- 299
- Brazil
Camtool for Miami Bayside
We have talked here about this problem before. Damone left some errant ai files in 2.0- just checked, delete any .bin or cache files in each ai folder. Those were leftover from original ai, before I worked on it. Turn off that stupid cache generated grid and payloads option in New AI Behavior.I have tested this version of Indy: yes, it's the best version, graphically and with 9 layouts!!!
AI needs improvements for race. Tested F1 layout with RSS Formula Hybrid 2021, quick race 3 laps, 100% and the other cars have had some problem: out of a track, cut the corner on the grass, sometimes hit the wall. I have to test with less aggression (now is 80%) but if the AI line is that I don't think it will change much
EDIT: Legion version has a good AI, no issue with other cars but the track is a bit bumply.
No debate.Cats really are scarier than clowns.
yeah, the idea is nice but still looks like giant spiders have won over humanity and laid webs everywhereIt runs smoothly enough, but unless something is broken on my side it looks awful... to say the least... 🥴
View attachment 1094827
Uhhh that's your original fastlane and my sidelines. The pit lane I uploaded now seems to work fine with whatever you did with the pit entrance. No idea why you mixed the two versions together, but the ai is back to square one in v1.11.v1.11
Modification of the pit entrance
A mix between my AI and KevinK2's because otherwise, can't get out of the pits.
Thanks!Cant wait to try it.Honda Civic EP3 JDM Update
-Tweaked physics by VR Driving -Added Lods
-Fixed textures
-Improved gear ratios to represent the JDM version
-Tweaked interior
The lanes are working but I looked just now and there are not enough pit grid positions for a field of over 27 opponents. On the oval layout there are more spots available.As I said in a previous post, the Indy GP and F1 tracks do not have working pit lanes. THe Indy 500 pit lane is working. The rest I haven't tested.
Thanks for looking at it and the heads-up on field numbers.The lanes are working but I looked just now and there are not enough pit grid positions for a field of over 27 opponents. On the oval layout there are more spots available.
Sorry I did not test grids that large as my computer is not strong enough run that many comfortably, with the ai dev app open. Keep your field levels below this and it should be fine. Damone is busy with real life now, so don't hold your breath for updates, unless someone else wants to dive in.
Oh wow this is the first Track/mod that my PC can't handle... 2.5 fps in last session, 3770K,12GB,1050Ti all others run like hell with ai 50-90fpsyeah, the idea is nice but still looks like giant spiders have won over humanity and laid webs everywhere
@__EASY__ thank you for the update of Karlskoga! But there are still two billboards, that are heavily flickering at the backside from the distance. It's especially noticeable in VR. Maybe you can check this?v1.11
ai reworked by KevinK2
added occlusion material to config for kerbs by KevinK2
Uhhh that's your original fastlane and my sidelines. The pit lane I uploaded now seems to work fine with whatever you did with the pit entrance. No idea why you mixed the two versions together, but the ai is back to square one in v1.11.
Yes exatly VR DrivingThanks!Cant wait to try it.
Are those new physics by EvilGLoomy (I dont know is he a part of VR Driving)?He posted nice data update few pages back.
how to do it.
Scaling % | Input Resolution for 4K Output | Input Resolution for 1440p Output | Input Resolution for 1080p Output |
85% | 3264 x 1836 | 2176 x 1224 | 1632 x 918 |
77% | 2954 x 1662 | 1970 x 1108 | 1477 x 831 |
67% | 2560 x 1440 | 1706 x 960 | 1280 x 720 |
59% | 2259 x 1271 | 1506 x 847 | 1129 x 635 |
50% | 1920 x 1080 | 1280 x 720 | Not Supported by Windows |
@Cote Dazur are you trying this in VR?1. To activate the newly updated feature, simply open the NVIDIA Control Panel, click onto “Manage 3D Settings”, and activate the “Image Scaling"
2. When you enable Image Scaling, the driver generates 5 additional scaling resolutions based on your native monitor resolution that you can select from in-game settings menus to use with NVIDIA Image Scaling. We recommend doing a quick reboot to ensure your games recognize these new resolutions
Scaling % Input Resolution for 4K Output Input Resolution for 1440p Output Input Resolution for 1080p Output 85% 3264 x 1836 2176 x 1224 1632 x 918 77% 2954 x 1662 1970 x 1108 1477 x 831 67% 2560 x 1440 1706 x 960 1280 x 720 59% 2259 x 1271 1506 x 847 1129 x 635 50% 1920 x 1080 1280 x 720 Not Supported by Windows
3. You can set global sharpness settings for all your games at once, or manage per-game tuning through the Program Settings tab of “Manage 3D Settings.
Now that you have enabled NVIDIA Image Scaling in the driver, the next step is to set the render resolution for your game.
4. For each game, go into the in-game settings and select Fullscreen mode*
5. Set the desired render resolution. NVIDIA Image Scaling will automatically upscale the lower render resolution to your display's native resolution and sharpen (e.g. 2880x1620 upscaled to 3840x2160)
6. If you enable the overlay indicator, a “NIS” text label will appear in the upper left corner of the screen. A green text color indicates that NVIDIA Image Scaling is scaling and sharpening the game. If the text is colored blue, then NVIDIA Image Scaling is sharpening but not scaling
*For games that don’t offer Full Screen mode, you can lower the render resolution of your desktop, which will enable NVIDIA Image Scaling. To do so, head to “Change resolution” in the NVIDIA Control Panel.
Will test it now ....
Yes, that is my primary objective, but if not possible, still curious for pancake, even though my gpu can handle my pancake at full setting in any game and I hardly use it.@Cote Dazur are you trying this in VR?
Let me know how you get on (and how/if you got it working)Yes, that is my primary objective, but if not possible, still curious for pancake, even though my gpu can handle my pancake at full setting in any game and I hardly use it.
Perfect! Thank You! Spa is always beautiful in each layout!Spa Francorchamps 2003-2005 v1.20
View attachment 1094847
changelog:
- all previous fixes
- rework of 2005GT layout removing / adding grandstands as per reference videos
- historically accurate 2005GT Becks "bridge" texture removing Stella brand
- grandstands added to AuRouge for 2005F1 layout
- optimizations and errata
- new loading screens for 2005F1
- added reverb sounds
enjoy 🍻
:: DOWNLOAD ::
Ok, made it work ( I think) I had green text on top left corner.Let me know how you get on (and how/if you got it working)
Has anyone tried NIS in AC yet, looking forward to read if it helps and also how to do it.
Rather it would be better if DLSS were to be open source like with NIS one day so that Ilja could implement it in AC via CSP like he did with FSR since I honestly adore it a lot and would get myself an RTX especially for that amazing feature it has.So no chance agains DLSS at all. Fortunately within AC i don`t need more fps