsMax?)3dsimed
- pink textures = missing texture (NOT because it is encrypted)
- invisible textures = set to transparent+alpha with alpha texture
- wrong texture = bad UV scalling / wrong texture / shared texture disrupted by bad objects / some other excuse
your track has several issues!
One reason "might" be that the track was never processed with ksEditor (made in blender/max/ or edited and saved as .kn5)
export .kn5 with CM/kn5conv
open new .fbx in editor if needed
open .fbx and save .kn5 with ksEditor
Honestly if you are just adding grids simply create a new file in 3dsimed, add your grids, save as example_new_grid.kn5
add to models.ini (there is no need to edit a .kn5 just to add objects/grids/pits)
Right now I'm editing the cubes with 3dsimed and I'll give some feedback later. It is quite difficult to use.
Like I said, I wanted to find the issue so I can learn and have no problems like this in the future.
Here's the track if you guys wan't to take a look: