- 114
- Germany
yeah it is they just changed the liveries on itI'm not sure but I think that's a mod by @Arturi
yeah it is they just changed the liveries on itI'm not sure but I think that's a mod by @Arturi
These guys are ****ing scammers. When I get home I'll show everything I know about them. Fernando Valentim is well know in my community for stealing mods and charging for them with another community which also charges for playing.ah nice someone steeling my mod and sell it yeah nice very nice why the **** do i even release things for public...
My mistake. I saw the @mrtomcat66 postand thought it was this one : in final version...
Indeed, I missed the word "others".Then you did misunderstand my post. I meant that this extension-file can be used on other tracks from Gilles too. I have not tried it on all of his tracks, but so far it worked on any other track from Gilles that I have tried.
Beautiful circuit, shame about the lack of trackside spectators, it would give more spectacle with the fans crowded along the track.New darker frost-free grass, grunged-up billboards and basic RainFX for Teddie's update of Zolder '67 (track folder name: ted_zolder67_reworked)
(track was posted here: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1638#post-13221125)
View attachment 1077878 View attachment 1077879
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ted_zolder67_reworked
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I think if you deactivate Teddie's 'social distancing' skin it might bring them back.Beautiful circuit, shame about the lack of trackside spectators, it would give more spectacle with the fans crowded along the track.
marked it down for the ext_config update i promised you@alfa_r4 has very kindly done a great job of adding the short route to the recent Castle Hill 2021 update.
Full v1.1 updated track here, with Madcowie's credits now also added to the UI:
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castle_hill_circuit_2021
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Moderators: please don't merge these two messages, they refer to totally different tracks and it might cause confusion.
Beautiful track. Best looking surrounding terrain/hills ever. Kinda Grobnik-ey layout. And the shadows on the spectators really kicks up the immersion. Great job!@alfa_r4 has very kindly done a great job of adding the short route to the recent Castle Hill 2021 update.
Full v1.1 updated track here, with Madcowie's credits now also added to the UI:
![]()
castle_hill_circuit_2021
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Moderators: please don't merge these two messages, they refer to totally different tracks and it might cause confusion.
I'm using VR, and I can also view the track on my BenQ widescreen. Most of the other tracks I have (over 1,200) look good. For this mod, the grass is pale looking, as well as some of the trees close to the track. Some of the trees surrounding the track are a darker green.Further updates as suggested would definitely improve it - and would require a modder with a further skillset. It's getting there and hope it reaches the 5-star rating someday...
Are you using screen or VR? On screen, tree colours, ambient shadows, night-lighting and rainFX look superb on 4K resolution.
Prato Cirquit - mod updatePrato NPK - mod feature updates
View attachment 1077856
Mod Features for Long & Short layouts:
View attachment 1077858
- new AI lanes (pit & fast)
- multiple replay cams
- track & ambient lighting
- rain FX
- VAO patch-file
- background screen images
- CM/CSP required
- original AI lane files included (backup)...
- original ext_config file included (backup)...
Credits to @RMi_wood for track-mod.
Mod update brought to you by @raceabit & @racealot.
RD-Link
Unfortunately you know how AC's AI works, I tried to make it faster but on that kind of track with those elevations changes a faster AI always nuked itself in some corners especially on the West and Club layouts that use the "jump" section.I remember you. I just recently drove Glendale and it's a super high quality conversion, only AI is a bit slow, and I'm a slow driver myself.
About that particular Silverstone layout (which is the best Silverstone ever IMO), we only have Gilles' version, very bad one. So this is good news, for most of us I'm sure. What is the source of that Silverstone conversion? I assume it's a conversion.
v1.2Lotus Elise G3 v1.2
Assetto Garage / ACTK
Fix colliders.ini and collider.kn5
Fix F6 cameras
Fix shift.ksanim
Fix tyres.ini
Add wiper
Add LOD
Add Brakedisc FX
Add Fake Shadows FX
Add Tyres FX
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1351
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Personally I prefer the version from @RMi_wood but the trees and billboards really need some overhaul. Unfortunately my own skin provided on RD doesn´t work with RMI´s conversion but currently I don´t have the time to re-edit it again so that it suits.Prato Cirquit - mod update
Just a heads up...
The RD files will also work with @norms track-release posted on 08May2021, with the exception of the ext_config-file and VAO-files.
POST-LINK
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Attached is a revised ext_config-file + original (backup).
@Fall Guy - thanks for bringing this to my attention, as I'd forgotten about it.
Have just completed a test - all OK.
Note: rename txt-file to its original name/format <prato_cirquit __racealot-update.7z> to extract content...
Credits to @norms and @slider666.
Hi! You may remember me for my conversion of Glendale Raceway from NFS Shift-Shift 2 Unleashed, yes I'm alive btw, today I want to tease you with something new (or rather old I'd say)...
I see. On east layout AI actually eludes me as usual.Unfortunately you know how AC's AI works, I tried to make it faster but on that kind of track with those elevations changes a faster AI always nuked itself in some corners especially on the West and Club layouts that use the "jump" section.
