Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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__EASY__

(Banned)
864
France
France
ATCC Grp A Ford Mustang v1.61
Assetto Garage / RJE / ACTK
Fix collider.kn5
Fix colliders.ini
Fix tyres.ini
Fix F6 cameras
Fix driver3d.ini
Fix Front and interior Ligth
Add Wipers
Add news LOD
Add AO skins
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1385

atcc_ford_mustang_grpa.jpg
 
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1,313
Germany
Germany
F1 Fictional Skin for Osterreichring 1977 + DRS by JV82 FINAL

Skin is fully compatible only for Osterreichring 1977 (layout with chicane).

Track Link inside the archive.

Hope you like it!

LINK: https://www.mediafire.com/file/mhiv...+for+Osterreichring1977+++DRS+by+JV82.7z/file


Hi,

of course, that is your own personal decision but why are you putting so much effort in generating a fictious and IMO not necessary track skin to a historic track instead of creating an accurate or alternative F1 skin which suits better?! I never understand the hype of these 2021 billboards from F1. No hard feelings, just my 2 cents.
 
266
Italy
Italy
Hi, reinstalled AC recently, but now when I select the grip levels in the main CM page I only get Auto (set by weather), and not the other options like green, fast... Any way to fix this?
 

shi

163
Japan
Japan
Magnificent Park v1.2 (link updated 2)
Converted from rFactor and rFactor2.

Screenshot_z_formula_vector_magnificent-park_14-11-121-21-16-21.jpg

Fictional track in France.

  • 32 pit/start
  • CSP required
  • AI, cam
  • 3 layout

Credits & Thanks;
・ @HarySeb , the author of the rFactor version and and Thank you for gave me permission
・ @Nibiru , conversion to rFactor2
@shi (shin956), Track convert
@RMi_wood , Cooperation
・ @Viola_seven , AI

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
-------------------
v1.1 changelog;

-Fixed shaders for windows and fence. Thanks to report by @Masscot .
-Fixed pit surfaces. Thanks to report by @ApexVGear .
-Added ai_hints.ini. Thanks to report by @mrtomcat66 .
-Fixed semaphore.ini.
-I deleted the old Balloon and replaced it with a new one.
-Fixed the mapping of the Michelin Bridge . Also changed the texture to the one created by @Masscot . Thanks.
-Changed the preview of the enduro and international layout.
-Fixed the mapping of some billboards.
-Fixed cone normals.
-I also added groove to the enduro layout section. Thanks for the suggestion by @KevinK2 and @Masscot .

v1.2 changelog;
-Fixed the mapping of some billboards. Thanks to report by @Masscot .
-I replaced the back of the billboard with a different texture.
-Corrected the mapping of Treewall.
 
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309
Italy
Italy
Hi,

of course, that is your own personal decision but why are you putting so much effort in generating a fictious and IMO not necessary track skin to a historic track instead of creating an accurate or alternative F1 skin which suits better?! I never understand the hype of these 2021 billboards from F1. No hard feelings, just my 2 cents.
Hi, thanks for your opinion.
Simply: I love to imagine modern F1 on these old circuits (some disused by F1, others disappeared, others modified) adding 2021 billboards and drs zone for a fictional championship. Nothing more. If I want to drive with old classic cars I deselect the track skin.
I'm not able to add new elements to tracks, only edit .dds and so...this will be my works.
I've started a championship with 50 races 😱 and all tracks must have 2021 billboards! 😅 (Ah...next will be Donington!)
Mainly for personal pleasure but that I want to share with you.
 
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267
Italy
Italy
I saw a tutorial for making headlight lights by editing the light.ini file. I tried with a mod, but they never come on. Do you need to modify other files besides light.ini?
 
4
France
France
shi
Magnificent Park v1.0
Converted from rFactor and rFactor2.

View attachment 1099564
Fictional track in France.

