Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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639
Italy
Germany
Chivas Autoart Presents 2013 Super GT GT500 End of an Era Edition v1.0

Happy New Year 2022!


明けましておめでとうございます!\(@^0^@)/

100% FREE TO DOWNLOAD, NOT FOR SALE!

Donation Link:
paypal.me/mjnko1988
Download Link: https://drive.google.com/.../1R3GNz7gUmEqQqKkh1wz.../view...

WARNING:
- Without CSP v0.174 or above, you will crash during the loading screen.

REQUIREMENTS:
  • Content Manager
  • Assetto Corsa v1.16.3 (ALL Official DLCs)
  • Custom Light Shader v0.174 or higher (WILL NOT WORK PROPERLY IF NOT USING THE LATEST OR CSP IS NOT INSTALLED PROPERLY)

HEAVILY RECOMMENDED:
  • Sol 2.2 or higher
  • Inmersive PPFilter

IMPORTANT:
  • Remove any previous installation of the mod before proceeding
  • Be sure to have Custom Shader Patch v0.1.74 or above or you will crash. CSP is MANDATORY!
  • Make sure you have the latest Content Manager Or else you will Crash!
  • Use 7-zip File Manager to extract the mod, or else corruption during extraction is possible.

INSTALLATION:
- Extract the "CONTENT" folders into your Assetto Corsa Main Directory.

WARNING: This mod is HEAVILY DEPENDENT on Custom Shader Patch or these car mods will not work properly as intended.

CONTENT:
  • 2013 Nissan R35 GT-R GT500
  • 2013 Lexus SC430 GT500
  • 2013 Honda HSV-010GT GT500 (Plus Special Edition Cars)

IMPORTANT:
- For the 2013 GT500 Cars, its best to relearn how the cars perform in-game and remove any previous tuned presets you've made before continuing. The physics data have been overhauled completely.

CREDITS:
  • Charles Sami Razon Amyouni (All 3D Model Port and Optimization, All Skin Livery Creator, 2013 SC430 Interior)
  • Tuan Nguyen (Original 3D Model Creator - 2013 HSV-010GT, 2013 Lexus SC430)
  • Paolo Matias (Original 3D Model Creator - 2013 Nissan GT-R R35)
  • enkay74 - Real Team Driver Suits and Helmets
  • Kunos Simulazioni - SC430 Engine Sounds
  • United Racing Design - R35 Engine Sounds
  • United Racing Design - HSV-010GT Engine Sounds
  • Ales Ogrinc for heavily supporting Chivas Autoart!
  • Batch LOD Generator by x4fab
  • Microsoft - Simplygon, amazing staff and support!
  • Michael Kitchens for heavily supporting Chivas Autoart!
  • Vinay Mistry for heavily supporting Chivas Autoart!

Chivas Autoart Super GT Team Members:
Charles Sami Razon Amyouni
Vinay Mistry

Godspeed to all of us,
Charles Sami Razon Amyouni
 
234
United Kingdom
United Kingdom
it is not a setting. you can remove all the textures from the zip and place them in the extension folder then rewrite the config and it works fine. the folder becomes an absolute mess doing this though. what version of csp are you using to not be having issues?
Could you pleaase explain what you mean be "rewrite the config" I just unzipped the texture zip folder into the ext folder and it stopped the game from crashing on these Pyyer tracks but am I missing something? I'm not sure the tracks look like they did before updating to 1.76..... I'm rather lost.
 
639
Italy
Germany
  • Tach doesn't work
  • Lights don't work either
  • Brake lights don't work and the texture is flat

Yup sounds good to go.
Modding in 2021 is an absolute sham. Man if Kaz saw that piss poor attempt at porting a model from his game he'd cry. Or be angry
Maybe both ?
besides the tacho the other things work for me
 

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Germany
Could you pleaase explain what you mean be "rewrite the config" I just unzipped the texture zip folder into the ext folder and it stopped the game from crashing on these Pyyer tracks but am I missing something? I'm not sure the tracks look like they did before updating to 1.76..... I'm rather lost.
I´ve had also a discussion on discord with @chas1723 reg. the pyyers extensions. On my csp 1.77p1 everything is working fine and I was not in need to change anything here. Just don´t use a CM track skin with the extensions, that one seems to be bugged atm.
 
393
Germany
Germany
The front lights work for me but the lighting around the light is so dim.
Brake lights don't work. I'm on SOL 2.2 and CSP 0.1.77-preview1, btw. If that helps.
I have working brake lights using CSP 0.1.77-p1 and SOL 2.1. The outside lights on the back are the indicator lights which are orange on the original Kunos version.
 

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927
Virgin Islands US
Virgin Islands US
Is something wrong with Kunos version of the same car? Is this LTK version different for any reason?
The LTK version is the 01R. Its essentially a development mule of the F1 GTR which won the 1995 season of le mans. read more here.
 
