- 250
- Brazil
This is a BIG project!
Camtool for Nordschleife Tourist BTG layout
Camtool for Nordschleife Tourist BTG layout
What a lovely track and cameras! Thanks!!Hi People. Other track TXC Conversión.
Thanks a
@damone13x for all work.
@LiquidSkyMan for IA.
@niko moraes for test this.
Enjoy!
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32.74 MB file on MEGA
mega.nz
It is an abandoned racetrack, it is located in the province of La Pampa. short circuit, fast and very entertaining!
Just curiously, do you be able to see the fence shadow details while focused in racing at the fastest speed you can?Hey guys,
In the attached photo if you look by the hood of the car (bottom right) you can see the fence is well outlined/detailed/sharp, but in a very short arc. What settings do I need in the CM > Settings > CSP (1.75) > Smart shadows to have a larger arc or improved sharpness/detail for a longer distance?
My "Distances for Exterior" are: 100, 360, 1600
My "Distances for Interior" are: 5.2, 160, 1280
Thank you!
View attachment 1082473
You answered your own question. Sorry to say 1.76 (91) smoke is a drifters dream. I rolled back as it completely ruins rally tracks.Guys can someone tell me how to fix this bug where the cars spead water and dust on a wet road???? and no dust on the gravel
i m using csp 1.76 preview91 View attachment 1082192
It might be better if some of these photocopy-mapped box buildings were removed as well?the skybox is really not very beautiful, I think to change it completely in the next update
Bruh moment. These puny 2NM springs are "helper springs" and their only role is to collapse instantly under car weight. AC's "bump stop" is acting as an actual spring in this case and packer range and movement limits are set accordingly. IER did same thing with their GTA iirc. People keep trying to fix something that isn't broken.Just a heads up to anyone using the new URD Darsche Cup car. There's a huge error in the spring rates.
Fronts:
STATIC_CAMBER= -4.21
SPRING_RATE= 1336 ;2 <-----------
PROGRESSIVE_SPRING_RATE= 0
BUMP_STOP_RATE= 173680 ;260
BUMPSTOP_UP= 0.067
BUMPSTOP_DN= 0.053
PACKER_RANGE= 0.026
Rears:
TOE_OUT= -0.0006
STATIC_CAMBER= -3.71
SPRING_RATE= 1093 ;2 <------------
PROGRESSIVE_SPRING_RATE= 0
BUMP_STOP_RATE= 163929 ;300
BUMPSTOP_UP= 0.096
BUMPSTOP_DN= 0.044
PACKER_RANGE= 0.032 (edited)
These are supposed to be in the 100 thousand range. Add two zeros to the end of each of these and then you don't have to spin all over the place. 😆
How they had values of a thousand in here is quite the mystery.
Their role is to allow greater droop and still keep control of the main spring...."helper springs" and their only role is to collapse instantly under car weight...
They remain squished 99.9% of the time in this generation car and only fully decompress when car is jacked. Previous generation had them much stiffer and more involved. But yeah, still rather unconventional setup for this game.Their role is to allow greater droop and still keep control of the main spring.
Edit: Interesting way of doing it though, although I notice the GTA had strut front suspension, and the pipeline documentation indicates strut suspension has a hardcoded stiffness of 500000N/m for the bump stop in strut suspensions 🤷♂️
It does.Do you know if the physics honours the damping values for the section of travel when the bumpstop is in play?
This one ?Anyone know if there is a version of Road Atlanta without Turns 10a & 10b (pre-1998) out there for AC?
Try this post.With CSP 1.7X philip island (from assettomods) curbs are missing. Anyone knows how to fix this. Thanks in advance
Is it possible that these cars can be converted to AC? Hopefully this isn't how the people with dreams got there cars from.
remove the .txt part.does anyone have cameras for acu-sochi?
This stills working very bad in vr, its a painApologies if this has been previoulsy released, but since the Long Beach race is coming up this weekend, I'll just put this out there.