  • 32 pit/start
  • CSP required
  • AI, cam
  • 3 layout

Credits & Thanks;
・ @HarySeb , the author of the rFactor version and and Thank you for gave me permission
・ @Nibiru , conversion to rFactor2
@shi (shin956), Track convert
@RMi_wood , Cooperation
・ @Viola_seven , AI

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
thank you great conversion
I love this circuit on rf1
I'm trying to convert vitus park, but I'm blocking error when loading
 
1,681
Portugal
Tatooine - Outer Rim Territories
shi
Magnificent Park v1.0
Converted from rFactor and rFactor2.

View attachment 1099564
Fictional track in France.

  • 32 pit/start
  • CSP required
  • AI, cam
  • 3 layout

Credits & Thanks;
・ @HarySeb , the author of the rFactor version and and Thank you for gave me permission
・ @Nibiru , conversion to rFactor2
@shi (shin956), Track convert
@RMi_wood , Cooperation
・ @Viola_seven , AI

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
Thanks for your conversions. :)
 
4,603
Belgium
Belgium
Is there a Zandvoort track of the 80s for AC?
When the 'Marlborobocht' was added ?
I'm not aware of a mod with that layout.
Sergio Loro has the 1965-1967-1973 layouts covered though (the test version used be on on RD, but I see it's gone now).
sandevoerde.png


shi
Magnificent Park v1.0
Converted from rFactor and rFactor2.

View attachment 1099564
Fictional track in France.

  • 32 pit/start
  • CSP required
  • AI, cam
  • 3 layout
Credits & Thanks;
・ @HarySeb , the author of the rFactor version and and Thank you for gave me permission
・ @Nibiru , conversion to rFactor2
・ @shi (shin956), Track convert
・ @RMi_wood , Cooperation
・ @Viola_seven , AI

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
Click to expand...
This is great. I always loved this fictional track. By memory it even looks better in the AC version. Thanks. 👍
 
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257
France
France
Release

License Plates for the CM paint shop
Added : Swiss, Belgian Old, Belgian, Belgian New, Germany and Spain
Original plates creator : velofosse from racedepartement
Instalation : Extract the Europe folder in C:\Users\....\AppData\Local\AcTools Content Manager\Data\License Plates

Download: https://sharemods.com/c10mynk2u61q/Europe.rar.html

I updated the plate pa
Changelog :
Added Swedish plate
 
Hi,

of course, that is your own personal decision but why are you putting so much effort in generating a fictious and IMO not necessary track skin to a historic track instead of creating an accurate or alternative F1 skin which suits better?! I never understand the hype of these 2021 billboards from F1. No hard feelings, just my 2 cents.
What might be "unnecessary" to you, it is to others.

I don't like this idea of letting the majorities choose what people with creative abilities should do. This capitalist society already puts enough pressure on creatives to only do the stuff that brings money. The majority of AC players only do GT3 and modern Formula, do you think they would have formally requested the gorgeous classic stuff Fat Alfie does? Or the beautiful 1920's Grand Prix cars from Nicecuppatea and Fourty-Too? I know it's probably not a very fair comparison with a track skin, but my point is that people should be free to do whatever they want, as long as they don't rip off others (charging for converted stuff).
 
4,603
Belgium
Belgium
What might be "unnecessary" to you, it is to others.

I don't like this idea of letting the majorities choose what people with creative abilities should do. This capitalist society already puts enough pressure on creatives to only do the stuff that brings money. The majority of AC players only do GT3 and modern Formula, do you think they would have formally requested the gorgeous classic stuff Fat Alfie does? Or the beautiful 1920's Grand Prix cars from Nicecuppatea and Fourty-Too? I know it's probably not a very fair comparison with a track skin, but my point is that people should be free to do whatever they want, as long as they don't rip off others (charging for converted stuff).
Which is why he wrote “just my 2 cents”.
So it’s simply his opinion, just as you have yours and others have theirs.
No harm meant imo.
 