98
Germany
Germany
Ferrari 575M update 1.15
-----------------------------

Dear fan
another year is about to begin and I want to share with you some small changes I have made on this Ferrari 575. I hope you enjoy it.
Changelog v1.15

  • fix transparent fender
  • change 3d plate model
  • fix some textures
  • added some new license plate
  • add new effects on materials, mostly to the interior
  • new brake lights (experiment)
  • added clock to computer trim
  • added new color skin (grey_alloy)

if you notice any errors or have any suggestions please do not hesitate to contact me.
Happy New Year to all of you.
See you in 2022

DOWNLOAD:

f575_1.15.rar<---Sharemods
f575_1.15_rar<---Anonfiles

Happy new year thing
 
339
United States
United States
I´ve had also a discussion on discord with @chas1723 reg. the pyyers extensions. On my csp 1.77p1 everything is working fine and I was not in need to change anything here. Just don´t use a CM track skin with the extensions, that one seems to be bugged atm.
It has to do with ExtraFX. that seems to need to be enabled for the extensions to work properly.
 
5,361
Ukraine
Ukraine
Sequential can be assign either to paddles or sequential shifter, not a the same time. Best practice is to create a sequential profile, assigning sequential to sequential shifter, then in the drive page, assign that profile to a car you want to drive with sequential shifter.
Same principle can be done for dog legs h shifter.
I'm pretty sure you can set things up in CM to detect paddles and sequntial at the same time.
 
183
Germany
Germany
It has to do with ExtraFX. that seems to need to be enabled for the extensions to work properly.
I don't think so. As I said, everything works for me so far. And I have not activated ExtraFX. 🤷‍♂️

I really hope that Ilya will provide the fix soon. So that it works properly again for everyone.
 
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67
United States
United States
I have a simple question/request: Can someone help me out - I need a showroom to play with. All I need is a large flat surface with 1 texture, and a second (background) with another that I can swap out for whatever I find or choose? Is there someone out there willing to help me?

Have a great year and Thanks
 
339
United States
United States
I don't think so. As I said, everything works for me so far. And I have not activated ExtraFX. 🤷‍♂️

I really hope that Ilya will provide the fix soon. So that it works properly again for everyone.
What CSP do you use? Go to the Mexico track with Pyyer extension and take a screen shot coming out of the pit.
 
Hi!






Thank you good and kind sir!!!!!!!!! Happy New Year everyone :)
 
97
Germany
Germany

Hey guys,
got a small issue here. I've recently updated to CSP 0.1.76 via CM, so far so good. But I don't remember for example the BK R8 GT3 Evo having a bunch of firecrackers going off in the dash; the lighting there seems to be borked a bit. Does someone know a solution to this?
 
339
United States
United States
interesting....I had black textures down both sides of the road. extrafx fixed it for me. stock track setup with stock pyyer extension.
 

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535
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Italy

Hey guys,
got a small issue here. I've recently updated to CSP 0.1.76 via CM, so far so good. But I don't remember for example the BK R8 GT3 Evo having a bunch of firecrackers going off in the dash; the lighting there seems to be borked a bit. Does someone know a solution to this?

Definitely borked.
 
4,603
Belgium
Belgium
Sequential can be assign either to paddles or sequential shifter, not a the same time. Best practice is to create a sequential profile, assigning sequential to sequential shifter, then in the drive page, assign that profile to a car you want to drive with sequential shifter.
Same principle can be done for dog legs h shifter.

I'm pretty sure you can set things up in CM to detect paddles and sequntial at the same time.
I run paddles and sequential shifter at the same time.
Not at my rig atm, so I can’t check, but I think I am using Joy2Key to achieve that.
 
5,361
Ukraine
Ukraine
I run paddles and sequential shifter at the same time.
Not at my rig atm, so I can’t check, but I think I am using Joy2Key to achieve that.
No need for Joy2Key, I think you can set it up in CM/Settings/Assetto Corsa/Controls/Buttons simply by assigning the paddle and the sequential inputs to the same function (gears up or down) at the same time.
Gated shifting can also be used at the same time if the car allows it (just tick the box), ie you only need one shifting profile to cover paddles, sequential and gated at the same time. There's never any need to change profiles depending on the car.
(make sure 'combine with keyboard' is ticked too)

1640973211183.png
 
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4,603
Belgium
Belgium
No need for Joy2Key, I think you can set it up in CM/Settings/Assetto Corsa/Controls/Buttons simply by assigning the paddle and the sequential inputs to the same function (gears up or down) at the same time.
Gated shifting can also be used at the same time if the car allows it (just tick the box), ie you only need one shifting profile to cover paddles, sequential and gated at the same time. There's never any need to change profiles depending on the car.
Has this always been like that ?
I mean, I haven't looked at these settings for years, but iirc it was not possible at first, hence my grabbing Joy2key (in which it works perfectly too) to make my Heusinkveld seq shifter work at the same time with the paddles.
 
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