For the Silverstone track you may be surprised but it's another conversion from the Shift series they use basically the same, although Shift 2 has some models downgraded, like the less detailed kerbs, some are flat instead of 3D shaped, and flat Tyrestacks barriers, so I used the NFS Shift version with the road section of Shift 2 because of the better default UV mapping. The Shift series has the best accessible 3D representation of that circuit in that era imho, ofc it's not laser scan quality but I think it's light years ahead of the Gilles's 1999 version. Of course you know how Shift tracks are decorated so I put a lot of effort on changing the aspect of the track to get a more appropriate 2005-2006 look (on which this version is based), I remade a lot of textures, remodeled some elements, i've added pit in and pit out roadlines and etc and I'm still optimising for the AC engine merging models and materials.
The only one who could do this would be @Pyyer I guess, thinking about his phenomenal work on Spa.
Working on it since monday...I don't know if this was asked, but is somebody working on changing/improving Zandvoort 2020(the one where not supposed to be using) regarding an F1 grand prix event? So adding the temporary grandstands, billboards, painting the curbs, etc. The track itself is great, but it could use a small update regarding these things to make it a bit more real life feeling and up to date. Thank you a million to the one that is doing it or is willing to do it(as I simply can't do it myself).
Original link updated to version 2.Reworked AI, Rain and Grass FX, VAO's and Spectator Removal Pack:
Well if you are like me, and hate people, especially 2D ones, or people who are low on polygons, you find them distracting and want them gone. So I began trying to remove them from some tracks. I believe it was @RMi_wood who posted instructions on how to get rid of them via Content Manager a while back, and would like to thank him for that hint. I was originally just doing it for myself, but thought I'd share.
Jumping down the rabbit hole, I decided to also add detailed rain fx, grass fx, and VAO's (some missing or broken on github), and also work on the ai for the tracks that I felt could use some help.
For the 1988 series of tracks (thanks to @Rainmaker87 for the conversions), I tried to get period correct cars working on them, which included the 1988 F1 mod, and the VRC MP4/4's. I don't have a link to the 1988 F1 mod, unfortunately. I have no idea where I got them, and subsequent searches have yielded nothing. If anyone has a link to share that would be great.
The ai isn't perfect, but should be okay to get races going somewhat proficiently. Silverstone 88 turned out to be difficult with the VRC mod, surprisingly, as the bumps seemed to be upsetting the car's suspension at the exits of a few corners. Not much I can do with that, sorry to say. AI was tested mainly at 100% strength and 80% aggression. If you are using other mods or Kunos cars, you may be able to remove the ai hints, YMMV. Also thanks to Esotics for his ai lines on Hockenheim (and the all important AI Helper app).
Grass FX is also missing on several, so I used my copy and paste ninja skills and stole a few from existing tracks and implemented them if necessary. Thanks to guys like Zwiss , leBluem , slider666 , Blamer, PeterBoese, Gutbomb, Mascot, Kavoriken, and possibly others for these configs. My apologies to anybody I've left out unintentionally. I am not a grass fx guru, so please feel free to improve them for the community.
Track list:
-Adelaide 1988
-Detroit 1988
-Detroit 2021 (Belle Island, Gutbomb version, but should work for others)
-Estoril 1988
-Goldcoast
-Hermanos Rodriguez 1988
-Hockenheim 1988
-Hockenheim 1988 (Zwiss version)
-Hungaroring 1988
-Imola 1988
-Jacarepagua 1988 (Gutbomb version)
-Jerez 1988
-Jerez 1988_edited (Teddie version)
-Mid America Motoplex (easy update)
-Monaco 1988
-Montreal 1988
-Monza 1988
-Paul Ricard 1988
-Resevoir GP
-Silverstone 1988
-Spa 1988
-Surfer's Paradise
-Suzuka 1988
Back up your tracks before adding any on this. If you have any weird stuff going on with your ai after updating, check your track's ai folder and remove any .bin or caching files and let CM rewrite new ones, or turn off "new ai behavior". Spectator removal works through CM/Settings/Custom Shaders Patch/Track Adjustments/Hide Spectators button. Rain and Grass fx are placed in a new extension folder per track. If there was already one existing, I've added it to that config file. New VAO's are also placed in each track's folder, and seem to work over the old broken ones, so it doesn't look like there is a need to find and delete the older files.
Also, please don't ask me for track links, they should be able to found doing searches here or your browser.
Download:
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14.12 MB file on MEGA
mega.nz
Enjoy
Working on it since monday...
Zandvoort is almost there...
Will release probably tomorrow I think...
Is there another version of Prato apart from the NKP versions?Prato Cirquit - mod update
Just a heads up...
The RD files will also work with @norms track-release posted on 08May2021, with the exception of the ext_config-file and VAO-files.
POST-LINK
![]()
Attached is a revised ext_config-file + original (backup).
@Fall Guy - thanks for bringing this to my attention, as I'd forgotten about it.
Have just completed a test - all OK.
Note: rename txt-file to its original name/format <prato_cirquit __racealot-update.7z> to extract content...
Credits to @norms and @slider666.
New Cams for 2 tracks
castle_hill_circuit_2021
Download Track : https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13477744
ek_tsuchisaka
Download Track :
Have Fun.
It's based on the NFS: Shift/Shift 2: Unleashed model which is more accurate, better lookin and more modern, not laser scan accurate, but hey! That's what we have, but still runs circles around the 1999 Silverstone mod we have and even the rF1 version. Ofc it required a lot of work to get this look.I didn't knew about Glendale for AC. Thanks a lot. It's really a very high quality conversion
Is your Silverstone based on the rf1 version, aka Northamptonshire?
I don't have it, so I planned to create one.you happen to have cams for the EK Akina?