shi

163
Japan
Japan
TRACK UPDATE by CrisT86 & @pugsang

Adelaide 2021



v0.0 by Tewie
  • Original track by Tewie (huge thanks for allow us to update it to 2021)

v1.0 by CrisT86 & Pugsang
  • New pit building
  • New 3d stuff around the track (briges, Helicopters, ambulance etc)
  • New buildings
  • TV screens
  • New city wall around the track
  • Fixed UV mappings and sponsor billboards. Old skins might work partially
  • Track skin from 2020 skin modified to match last years race the best possible way
  • Lights all around the track
  • New Ferris wheel
  • Soft collision deformable tyre walls
  • Aerials and ai from @KevinK2
  • New EXT_CONFIG featuring GrassFX, LightFX, RainFX, Seasons
  • New VAO
  • New TV Cams

View attachment 1098988 View attachment 1098989 View attachment 1098990 View attachment 1098987 View attachment 1098991 View attachment 1098992 View attachment 1098993
I found the billboards of adelaide2021 to be too bright, so I fixed them in ext_config.
Add the following to the end of ext_config.

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=brightfix
MATERIALS=SPON_?,adebridgead,CAMERA,OUTERBLDGEN?,GENHOUSE?,bridgecspon,MB_Sprinter_2014,SUV,TWALL,BUILDINGC_BRICKS,TYEWT1,bridgeespon,MARSHALL_WHITE_A_01,FENCE,TWALBT,TYREWALLT1,bridgebspon
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=brightfix2
MATERIALS = GSCOVER_A,PADDOCK_LIGHT_METAL,FLA_METAL2,OVER_METAL
PROP_... = ksAmbient, 0.35
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecularEXP, 25
 
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129
Germany
Braunschweig, Germany
What might be "unnecessary" to you, it is to others.
I think he just had an opinion. Nothing to blame him for. :confused:

Btw. i had similar thoughts. I like the uniqeness of every one track out there. Everytime i drive the offcial F1 tracks i think myself "they look partly all the same due the official f1 skin. And thats make them a bit more boring for me"
So i would not like to have even more tracks skined same. But it should not belittle his work, bacause maybe i don`t like it, but instead 3 others like this stuff very much.
 
176
Greece
Greece
shi
I found the billboards of adelaide2021 to be too bright, so I fixed them in ext_config.
Add the following to the end of ext_config.

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=brightfix
MATERIALS=SPON_?,adebridgead,CAMERA,OUTERBLDGEN?,GENHOUSE?,bridgecspon,MB_Sprinter_2014,SUV,TWALL,BUILDINGC_BRICKS,TYEWT1,bridgeespon,MARSHALL_WHITE_A_01,FENCE,TWALBT,TYREWALLT1,bridgebspon
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=brightfix2
MATERIALS = GSCOVER_A,PADDOCK_LIGHT_METAL,FLA_METAL2,OVER_METAL
PROP_... = ksAmbient, 0.35
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecularEXP, 25
Thanks for the config, we were aware of the problem and we were planning to include a fix on v1.1 which is about to be released.

In any case we are going to use your fix and thank you very much for this
 
16
Spain
Spain
I bet I saw something about a fix for an Audi, concerning extra keys for closing hood/doors?
Can't close a hood, because it is linked to an extra F key.

Searched for it but had no luck.
Anyone remembering the post? :boggled:

Btw the car is this one: Audi RS6-R ABT
CSP 0.1.75 dont have the extra buttons E y F.

You can replace in extconfig.ini to assign all doors animations to same button D:

[ANIMATION_0]
FILE=car_door_L.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_R.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_2]
FILE=car_door_RL.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_3]
FILE=car_door_RR.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_4]
FILE=hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_5]
FILE=trunk.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1
 
68
Germany
Germany
When the 'Marlborobocht' was added ?
I'm not aware of a mod with that layout.
Sergio Loro has the 1965-1967-1973 layouts covered though (the test version used be on on RD, but I see it's gone now). View attachment 1099596


This is great. I always loved this fictional track. By memory it even looks better in the AC version. Thanks. 👍
Yes the track with the Marlborobocht(I think so that there isn't a 80s track, but the one by Sergio Loro I actually have).