Long Beach Terra 21 version optimized by norms:
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File on MEGA
mega.nz
View attachment 1082422
-Improved road mesh by @jk0011
-Optimizations and additions by @norms, @slider666, @Fanapryde, @Masscot, @Jimlloyd, @LiquidSkyMan, and @Treigne
-Lights by @leBluem
Couple of things I added:
-Rain and amateur Grass FX (added to loaded config)
-Reworked the ai (VRC and RSS Indy car, new LMP1 VRC prototypes, ASR 1991 mods, various GT3's tested at 100% strength and 80-100% aggression).
-Bumped up the grip over curbs via surfaces.ini
-Reworked VAO
-Background images
The track has been kicked around and worked on by many, so I have no idea if this is the most "up to date" version, and apologize if I screwed up any credits. The track does run reasonably well for me, compared to previous versions I have had, but there are still some issues (e.g. possible sticky walls).
If anyone wants to try and improve it, by all means do so, as it seems the track is no longer being worked on for various reasons. Please do not complain to me or any of the above for problems you find- maybe others in the community can come up with solutions.
Have fun, and look forward to any improvements the community may come up with.
From Fecebook. This is not my code. I haven't tested or compared it yet.
Union Island water extension edit...
Lucas Macedo Assetto Corsa Mod Central
dup1honsoed ·
Great thanks manTry this post.
"3d model is ok" ofc it's a Forza Horizon 3 / Motorsport 7 rip.There is a Alpine Le Mans on Assettoland now:
View attachment 1082458
https://mega.nz/file/0Zs3WITJ#H4-dTV8o69Es2Rj-TJ4QizBMxM5FZoPBySCqRQfj5FM
I think that's one of the coolest cars ever made, like all the 80s and 90s Alpines really.
The mod is pretty decent already, 3d model is ok, not bad to drive by quick test. Not encrypted so it's workable.
There's just one thing: gauge needles are dead. That's something I can't fix myself so I'm looking for one kind soul to take care of them. All the needles seem to be in one object, so that must be split up I guess at least, what else, I don't know.
Maybe EASY could take a look. After all I think it's his duty as a frenchman!
When they shouldn't even been. Raised the issue last year but that TonyB lad just keeps his unauthorized and frankly **** rips hidden behind that paywall when the OG modders did all of this for free.They are out but stuck behind a patreon.
So you are saying the real car suffers from understeer and has no lift off oversteer in corners similar to most other Porsche cars of similar design?Bruh moment. These puny 2NM springs are "helper springs" and their only role is to collapse instantly under car weight. AC's "bump stop" is acting as an actual spring in this case and packer range and movement limits are set accordingly. IER did same thing with their GTA iirc. People keep trying to fix something that isn't broken.
View attachment 1082516
The x98 version drives more realistically for me. Back-to-back on a few circuits like Laquais, almost a second faster. The sound is really thin, reedy, and not up to the rest of the mod's standard, tho. TMM version uses an ACFan sound? Certainly sounds like it (haha). I replaced the sound for the x98 with that version. Best of both worlds. Just my opinion.Hi guys,
I'd like your help on some detective work. I was searching for a good Clio Cup mod, and I found out this:
Renault Clio Cup X98 1.2 – Trained Monkey Modding
tm-modding.eu
I'm overall pleased with TMM mods, and I found this particularly realistic and immersive to drive. Unfortunately the mod has no good skins anywhere.
Today I came across the Clio Cup mod by Maki and Delpinsky, who I know from the TCR mod which is fine, and the Clio as well drives pretty good. It also hase some liveries! Thing is I found this mod only on AssettoLand, which is not quite reputable imho.
At some point a thing started going around my mind. What if these mods are based on the same 3D model? Maybe both modders downloaded the model from gamemodels.ru. So I started messing around, and the skins are quite overlappable.
(The TMM mod has michelin tires, the Maki and Delpinsky one have hankooks)
View attachment 1082388
So I'm here to ask your opinion about this. Which one would you choose?
Happy to wait, very happy for 4k. Many thanks 👍I will get through them gradually but I am not in any hurry I'm afraid. They are tedious to do as some of the logos are low-res and blurry, and editing the alpha channel while not difficult is a bit fiddly. I am keen on 4k skins as they tend to look a whole lot better. Any problems with my making them 4k? I have a few other projects occupying my time including a new and better DB4 and DB4GT, a new and better Maserati 450S, and possibly a 1968 Ferrari 312P (berlinetta and spider).